Add more eslint rules.
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@ -15,6 +15,7 @@
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"ecmaVersion": 12
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"ecmaVersion": 12
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},
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},
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"rules": {
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"rules": {
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"semi": "error",
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"no-var": "error",
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"no-var": "error",
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"guard-for-in": "error",
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"guard-for-in": "error",
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"no-use-before-define": "error",
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"no-use-before-define": "error",
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@ -25,7 +26,9 @@
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"no-prototype-builtins": "error",
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"no-prototype-builtins": "error",
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"no-eval": "error",
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"no-eval": "error",
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"no-useless-escape": "error",
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"no-useless-escape": "error",
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"prefer-arrow-callback" : "error",
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"no-multiple-empty-lines": "error",
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"comma-spacing": "error",
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"prefer-arrow-callback": "error",
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"quotes": ["error", "single"],
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"quotes": ["error", "single"],
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"block-scoped-var": "error",
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"block-scoped-var": "error",
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"no-loop-func": "error",
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"no-loop-func": "error",
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@ -36,7 +36,7 @@ OV.MouseInteraction = class
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constructor ()
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constructor ()
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{
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{
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this.prev = new OV.Coord2D (0.0, 0.0);
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this.prev = new OV.Coord2D (0.0, 0.0);
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this.curr = new OV.Coord2D (0.0, 0,0);
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this.curr = new OV.Coord2D (0.0, 0.0);
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this.diff = new OV.Coord2D (0.0, 0.0);
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this.diff = new OV.Coord2D (0.0, 0.0);
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this.buttons = [];
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this.buttons = [];
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}
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}
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@ -100,7 +100,7 @@ OV.TouchInteraction = class
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constructor ()
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constructor ()
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{
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{
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this.prevPos = new OV.Coord2D (0.0, 0.0);
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this.prevPos = new OV.Coord2D (0.0, 0.0);
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this.currPos = new OV.Coord2D (0.0, 0,0);
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this.currPos = new OV.Coord2D (0.0, 0.0);
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this.diffPos = new OV.Coord2D (0.0, 0.0);
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this.diffPos = new OV.Coord2D (0.0, 0.0);
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this.prevDist = 0.0;
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this.prevDist = 0.0;
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this.currDist = 0.0;
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this.currDist = 0.0;
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