kovacsv
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7abc6efc93
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Import all models as hierarchical model, but put all the meshes under the root node.
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2021-10-27 08:25:47 +02:00 |
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kovacsv
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7eac7dee43
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Treat models with no node hierarchy as one flat hierarchy under the root node.
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2021-10-26 18:40:20 +02:00 |
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kovacsv
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6f9801010b
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Use mesh instance id to identify meshes.
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2021-10-26 13:15:56 +02:00 |
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kovacsv
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504c38848d
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Automatically remove trailing whitespaces in Visual Studio Code.
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2021-10-25 16:30:25 +02:00 |
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kovacsv
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0afce83a49
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Fix conversion when a node has multiple meshes.
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2021-10-24 17:30:48 +02:00 |
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kovacsv
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f045d214c7
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Add mesh instance id to identify a mesh in the node hierarchy.
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2021-10-24 09:43:24 +02:00 |
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kovacsv
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24e53e242a
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Generate unique id for nodes.
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2021-10-23 11:16:32 +02:00 |
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kovacsv
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d3c5a1436b
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Experimental conversion based on node hierarchy.
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2021-10-23 10:01:36 +02:00 |
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kovacsv
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7875457785
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Add is empty function to node.
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2021-10-23 09:05:42 +02:00 |
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kovacsv
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19ca7a697b
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Add helper functions for async task running.
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2021-10-23 08:36:01 +02:00 |
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kovacsv
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654ffd0acc
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Use one main object in viewer instead of an array of meshes.
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2021-10-22 17:25:16 +02:00 |
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kovacsv
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0727048cc8
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Merge branch 'dev' into three_importer
# Conflicts:
# source/threejs/threeconverter.js
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2021-08-09 18:27:18 +02:00 |
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kovacsv
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70324a38b7
|
Hide progress dialog only when all textures are loaded #108
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2021-08-09 18:21:18 +02:00 |
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kovacsv
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ad66ea839f
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Load libraries one after other.
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2021-08-08 22:06:14 +02:00 |
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kovacsv
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a5561c6f1a
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Embedded texture handling.
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2021-08-06 22:17:33 +02:00 |
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kovacsv
|
c9125c53b2
|
Typo fix.
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2021-08-06 16:55:56 +02:00 |
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kovacsv
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55aafe8d88
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Texture resizing to power-of-two sides is slow #105
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2021-07-28 20:25:55 +02:00 |
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kovacsv
|
79e344187d
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Use arrow callback instead of function.
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2021-07-22 21:20:50 +02:00 |
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kovacsv
|
108448fe85
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Export metallic and roughness factor only if no metallic roughness texture is present.
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2021-07-19 20:17:05 +02:00 |
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kovacsv
|
7d013878fc
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Use the same values that are coming from the texture.
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2021-07-19 19:33:10 +02:00 |
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kovacsv
|
3f30909b2e
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Use Physically Based Rendering when possible #99
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2021-07-19 19:31:12 +02:00 |
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kovacsv
|
46644d47c3
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Use Physically Based Rendering when possible #99
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2021-07-19 17:44:43 +02:00 |
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kovacsv
|
265da7548d
|
Modify source structure.
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2021-07-15 20:58:50 +02:00 |
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