kovacsv
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ec9766ae81
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Access all files as arraybuffer, and convert to text if needed.
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2021-08-27 08:11:35 +02:00 |
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kovacsv
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b65964565f
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"Invalid header information" when loading a PLY file #118
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2021-08-16 19:01:48 +02:00 |
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kovacsv
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46644d47c3
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Use Physically Based Rendering when possible #99
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2021-07-19 17:44:43 +02:00 |
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kovacsv
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5851aedb1d
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Use arrow callbacks everywhere.
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2021-07-12 08:49:12 +02:00 |
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Viktor Kovacs
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3842e1afcf
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PNG Transparency #21
Treat materials with png texture automatically as transparent.
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2021-05-11 20:43:57 +02:00 |
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Viktor Kovacs
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edeb864576
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Free importer resources after import.
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2021-04-20 10:55:03 +02:00 |
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Viktor Kovacs
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fa015f7fb5
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MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly.
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2021-04-17 12:45:40 +02:00 |
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Viktor Kovacs
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bc74ed9b04
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Replace tabs with spaces.
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2021-04-15 14:53:33 +02:00 |
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Viktor Kovacs
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9f9851a2ec
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Async importers.
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2021-04-15 14:52:16 +02:00 |
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Viktor Kovacs
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11d2f04580
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Move buffer cache to the main importer class.
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2021-03-30 19:22:38 +02:00 |
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Viktor Kovacs
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0c394f9aa8
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Handle buffer cache by importers instead of the main importer object.
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2021-03-30 12:21:46 +02:00 |
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Viktor Kovacs
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becbe31a9e
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Store object urls only for textures so they can safely revoked when the model is disposed.
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2021-03-30 01:53:24 +02:00 |
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Viktor Kovacs
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c15e7ff3b4
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Store the original file buffer in textures.
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2021-03-28 14:06:55 +02:00 |
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Viktor Kovacs
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9264c1dd6d
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Add code for new version.
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2021-03-27 08:29:19 +01:00 |
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