kovacsv
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ec9766ae81
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Access all files as arraybuffer, and convert to text if needed.
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2021-08-27 08:11:35 +02:00 |
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kovacsv
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108448fe85
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Export metallic and roughness factor only if no metallic roughness texture is present.
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2021-07-19 20:17:05 +02:00 |
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kovacsv
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46644d47c3
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Use Physically Based Rendering when possible #99
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2021-07-19 17:44:43 +02:00 |
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kovacsv
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5851aedb1d
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Use arrow callbacks everywhere.
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2021-07-12 08:49:12 +02:00 |
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Viktor Kovacs
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6f1707ae10
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Write double-sided triangles during glTF export #63
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2021-04-25 18:45:21 +02:00 |
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Viktor Kovacs
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0d329ea37b
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Add Rhino exporter.
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2021-04-25 18:01:52 +02:00 |
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Viktor Kovacs
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1bc47cfa08
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Aynchronous export.
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2021-04-25 16:03:17 +02:00 |
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Viktor Kovacs
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3607ab3649
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Always use texture buffer instead of url in case of export.
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2021-04-09 08:25:00 +02:00 |
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Viktor Kovacs
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c958cf549c
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Write generator tag in asset.
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2021-04-06 17:51:45 +02:00 |
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Viktor Kovacs
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2b37ad351e
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Remove unused function.
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2021-04-04 13:02:43 +02:00 |
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Viktor Kovacs
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30e4fdfcad
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Minor modification.
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2021-04-01 15:39:09 +02:00 |
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Viktor Kovacs
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41d1d58eb9
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Write utf-8 encoded json in binary gltf.
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2021-03-29 15:23:09 +02:00 |
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Viktor Kovacs
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28347b9bd8
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Do not pretty print json in case of binary gltf export.
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2021-03-28 17:00:32 +02:00 |
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Viktor Kovacs
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fdb4b00fdc
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Create texture buffer view only if needed.
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2021-03-28 16:45:47 +02:00 |
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Viktor Kovacs
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31aa3f24e4
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Align main chunks to 4-byte boundary.
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2021-03-28 16:39:44 +02:00 |
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Viktor Kovacs
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b4832a7cd0
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Write position bounds to gltf file.
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2021-03-28 16:30:02 +02:00 |
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Viktor Kovacs
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a35bceadea
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Write separate buffer view for all accessors.
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2021-03-28 15:48:08 +02:00 |
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Viktor Kovacs
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e86486e314
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Write all textures in the same buffer during gltf binary export.
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2021-03-28 15:01:54 +02:00 |
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Viktor Kovacs
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4a3649e8f1
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Remove callbacks from exporter.
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2021-03-28 14:10:42 +02:00 |
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Viktor Kovacs
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c15e7ff3b4
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Store the original file buffer in textures.
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2021-03-28 14:06:55 +02:00 |
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Viktor Kovacs
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9264c1dd6d
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Add code for new version.
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2021-03-27 08:29:19 +01:00 |
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