var assert = require ('assert'); describe ('Model', function() { it ('Default Initialization', function () { var model = new OV.Model (); assert.strictEqual (model.MaterialCount (), 0); assert.strictEqual (model.MeshCount (), 0); }); it ('Add Material', function () { var model = new OV.Model (); var material = new OV.Material (OV.MaterialType.Phong); material.name = 'example'; var index = model.AddMaterial (material); assert.strictEqual (model.MaterialCount (), 1); var theMaterial = model.GetMaterial (index); assert.strictEqual (theMaterial.name, 'example'); }); it ('Add Mesh', function () { var model = new OV.Model (); var mesh = new OV.Mesh (); mesh.SetName ('example'); var index = model.AddMesh (mesh); assert.strictEqual (model.MeshCount (), 1); var theMesh = model.GetMesh (index); assert.strictEqual (theMesh.GetName (), 'example'); }); it ('Add Mesh To Index', function () { var model = new OV.Model (); var mesh1 = new OV.Mesh (); var mesh2 = new OV.Mesh (); var mesh3 = new OV.Mesh (); var mesh4 = new OV.Mesh (); mesh1.SetName ('A'); mesh2.SetName ('B'); mesh3.SetName ('C'); mesh4.SetName ('D'); model.AddMesh (mesh1); model.AddMesh (mesh2); model.AddMeshToIndex (mesh3, 1); model.AddMeshToIndex (mesh4, 3); assert.strictEqual (model.GetMesh (0).GetName (), 'A'); assert.strictEqual (model.GetMesh (1).GetName (), 'C'); assert.strictEqual (model.GetMesh (2).GetName (), 'B'); assert.strictEqual (model.GetMesh (3).GetName (), 'D'); }); it ('Counters', function () { var model = new OV.Model (); let mesh = new OV.Mesh (); mesh.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); mesh.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); mesh.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); mesh.AddNormal (new OV.Coord3D (0.0, 0.0, 0.0)); mesh.AddNormal (new OV.Coord3D (0.0, 0.0, 0.0)); mesh.AddTextureUV (new OV.Coord2D (0.0, 0.0)); mesh.AddTriangle (new OV.Triangle (0, 1, 2)); mesh.AddTriangle (new OV.Triangle (0, 1, 2)); mesh.AddTriangle (new OV.Triangle (0, 1, 2)); mesh.AddTriangle (new OV.Triangle (0, 1, 2)); model.AddMesh (mesh); assert.strictEqual (model.VertexCount (), 3); assert.strictEqual (model.NormalCount (), 2); assert.strictEqual (model.TextureUVCount (), 1); assert.strictEqual (model.TriangleCount (), 4); }); it ('Remove Mesh', function () { var model = new OV.Model (); let mesh1 = new OV.Mesh (); mesh1.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); mesh1.AddVertex (new OV.Coord3D (1.0, 0.0, 0.0)); mesh1.AddVertex (new OV.Coord3D (1.0, 1.0, 0.0)); mesh1.AddTriangle (new OV.Triangle (0, 1, 2)); model.AddMesh (mesh1); let mesh2 = new OV.Mesh (); mesh2.AddVertex (new OV.Coord3D (0.0, 0.0, 1.0)); mesh2.AddVertex (new OV.Coord3D (1.0, 0.0, 1.0)); mesh2.AddVertex (new OV.Coord3D (1.0, 1.0, 1.0)); mesh2.AddTriangle (new OV.Triangle (0, 1, 2)); model.AddMesh (mesh2); assert.strictEqual (model.MeshCount (), 2); assert.strictEqual (model.VertexCount (), 6); assert.strictEqual (model.TriangleCount (), 2); model.RemoveMesh (0); assert.strictEqual (model.MeshCount (), 1); assert.strictEqual (model.VertexCount (), 3); assert.strictEqual (model.TriangleCount (), 1); model.RemoveMesh (0); assert.strictEqual (model.MeshCount (), 0); assert.strictEqual (model.VertexCount (), 0); assert.strictEqual (model.TriangleCount (), 0); }); }); describe ('Model Finalization', function() { it ('Calculate Normal', function () { var mesh = new OV.Mesh (); var v0 = mesh.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); var v1 = mesh.AddVertex (new OV.Coord3D (1.0, 0.0, 0.0)); var v2 = mesh.AddVertex (new OV.Coord3D (1.0, 1.0, 0.0)); var triangleIndex = mesh.AddTriangle (new OV.Triangle (v0, v1, v2)); var model = new OV.Model (); var meshIndex = model.AddMesh (mesh); assert.strictEqual (model.MaterialCount (), 0); OV.FinalizeModel (model, function () { return new OV.Material (OV.MaterialType.Phong) }); assert.strictEqual (model.MaterialCount (), 1); var theMesh = model.GetMesh (meshIndex); assert.strictEqual (theMesh.NormalCount (), 1); var triangle = theMesh.GetTriangle (triangleIndex); assert.strictEqual (triangle.n0, 0); assert.strictEqual (triangle.n1, 0); assert.strictEqual (triangle.n2, 0); assert.strictEqual (triangle.mat, 0); }); it ('Calculate Curved Normal', function () { var mesh = new OV.Mesh (); var v0 = mesh.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); var v1 = mesh.AddVertex (new OV.Coord3D (1.0, 0.0, 0.0)); var v2 = mesh.AddVertex (new OV.Coord3D (1.0, 1.0, 0.0)); var v3 = mesh.AddVertex (new OV.Coord3D (0.0, 0.0, -1.0)); var triangle1 = new OV.Triangle (v0, v1, v2); triangle1.curve = 1; var triangle2 = new OV.Triangle (v0, v3, v1); triangle2.curve = 1; var triangle1 = mesh.AddTriangle (triangle1); var triangle1 = mesh.AddTriangle (triangle2); var model = new OV.Model () var meshIndex = model.AddMesh (mesh); OV.FinalizeModel (model, function () { return new OV.Material (OV.MaterialType.Phong) }); var theMesh = model.GetMesh (meshIndex); assert.strictEqual (theMesh.NormalCount (), 6); var normal = theMesh.GetNormal (0); assert.strictEqual (normal.x, 0.0); assert.strictEqual (normal.y, -0.7071067811865475); assert.strictEqual (normal.z, 0.7071067811865475); }); it ('Calculate Curved Normal 2', function () { var mesh = new OV.Mesh (); var v0 = mesh.AddVertex (new OV.Coord3D (0.0, 0.0, 0.0)); var v1 = mesh.AddVertex (new OV.Coord3D (1.0, 0.0, 0.0)); var v2 = mesh.AddVertex (new OV.Coord3D (1.0, 1.0, 0.0)); var v3 = mesh.AddVertex (new OV.Coord3D (0.0, 0.0, -1.0)); var v4 = mesh.AddVertex (new OV.Coord3D (0.0, 1.0, 0.0)); var triangle1 = new OV.Triangle (v0, v1, v2); triangle1.curve = 1; var triangle2 = new OV.Triangle (v0, v2, v4); triangle2.curve = 1; var triangle3 = new OV.Triangle (v0, v3, v1); triangle3.curve = 1; mesh.AddTriangle (triangle1); mesh.AddTriangle (triangle2); mesh.AddTriangle (triangle3); var model = new OV.Model () var meshIndex = model.AddMesh (mesh); OV.FinalizeModel (model, function () { return new OV.Material (OV.MaterialType.Phong) }); var theMesh = model.GetMesh (meshIndex); assert.strictEqual (theMesh.NormalCount (), 9); var normal = theMesh.GetNormal (0); assert.strictEqual (normal.x, 0.0); assert.strictEqual (normal.y, -0.7071067811865475); assert.strictEqual (normal.z, 0.7071067811865475); }); }); describe ('Color Conversion', function() { it ('Color equality check', function () { assert (OV.ColorIsEqual (new OV.Color (10, 20, 30), new OV.Color (10, 20, 30))); assert (!OV.ColorIsEqual (new OV.Color (10, 20, 30), new OV.Color (11, 20, 30))); assert (!OV.ColorIsEqual (new OV.Color (10, 20, 30), new OV.Color (10, 21, 30))); assert (!OV.ColorIsEqual (new OV.Color (10, 20, 30), new OV.Color (10, 20, 31))); }); it ('Color hex string conversion', function () { let color = new OV.Color (10, 20, 30); let hexString = '0a141e'; assert.strictEqual (OV.ColorToHexString (color), hexString); assert.deepStrictEqual (OV.HexStringToColor (hexString), color); }); });