kovacsv
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862677bbf7
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Move color class to a separate file.
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2022-01-01 10:59:36 +01:00 |
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kovacsv
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3a5c65bdc8
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Store vertex colors in mesh.
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2021-12-28 16:44:00 +01:00 |
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kovacsv
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65ab4aa9f5
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Create separate material classes for phong and physical materials.
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2021-12-04 18:26:58 +01:00 |
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kovacsv
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a689614e52
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Remove unused clone functions.
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2021-12-04 16:18:26 +01:00 |
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kovacsv
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504c38848d
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Automatically remove trailing whitespaces in Visual Studio Code.
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2021-10-25 16:30:25 +02:00 |
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kovacsv
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751b09ffda
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Add material comparator function.
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2021-08-07 21:24:44 +02:00 |
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kovacsv
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108448fe85
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Export metallic and roughness factor only if no metallic roughness texture is present.
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2021-07-19 20:17:05 +02:00 |
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kovacsv
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46644d47c3
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Use Physically Based Rendering when possible #99
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2021-07-19 17:44:43 +02:00 |
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kovacsv
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d32dc8485a
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Replace default material without reloading the model.
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2021-07-11 11:15:52 +02:00 |
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kovacsv
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8fbe59d656
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Add public IntegerToHexString function.
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2021-06-13 07:30:11 +02:00 |
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Viktor Kovacs
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a3d283f613
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Add o3dv file format for testing purposes.
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2021-05-27 20:20:00 +02:00 |
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Viktor Kovacs
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5184fe9346
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Move material and triangle to a separate file.
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2021-05-21 09:38:09 +02:00 |
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