OV.ExporterPly = class extends OV.ExporterBase { constructor () { super (); } CanExport (format, extension) { return (format === OV.FileFormat.Text || format === OV.FileFormat.Binary) && extension === 'ply'; } ExportContent (model, format, files, onFinish) { if (format === OV.FileFormat.Text) { this.ExportText (model, files); } else { this.ExportBinary (model, files); } onFinish (); } ExportText (model, files) { let plyFile = new OV.ExportedFile ('model.ply'); files.push (plyFile); let plyWriter = new OV.TextWriter (); let vertexCount = model.VertexCount (); let triangleCount = model.TriangleCount (); let headerText = this.GetHeaderText ('ascii', vertexCount, triangleCount); plyWriter.Write (headerText); OV.EnumerateModelVerticesAndTriangles (model, { onVertex : function (x, y, z) { plyWriter.WriteArrayLine ([x, y, z]); }, onTriangle : function (v0, v1, v2) { plyWriter.WriteArrayLine ([3, v0, v1, v2]); } }); plyFile.SetTextContent (plyWriter.GetText ()); } ExportBinary (model, files) { let plyFile = new OV.ExportedFile ('model.ply'); files.push (plyFile); let vertexCount = model.VertexCount (); let triangleCount = model.TriangleCount (); let headerText = this.GetHeaderText ('binary_little_endian', vertexCount, triangleCount); let fullByteLength = headerText.length + vertexCount * 3 * 4 + triangleCount * (1 + 3 * 4); let plyWriter = new OV.BinaryWriter (fullByteLength, true); for (let i = 0; i < headerText.length; i++) { plyWriter.WriteUnsignedCharacter8 (headerText.charCodeAt (i)); } OV.EnumerateModelVerticesAndTriangles (model, { onVertex : function (x, y, z) { plyWriter.WriteFloat32 (x); plyWriter.WriteFloat32 (y); plyWriter.WriteFloat32 (z); }, onTriangle : function (v0, v1, v2) { plyWriter.WriteUnsignedCharacter8 (3); plyWriter.WriteInteger32 (v0); plyWriter.WriteInteger32 (v1); plyWriter.WriteInteger32 (v2); } }); plyFile.SetBufferContent (plyWriter.GetBuffer ()); } GetHeaderText (format, vertexCount, triangleCount) { let headerWriter = new OV.TextWriter (); headerWriter.WriteLine ('ply'); headerWriter.WriteLine ('format ' + format + ' 1.0'); headerWriter.WriteLine ('element vertex ' + vertexCount); headerWriter.WriteLine ('property float x'); headerWriter.WriteLine ('property float y'); headerWriter.WriteLine ('property float z'); headerWriter.WriteLine ('element face ' + triangleCount); headerWriter.WriteLine ('property list uchar int vertex_index'); headerWriter.WriteLine ('end_header'); return headerWriter.GetText (); } };