OV.CalculateTriangleNormal = function (v0, v1, v2) { let v = OV.SubCoord3D (v1, v0); let w = OV.SubCoord3D (v2, v0); let normal = OV.CrossVector3D (v, w); normal.Normalize (); return normal; }; OV.TransformMesh = function (mesh, transformation) { if (transformation.IsIdentity ()) { return; } for (let i = 0; i < mesh.VertexCount (); i++) { let vertex = mesh.GetVertex (i); let transformed = transformation.TransformCoord3D (vertex); vertex.x = transformed.x; vertex.y = transformed.y; vertex.z = transformed.z; } if (mesh.NormalCount () > 0) { let trs = transformation.GetMatrix ().DecomposeTRS (); let normalMatrix = new OV.Matrix ().ComposeTRS (new OV.Coord3D (0.0, 0.0, 0.0), trs.rotation, new OV.Coord3D (1.0, 1.0, 1.0)); let normalTransformation = new OV.Transformation (normalMatrix); for (let i = 0; i < mesh.NormalCount (); i++) { let normal = mesh.GetNormal (i); let transformed = normalTransformation.TransformCoord3D (normal); normal.x = transformed.x; normal.y = transformed.y; normal.z = transformed.z; } } }; OV.FlipMeshTrianglesOrientation = function (mesh) { for (let i = 0; i < mesh.TriangleCount (); i++) { let triangle = mesh.GetTriangle (i); let tmp = triangle.v1; triangle.v1 = triangle.v2; triangle.v2 = tmp; } }; OV.IsModelEmpty = function (model) { let isEmpty = true; model.EnumerateMeshInstances ((meshInstance) => { if (meshInstance.TriangleCount () > 0) { isEmpty = false; } }); return isEmpty; }; OV.CloneMesh = function (mesh) { let cloned = new OV.Mesh (); cloned.SetName (mesh.GetName ()); for (let i = 0; i < mesh.VertexCount (); i++) { let vertex = mesh.GetVertex (i); cloned.AddVertex (vertex.Clone ()); } for (let i = 0; i < mesh.NormalCount (); i++) { let normal = mesh.GetNormal (i); cloned.AddNormal (normal.Clone ()); } for (let i = 0; i < mesh.TextureUVCount (); i++) { let uv = mesh.GetTextureUV (i); cloned.AddTextureUV (uv.Clone ()); } for (let i = 0; i < mesh.TriangleCount (); i++) { let triangle = mesh.GetTriangle (i); cloned.AddTriangle (triangle.Clone ()); } return cloned; }; OV.GetBoundingBox = function (object3D) { let calculator = new OV.BoundingBoxCalculator3D (); object3D.EnumerateVertices ((vertex) => { calculator.AddPoint (vertex); }); return calculator.GetBox (); }; OV.GetTopology = function (object3D) { function GetVertexIndex (vertex, octree, topology) { let index = octree.FindPoint (vertex); if (index === null) { index = topology.AddVertex (); octree.AddPoint (vertex, index); } return index; } let boundingBox = OV.GetBoundingBox (object3D); let octree = new OV.Octree (boundingBox); let topology = new OV.Topology (); object3D.EnumerateTriangleVertices ((v0, v1, v2) => { let v0Index = GetVertexIndex (v0, octree, topology); let v1Index = GetVertexIndex (v1, octree, topology); let v2Index = GetVertexIndex (v2, octree, topology); topology.AddTriangle (v0Index, v1Index, v2Index); }); return topology; }; OV.IsSolid = function (object3D) { function GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex) { const triangle = topology.triangles[triangleIndex]; const triEdge1 = topology.triangleEdges[triangle.triEdge1]; const triEdge2 = topology.triangleEdges[triangle.triEdge2]; const triEdge3 = topology.triangleEdges[triangle.triEdge3]; if (triEdge1.edge === edgeIndex) { return triEdge1.reversed; } if (triEdge2.edge === edgeIndex) { return triEdge2.reversed; } if (triEdge3.edge === edgeIndex) { return triEdge3.reversed; } return null; } const topology = OV.GetTopology (object3D); for (let edgeIndex = 0; edgeIndex < topology.edges.length; edgeIndex++) { const edge = topology.edges[edgeIndex]; let triCount = edge.triangles.length; if (triCount === 0 || triCount % 2 !== 0) { return false; } let edgesDirection = 0; for (let triIndex = 0; triIndex < edge.triangles.length; triIndex++) { const triangleIndex = edge.triangles[triIndex]; const edgeOrientation = GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex); if (edgeOrientation) { edgesDirection += 1; } else { edgesDirection -= 1; } } if (edgesDirection !== 0) { return false; } } return true; }; OV.HasDefaultMaterial = function (model) { for (let i = 0; i < model.MaterialCount (); i++) { let material = model.GetMaterial (i); if (material.isDefault) { return true; } } return false; }; OV.ReplaceDefaultMaterialColor = function (model, color) { for (let i = 0; i < model.MaterialCount (); i++) { let material = model.GetMaterial (i); if (material.isDefault) { material.color = color; } } };