Viktor Kovacs
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fa015f7fb5
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MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly.
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2021-04-17 12:45:40 +02:00 |
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Viktor Kovacs
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bc74ed9b04
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Replace tabs with spaces.
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2021-04-15 14:53:33 +02:00 |
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Viktor Kovacs
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134793d790
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Minor modification.
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2021-04-11 10:28:29 +02:00 |
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Viktor Kovacs
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89aaca6081
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Write header in obj and mtl files.
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2021-04-11 10:24:43 +02:00 |
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Viktor Kovacs
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3607ab3649
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Always use texture buffer instead of url in case of export.
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2021-04-09 08:25:00 +02:00 |
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Viktor Kovacs
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c15e7ff3b4
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Store the original file buffer in textures.
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2021-03-28 14:06:55 +02:00 |
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Viktor Kovacs
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9264c1dd6d
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Add code for new version.
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2021-03-27 08:29:19 +01:00 |
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