ModelHandle/source/export/exportermodel.js

118 lines
3.1 KiB
JavaScript

OV.ExporterSettings = class
{
constructor (settings)
{
this.transformation = new OV.Transformation ();
this.isMeshVisible = (meshInstanceId) => {
return true;
};
OV.CopyObjectAttributes (settings, this);
}
};
OV.ExporterModel = class
{
constructor (model, settings)
{
this.model = model;
this.settings = settings || new OV.ExporterSettings ();
}
MaterialCount ()
{
return this.model.MaterialCount ();
}
GetMaterial (index)
{
return this.model.GetMaterial (index);
}
VertexCount ()
{
let vertexCount = 0;
this.EnumerateMeshInstances ((meshInstance) => {
vertexCount += meshInstance.VertexCount ();
});
return vertexCount;
}
TriangleCount ()
{
let triangleCount = 0;
this.EnumerateMeshInstances ((meshInstance) => {
triangleCount += meshInstance.TriangleCount ();
});
return triangleCount;
}
MeshInstanceCount ()
{
let meshInstanceCount = 0;
this.EnumerateMeshInstances ((meshInstance) => {
meshInstanceCount += 1;
});
return meshInstanceCount;
}
EnumerateMeshInstances (onMeshInstance)
{
this.model.EnumerateMeshInstances ((meshInstance) => {
if (this.settings.isMeshVisible (meshInstance.GetId ())) {
onMeshInstance (meshInstance);
}
});
}
EnumerateTransformedMeshes (onMesh)
{
this.EnumerateMeshInstances ((meshInstance) => {
let transformation = meshInstance.GetTransformation ();
if (!this.settings.transformation.IsIdentity ()) {
transformation.Append (this.settings.transformation);
}
let mesh = meshInstance.GetMesh ();
let transformed = mesh.Clone ();
if (!transformation.IsIdentity ()) {
OV.TransformMesh (transformed, transformation);
}
onMesh (transformed);
});
}
EnumerateVerticesAndTriangles (callbacks)
{
let transformedMeshes = [];
this.EnumerateTransformedMeshes ((mesh) => {
transformedMeshes.push (mesh);
});
for (let mesh of transformedMeshes) {
mesh.EnumerateVertices ((vertex) => {
callbacks.onVertex (vertex.x, vertex.y, vertex.z);
});
}
let vertexOffset = 0;
for (let mesh of transformedMeshes) {
mesh.EnumerateTriangleVertexIndices ((v0, v1, v2) => {
callbacks.onTriangle (v0 + vertexOffset, v1 + vertexOffset, v2 + vertexOffset);
});
vertexOffset += mesh.VertexCount ();
}
}
EnumerateTrianglesWithNormals (onTriangle)
{
this.EnumerateTransformedMeshes ((mesh) => {
mesh.EnumerateTriangleVertices ((v0, v1, v2) => {
let normal = OV.CalculateTriangleNormal (v0, v1, v2);
onTriangle (v0, v1, v2, normal);
});
});
}
};