kovacsv
|
10f7df63bc
|
Export vertex colors to glTF.
|
2021-12-28 21:55:53 +01:00 |
|
kovacsv
|
f46ae4b88b
|
Add transformation option for exporter model.
|
2021-12-28 09:18:29 +01:00 |
|
kovacsv
|
0a1f158e01
|
Separate file for exporter model tests.
|
2021-12-28 08:23:25 +01:00 |
|
kovacsv
|
93358e2cd0
|
Export only the visible meshes #169
|
2021-12-26 14:08:58 +01:00 |
|
kovacsv
|
4e7d10b3b7
|
Use model filter from export dialog.
|
2021-12-26 01:11:19 +01:00 |
|
kovacsv
|
5eca9dade5
|
Add model filter to exporter model.
|
2021-12-26 00:59:57 +01:00 |
|
kovacsv
|
fe8012e657
|
Use a separate model class for export.
|
2021-12-26 00:40:06 +01:00 |
|
kovacsv
|
65ab4aa9f5
|
Create separate material classes for phong and physical materials.
|
2021-12-04 18:26:58 +01:00 |
|
kovacsv
|
9c5f208297
|
Minor modification.
|
2021-12-03 15:31:16 +01:00 |
|
kovacsv
|
fc08a25f69
|
Replace array with map in gltf exporter.
|
2021-12-03 15:29:50 +01:00 |
|
kovacsv
|
5e078b2e66
|
Rename EnumerateTransformedMeshInstances to EnumerateTransformedMeshes.
|
2021-11-19 08:05:13 +01:00 |
|
kovacsv
|
7abc6efc93
|
Import all models as hierarchical model, but put all the meshes under the root node.
|
2021-10-27 08:25:47 +02:00 |
|
kovacsv
|
504c38848d
|
Automatically remove trailing whitespaces in Visual Studio Code.
|
2021-10-25 16:30:25 +02:00 |
|
kovacsv
|
44460d0597
|
Enumerate mesh instances.
|
2021-10-25 16:22:49 +02:00 |
|
kovacsv
|
bb9724578d
|
Add mesh enumeration function to model.
|
2021-10-17 11:42:58 +02:00 |
|
kovacsv
|
ec9766ae81
|
Access all files as arraybuffer, and convert to text if needed.
|
2021-08-27 08:11:35 +02:00 |
|
kovacsv
|
24ee8635fc
|
Fix rhino library location.
|
2021-08-10 20:05:05 +02:00 |
|
kovacsv
|
6dad95b310
|
Add rhino exporter in the exporter constructor.
|
2021-08-06 15:10:38 +02:00 |
|
kovacsv
|
8f4151fce5
|
Use promise for external library loading.
|
2021-07-28 09:03:38 +02:00 |
|
kovacsv
|
108448fe85
|
Export metallic and roughness factor only if no metallic roughness texture is present.
|
2021-07-19 20:17:05 +02:00 |
|
kovacsv
|
46644d47c3
|
Use Physically Based Rendering when possible #99
|
2021-07-19 17:44:43 +02:00 |
|
kovacsv
|
265da7548d
|
Modify source structure.
|
2021-07-15 20:58:50 +02:00 |
|
kovacsv
|
5851aedb1d
|
Use arrow callbacks everywhere.
|
2021-07-12 08:49:12 +02:00 |
|
Viktor Kovacs
|
55072f6d6d
|
Base class for model and mesh so they can be handled similarly.
|
2021-05-21 09:29:44 +02:00 |
|
Viktor Kovacs
|
371044bf67
|
Move exporter utils content to model utils.
|
2021-05-15 11:47:43 +02:00 |
|
Viktor Kovacs
|
6f1707ae10
|
Write double-sided triangles during glTF export #63
|
2021-04-25 18:45:21 +02:00 |
|
Viktor Kovacs
|
0d329ea37b
|
Add Rhino exporter.
|
2021-04-25 18:01:52 +02:00 |
|
Viktor Kovacs
|
1bc47cfa08
|
Aynchronous export.
|
2021-04-25 16:03:17 +02:00 |
|
Viktor Kovacs
|
fa015f7fb5
|
MeshPhongMaterial's shininess should be between 0.0 and 100.0, so I modified the conversion and all of the importers accordingly.
|
2021-04-17 12:45:40 +02:00 |
|
Viktor Kovacs
|
bc74ed9b04
|
Replace tabs with spaces.
|
2021-04-15 14:53:33 +02:00 |
|
Viktor Kovacs
|
134793d790
|
Minor modification.
|
2021-04-11 10:28:29 +02:00 |
|
Viktor Kovacs
|
89aaca6081
|
Write header in obj and mtl files.
|
2021-04-11 10:24:43 +02:00 |
|
Viktor Kovacs
|
3607ab3649
|
Always use texture buffer instead of url in case of export.
|
2021-04-09 08:25:00 +02:00 |
|
Viktor Kovacs
|
c958cf549c
|
Write generator tag in asset.
|
2021-04-06 17:51:45 +02:00 |
|
Viktor Kovacs
|
2b37ad351e
|
Remove unused function.
|
2021-04-04 13:02:43 +02:00 |
|
Viktor Kovacs
|
30e4fdfcad
|
Minor modification.
|
2021-04-01 15:39:09 +02:00 |
|
Viktor Kovacs
|
c770b84e26
|
Replace tabs with spaces everywhere.
|
2021-03-31 18:02:14 +02:00 |
|
Viktor Kovacs
|
41d1d58eb9
|
Write utf-8 encoded json in binary gltf.
|
2021-03-29 15:23:09 +02:00 |
|
Viktor Kovacs
|
28347b9bd8
|
Do not pretty print json in case of binary gltf export.
|
2021-03-28 17:00:32 +02:00 |
|
Viktor Kovacs
|
fdb4b00fdc
|
Create texture buffer view only if needed.
|
2021-03-28 16:45:47 +02:00 |
|
Viktor Kovacs
|
31aa3f24e4
|
Align main chunks to 4-byte boundary.
|
2021-03-28 16:39:44 +02:00 |
|
Viktor Kovacs
|
b4832a7cd0
|
Write position bounds to gltf file.
|
2021-03-28 16:30:02 +02:00 |
|
Viktor Kovacs
|
a35bceadea
|
Write separate buffer view for all accessors.
|
2021-03-28 15:48:08 +02:00 |
|
Viktor Kovacs
|
e86486e314
|
Write all textures in the same buffer during gltf binary export.
|
2021-03-28 15:01:54 +02:00 |
|
Viktor Kovacs
|
4a3649e8f1
|
Remove callbacks from exporter.
|
2021-03-28 14:10:42 +02:00 |
|
Viktor Kovacs
|
c15e7ff3b4
|
Store the original file buffer in textures.
|
2021-03-28 14:06:55 +02:00 |
|
Viktor Kovacs
|
9264c1dd6d
|
Add code for new version.
|
2021-03-27 08:29:19 +01:00 |
|