kovacsv
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7abc6efc93
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Import all models as hierarchical model, but put all the meshes under the root node.
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2021-10-27 08:25:47 +02:00 |
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kovacsv
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504c38848d
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Automatically remove trailing whitespaces in Visual Studio Code.
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2021-10-25 16:30:25 +02:00 |
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kovacsv
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44460d0597
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Enumerate mesh instances.
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2021-10-25 16:22:49 +02:00 |
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kovacsv
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bb9724578d
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Add mesh enumeration function to model.
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2021-10-17 11:42:58 +02:00 |
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kovacsv
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ec9766ae81
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Access all files as arraybuffer, and convert to text if needed.
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2021-08-27 08:11:35 +02:00 |
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kovacsv
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24ee8635fc
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Fix rhino library location.
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2021-08-10 20:05:05 +02:00 |
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kovacsv
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6dad95b310
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Add rhino exporter in the exporter constructor.
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2021-08-06 15:10:38 +02:00 |
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kovacsv
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8f4151fce5
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Use promise for external library loading.
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2021-07-28 09:03:38 +02:00 |
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kovacsv
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108448fe85
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Export metallic and roughness factor only if no metallic roughness texture is present.
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2021-07-19 20:17:05 +02:00 |
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kovacsv
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46644d47c3
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Use Physically Based Rendering when possible #99
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2021-07-19 17:44:43 +02:00 |
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kovacsv
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265da7548d
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Modify source structure.
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2021-07-15 20:58:50 +02:00 |
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kovacsv
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5851aedb1d
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Use arrow callbacks everywhere.
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2021-07-12 08:49:12 +02:00 |
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Viktor Kovacs
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55072f6d6d
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Base class for model and mesh so they can be handled similarly.
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2021-05-21 09:29:44 +02:00 |
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Viktor Kovacs
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371044bf67
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Move exporter utils content to model utils.
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2021-05-15 11:47:43 +02:00 |
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Viktor Kovacs
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6f1707ae10
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Write double-sided triangles during glTF export #63
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2021-04-25 18:45:21 +02:00 |
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Viktor Kovacs
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0d329ea37b
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Add Rhino exporter.
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2021-04-25 18:01:52 +02:00 |
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Viktor Kovacs
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1bc47cfa08
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Aynchronous export.
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2021-04-25 16:03:17 +02:00 |
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Viktor Kovacs
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fa015f7fb5
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MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly.
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2021-04-17 12:45:40 +02:00 |
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Viktor Kovacs
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bc74ed9b04
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Replace tabs with spaces.
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2021-04-15 14:53:33 +02:00 |
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Viktor Kovacs
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134793d790
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Minor modification.
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2021-04-11 10:28:29 +02:00 |
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Viktor Kovacs
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89aaca6081
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Write header in obj and mtl files.
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2021-04-11 10:24:43 +02:00 |
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Viktor Kovacs
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3607ab3649
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Always use texture buffer instead of url in case of export.
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2021-04-09 08:25:00 +02:00 |
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Viktor Kovacs
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c958cf549c
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Write generator tag in asset.
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2021-04-06 17:51:45 +02:00 |
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Viktor Kovacs
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2b37ad351e
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Remove unused function.
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2021-04-04 13:02:43 +02:00 |
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Viktor Kovacs
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30e4fdfcad
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Minor modification.
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2021-04-01 15:39:09 +02:00 |
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Viktor Kovacs
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c770b84e26
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Replace tabs with spaces everywhere.
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2021-03-31 18:02:14 +02:00 |
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Viktor Kovacs
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41d1d58eb9
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Write utf-8 encoded json in binary gltf.
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2021-03-29 15:23:09 +02:00 |
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Viktor Kovacs
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28347b9bd8
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Do not pretty print json in case of binary gltf export.
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2021-03-28 17:00:32 +02:00 |
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Viktor Kovacs
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fdb4b00fdc
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Create texture buffer view only if needed.
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2021-03-28 16:45:47 +02:00 |
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Viktor Kovacs
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31aa3f24e4
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Align main chunks to 4-byte boundary.
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2021-03-28 16:39:44 +02:00 |
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Viktor Kovacs
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b4832a7cd0
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Write position bounds to gltf file.
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2021-03-28 16:30:02 +02:00 |
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Viktor Kovacs
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a35bceadea
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Write separate buffer view for all accessors.
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2021-03-28 15:48:08 +02:00 |
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Viktor Kovacs
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e86486e314
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Write all textures in the same buffer during gltf binary export.
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2021-03-28 15:01:54 +02:00 |
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Viktor Kovacs
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4a3649e8f1
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Remove callbacks from exporter.
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2021-03-28 14:10:42 +02:00 |
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Viktor Kovacs
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c15e7ff3b4
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Store the original file buffer in textures.
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2021-03-28 14:06:55 +02:00 |
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Viktor Kovacs
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9264c1dd6d
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Add code for new version.
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2021-03-27 08:29:19 +01:00 |
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