import { BoundingBoxCalculator3D } from '../geometry/box3d.js'; import { Octree } from '../geometry/octree.js'; import { GetMeshType, MeshType } from './meshutils.js'; import { Topology } from './topology.js'; export function IsModelEmpty (model) { let isEmpty = true; model.EnumerateMeshInstances ((meshInstance) => { if (GetMeshType (meshInstance) !== MeshType.Empty) { isEmpty = false; } }); return isEmpty; } export function GetBoundingBox (object3D) { let calculator = new BoundingBoxCalculator3D (); object3D.EnumerateVertices ((vertex) => { calculator.AddPoint (vertex); }); return calculator.GetBox (); } export function GetTopology (object3D) { function GetVertexIndex (vertex, octree, topology) { let index = octree.FindPoint (vertex); if (index === null) { index = topology.AddVertex (); octree.AddPoint (vertex, index); } return index; } let boundingBox = GetBoundingBox (object3D); let octree = new Octree (boundingBox); let topology = new Topology (); object3D.EnumerateTriangleVertices ((v0, v1, v2) => { let v0Index = GetVertexIndex (v0, octree, topology); let v1Index = GetVertexIndex (v1, octree, topology); let v2Index = GetVertexIndex (v2, octree, topology); topology.AddTriangle (v0Index, v1Index, v2Index); }); return topology; } export function IsSolid (object3D) { function GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex) { const triangle = topology.triangles[triangleIndex]; const triEdge1 = topology.triangleEdges[triangle.triEdge1]; const triEdge2 = topology.triangleEdges[triangle.triEdge2]; const triEdge3 = topology.triangleEdges[triangle.triEdge3]; if (triEdge1.edge === edgeIndex) { return triEdge1.reversed; } if (triEdge2.edge === edgeIndex) { return triEdge2.reversed; } if (triEdge3.edge === edgeIndex) { return triEdge3.reversed; } return null; } const topology = GetTopology (object3D); for (let edgeIndex = 0; edgeIndex < topology.edges.length; edgeIndex++) { const edge = topology.edges[edgeIndex]; let triCount = edge.triangles.length; if (triCount === 0 || triCount % 2 !== 0) { return false; } let edgesDirection = 0; for (let triIndex = 0; triIndex < edge.triangles.length; triIndex++) { const triangleIndex = edge.triangles[triIndex]; const edgeOrientation = GetEdgeOrientationInTriangle (topology, triangleIndex, edgeIndex); if (edgeOrientation) { edgesDirection += 1; } else { edgesDirection -= 1; } } if (edgesDirection !== 0) { return false; } } return true; } export function HasDefaultMaterial (model) { for (let i = 0; i < model.MaterialCount (); i++) { let material = model.GetMaterial (i); if (material.isDefault && !material.vertexColors) { return true; } } return false; } export function ReplaceDefaultMaterialColor (model, color) { for (let i = 0; i < model.MaterialCount (); i++) { let material = model.GetMaterial (i); if (material.isDefault) { material.color = color; } } }