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Viktor Kovacs
fa015f7fb5
MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly.
2021-04-17 12:45:40 +02:00
Viktor Kovacs
c15e7ff3b4
Store the original file buffer in textures.
2021-03-28 14:06:55 +02:00
Viktor Kovacs
9264c1dd6d
Add code for new version.
2021-03-27 08:29:19 +01:00