ModelHandle/sandbox/three_shadow2.html
2023-05-05 20:16:13 +02:00

209 lines
6.6 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<title>Online 3D Viewer</title>
<style>
canvas
{
border: 1px solid #cccccc;
}
</style>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/build/three.min.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/shaders/HorizontalBlurShader.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/shaders/VerticalBlurShader.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/controls/OrbitControls.js"></script>
<script type='text/javascript'>
class ThreeBlurEffect
{
constructor (parentGroup, renderTarget, sizeX, sizeY)
{
this.parentGroup = parentGroup;
this.renderTarget = renderTarget;
this.blurGroup = new THREE.Object3D ();
this.parentGroup.add (this.blurGroup);
this.blurPlaneGeometry = new THREE.PlaneGeometry (sizeX, sizeY);
this.blurPlaneMesh = new THREE.Mesh (this.blurPlaneGeometry);
this.blurPlaneMesh.visible = false;
this.blurGroup.add (this.blurPlaneMesh);
this.blurCamera = new THREE.OrthographicCamera (-sizeX / 2.0, sizeX / 2.0, sizeY / 2.0, -sizeY / 2.0, 0.0, 1.0);
this.blurGroup.add (this.blurCamera);
this.blurRenderTarget = new THREE.WebGLRenderTarget (renderTarget.width, renderTarget.height);
this.blurRenderTarget.texture.generateMipmaps = false;
this.horizontalBlurMaterial = new THREE.ShaderMaterial (THREE.HorizontalBlurShader);
this.horizontalBlurMaterial.depthTest = false;
this.verticalBlurMaterial = new THREE.ShaderMaterial (THREE.VerticalBlurShader);
this.verticalBlurMaterial.depthTest = false;
}
Render (renderer, amount)
{
this.blurPlaneMesh.visible = true;
this.blurPlaneMesh.material = this.horizontalBlurMaterial;
this.blurPlaneMesh.material.uniforms.tDiffuse.value = this.renderTarget.texture;
this.horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
renderer.setRenderTarget (this.blurRenderTarget);
renderer.render (this.blurPlaneMesh, this.blurCamera);
this.blurPlaneMesh.material = this.verticalBlurMaterial;
this.blurPlaneMesh.material.uniforms.tDiffuse.value = this.blurRenderTarget.texture;
this.verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
renderer.setRenderTarget (this.renderTarget);
renderer.render (this.blurPlaneMesh, this.blurCamera);
this.blurPlaneMesh.visible = false;
}
}
class ThreeShadowPlane
{
constructor (parentGroup, size, position, up)
{
this.parentGroup = parentGroup;
let upVector = up.clone ().normalize ();
let downVector = up.clone ().normalize ().multiplyScalar (-1.0);
this.renderTarget = new THREE.WebGLRenderTarget (1024, 1024);
this.renderTarget.texture.generateMipmaps = false;
this.planeMaterial = new THREE.MeshBasicMaterial ({
map : this.renderTarget.texture,
depthWrite : false
});
this.planeGeometry = new THREE.PlaneGeometry (size.x, size.y)
this.planeGeometry.lookAt (upVector);
let planePosition = upVector.clone ().add (position);
this.planeGeometry.translate (planePosition.x, planePosition.y, planePosition.z);
this.planeMesh = new THREE.Mesh (this.planeGeometry, this.planeMaterial);
this.parentGroup.add (this.planeMesh);
this.camera = new THREE.OrthographicCamera (-size.x / 2.0, size.x / 2.0, size.y / 2.0, -size.y / 2.0, 0.0, size.z);
this.camera.lookAt (downVector);
let cameraPosition = upVector.clone ().multiplyScalar (size.z).add (position);
this.camera.position.set (cameraPosition.x, cameraPosition.y, cameraPosition.z);
this.parentGroup.add (this.camera);
let helper = new THREE.CameraHelper( this.camera );
this.parentGroup.add (helper);
this.shadowMaterial = new THREE.MeshBasicMaterial ({
color : '#00cc00'
});
}
Render (renderer, scene)
{
this.planeMesh.visible = false;
scene.overrideMaterial = this.shadowMaterial;
renderer.setRenderTarget (this.renderTarget);
renderer.render (scene, this.camera);
renderer.setRenderTarget (null);
scene.overrideMaterial = null;
this.planeMesh.visible = true;
}
}
class ThreeContactShadow
{
constructor (renderer, scene, size, position, up)
{
this.renderer = renderer;
this.scene = scene;
this.shadowGroup = new THREE.Object3D ();
this.scene.add (this.shadowGroup);
this.shadowPlane = new ThreeShadowPlane (this.shadowGroup, size, position, up);
}
Render ()
{
this.shadowPlane.Render (this.renderer, this.scene);
}
}
function Sandbox3D ()
{
let canvas = document.getElementById ('canvas');
let parameters = {
canvas : canvas,
antialias : true
};
let width = 800;
let height = 600;
let renderer = new THREE.WebGLRenderer (parameters);
renderer.setClearColor ('#ffffff', 1);
renderer.setSize (width, height);
renderer.localClippingEnabled = true;
let scene = new THREE.Scene ();
let ambientLight = new THREE.AmbientLight (0x888888);
scene.add (ambientLight);
let light = new THREE.DirectionalLight (0x888888);
light.position.set (50.0, 15.0, 30.0);
scene.add (light);
let camera = new THREE.PerspectiveCamera (45.0, width / height, 0.1, 1000.0);
camera.position.set (50.0, 15.0, 30.0);
camera.up.set (0.0, 0.0, 1.0);
camera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
scene.add (camera);
let meshes = new THREE.Object3D ();
let torusKnotGeometry = new THREE.TorusKnotGeometry (10.0, 3.0, 100, 16);
let torusKnotMaterial = new THREE.MeshPhongMaterial ({
color : 0xcc0000,
side : THREE.DoubleSide
});
let torusKnotMesh = new THREE.Mesh (torusKnotGeometry, torusKnotMaterial);
meshes.add (torusKnotMesh);
scene.add (meshes);
new THREE.OrbitControls (camera, renderer.domElement);
let size = new THREE.Vector3 (100.0, 100.0, 100.0);
let position = new THREE.Vector3 (0.0, 0.0, -20.0);
let upVector = new THREE.Vector3 (0.0, 0.0, 1.0);
let shadow = new ThreeContactShadow (renderer, scene, size, position, upVector);
scene.background = new THREE.Color (0.8, 0.8, 0.8);
renderer.setAnimationLoop ((time) => {
meshes.rotation.x = time / 3000;
meshes.rotation.y = time / 3000;
meshes.rotation.z = time / 3000;
shadow.Render ();
renderer.render (scene, camera);
});
}
window.onload = function () {
Sandbox3D ();
};
</script>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
</html>