Commit Graph

96 Commits

Author SHA1 Message Date
kovacsv
f57d31eca8 Add test for exporting vertex colors to glTF. 2021-12-29 08:41:36 +01:00
kovacsv
10f7df63bc Export vertex colors to glTF. 2021-12-28 21:55:53 +01:00
kovacsv
0eee801446 Store vertex colors for triangles. 2021-12-28 21:15:33 +01:00
kovacsv
e5a2839c18 Minor modification. 2021-12-28 17:00:27 +01:00
kovacsv
3a5c65bdc8 Store vertex colors in mesh. 2021-12-28 16:44:00 +01:00
kovacsv
f46ae4b88b Add transformation option for exporter model. 2021-12-28 09:18:29 +01:00
kovacsv
fe8012e657 Use a separate model class for export. 2021-12-26 00:40:06 +01:00
kovacsv
233cc2c2d7 Store instance id in mesh instances. 2021-12-25 10:49:59 +01:00
kovacsv
1cf59b750f Remove solidity check from volume calculation. 2021-12-18 10:31:40 +01:00
kovacsv
65ab4aa9f5 Create separate material classes for phong and physical materials. 2021-12-04 18:26:58 +01:00
kovacsv
b901a9ab30 Pass preferred shading type to three.js conversion instead of preferred material type. 2021-12-04 16:59:24 +01:00
kovacsv
a689614e52 Remove unused clone functions. 2021-12-04 16:18:26 +01:00
kovacsv
b4b899dd28 Simplify mesh instance counting. 2021-11-26 20:11:28 +01:00
kovacsv
583ab14e34 Create mesh nodes during o3dv import. 2021-11-22 14:25:56 +01:00
kovacsv
31d472aa9a Clean up generator parameters interface. 2021-11-22 14:02:02 +01:00
kovacsv
5e078b2e66 Rename EnumerateTransformedMeshInstances to EnumerateTransformedMeshes. 2021-11-19 08:05:13 +01:00
kovacsv
ca3fd182b0 Introduce node types. GroupNode is a node that contains child nodes and optionally some meshes. MeshNode is a node that contains only one mesh. MeshNodes are not visible in the tree. 2021-11-13 20:56:35 +01:00
kovacsv
79cd5189dc Revert "Add transformation for mesh objects."
This reverts commit d75ff6464c.
2021-11-13 20:43:54 +01:00
kovacsv
d75ff6464c Add transformation for mesh objects. 2021-11-13 20:06:19 +01:00
kovacsv
57c7c216db Remove unused functions. 2021-11-08 17:54:34 +01:00
kovacsv
a1c77ea263 Set material type and shading model based on the most used material type in the model. 2021-10-29 18:33:46 +02:00
kovacsv
94e8f15a24 Check if the model is empty based on the node hierarchy. 2021-10-27 10:04:50 +02:00
kovacsv
d78feaceee Remove empty nodes recursively. 2021-10-27 09:54:40 +02:00
kovacsv
7abc6efc93 Import all models as hierarchical model, but put all the meshes under the root node. 2021-10-27 08:25:47 +02:00
kovacsv
e6eff40543 Remove empty nodes during model finalization. 2021-10-26 19:45:26 +02:00
kovacsv
ad132b2eed Calculate geometric values based on mesh instances. 2021-10-26 18:54:51 +02:00
kovacsv
7eac7dee43 Treat models with no node hierarchy as one flat hierarchy under the root node. 2021-10-26 18:40:20 +02:00
kovacsv
c1e3a33107 Mesh instance is not needed in mesh. 2021-10-26 14:47:03 +02:00
kovacsv
6f9801010b Use mesh instance id to identify meshes. 2021-10-26 13:15:56 +02:00
kovacsv
af5a0fef13 Add node to mesh instance instead of transformation. 2021-10-26 08:50:20 +02:00
kovacsv
92eac095e1 Calculate world transformation from node. 2021-10-26 07:53:25 +02:00
kovacsv
504c38848d Automatically remove trailing whitespaces in Visual Studio Code. 2021-10-25 16:30:25 +02:00
kovacsv
44460d0597 Enumerate mesh instances. 2021-10-25 16:22:49 +02:00
kovacsv
f5cedf6842 Add key generator to mesh instance id. 2021-10-24 21:22:14 +02:00
kovacsv
90539cc15d Move MeshInstanceId to a separate file. 2021-10-24 18:08:50 +02:00
kovacsv
bd6a66a781 Move mesh instance id to model utils. 2021-10-24 16:48:43 +02:00
kovacsv
4250ab3b58 Add mesh instance object that represents a mesh with transformation. 2021-10-24 16:46:49 +02:00
kovacsv
f045d214c7 Add mesh instance id to identify a mesh in the node hierarchy. 2021-10-24 09:43:24 +02:00
kovacsv
24e53e242a Generate unique id for nodes. 2021-10-23 11:16:32 +02:00
kovacsv
d3c5a1436b Experimental conversion based on node hierarchy. 2021-10-23 10:01:36 +02:00
kovacsv
7875457785 Add is empty function to node. 2021-10-23 09:05:42 +02:00
kovacsv
cd2adbeab3 Store transformation in node. 2021-10-22 15:55:38 +02:00
kovacsv
dd7a0ed14f Add node hierarchy to model. 2021-10-22 11:17:36 +02:00
kovacsv
ccfe303f93 Add enumerate function for node. 2021-10-21 12:17:26 +02:00
kovacsv
bb9724578d Add mesh enumeration function to model. 2021-10-17 11:42:58 +02:00
kovacsv
16614d81e1 Enumerate mesh indices recursively. 2021-10-16 16:02:33 +02:00
kovacsv
97312fe080 Enumerate children only. 2021-10-16 11:59:36 +02:00
kovacsv
9dcf49b548 Add node class. 2021-10-16 11:53:19 +02:00
kovacsv
8493391517 Change canvas background color #85
Option to set default material for meshes with no material information #45
2021-08-14 11:12:41 +02:00
kovacsv
751b09ffda Add material comparator function. 2021-08-07 21:24:44 +02:00