import { CoordIsEqual3D } from '../geometry/coord3d.js'; export class Camera { constructor (eye, center, up) { this.eye = eye; this.center = center; this.up = up; } Clone () { return new Camera ( this.eye.Clone (), this.center.Clone (), this.up.Clone () ); } } export function CameraIsEqual3D (a, b) { return CoordIsEqual3D (a.eye, b.eye) && CoordIsEqual3D (a.center, b.center) && CoordIsEqual3D (a.up, b.up); }