Update environment maps.

This commit is contained in:
kovacsv 2022-01-22 11:37:18 +01:00
parent 04120897ac
commit f1361eed43
66 changed files with 62 additions and 157 deletions

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@ -40,12 +40,12 @@
edgeThreshold : 1
},
environmentMap : [
'../website/assets/envmaps/grayclouds/posx.jpg',
'../website/assets/envmaps/grayclouds/negx.jpg',
'../website/assets/envmaps/grayclouds/posy.jpg',
'../website/assets/envmaps/grayclouds/negy.jpg',
'../website/assets/envmaps/grayclouds/posz.jpg',
'../website/assets/envmaps/grayclouds/negz.jpg'
'../website/assets/envmaps/fishermans_bastion/posx.jpg',
'../website/assets/envmaps/fishermans_bastion/negx.jpg',
'../website/assets/envmaps/fishermans_bastion/posy.jpg',
'../website/assets/envmaps/fishermans_bastion/negy.jpg',
'../website/assets/envmaps/fishermans_bastion/posz.jpg',
'../website/assets/envmaps/fishermans_bastion/negz.jpg'
]
});

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@ -33,12 +33,12 @@
<div class="online_3d_viewer"
style="width: 360px; height: 240px;"
model="../../test/testfiles/gltf/Box/glTF-Binary/Box.glb"
environmentmap="../website/assets/envmaps/grayclouds/posx.jpg,../website/assets/envmaps/grayclouds/negx.jpg,../website/assets/envmaps/grayclouds/posy.jpg,../website/assets/envmaps/grayclouds/negy.jpg,../website/assets/envmaps/grayclouds/posz.jpg,../website/assets/envmaps/grayclouds/negz.jpg">
environmentmap="../website/assets/envmaps/fishermans_bastion/posx.jpg,../website/assets/envmaps/fishermans_bastion/negx.jpg,../website/assets/envmaps/fishermans_bastion/posy.jpg,../website/assets/envmaps/fishermans_bastion/negy.jpg,../website/assets/envmaps/fishermans_bastion/posz.jpg,../website/assets/envmaps/fishermans_bastion/negz.jpg">
</div>
<div class="online_3d_viewer"
style="width: 360px; height: 240px;"
model="../../test/testfiles/gltf/Box/glTF-Draco/Box.gltf,../../test/testfiles/gltf/Box/glTF-Draco/Box.bin"
environmentmap="../website/assets/envmaps/grayclouds/posx.jpg,../website/assets/envmaps/grayclouds/negx.jpg,../website/assets/envmaps/grayclouds/posy.jpg,../website/assets/envmaps/grayclouds/negy.jpg,../website/assets/envmaps/grayclouds/posz.jpg,../website/assets/envmaps/grayclouds/negz.jpg">
environmentmap="../website/assets/envmaps/fishermans_bastion/posx.jpg,../website/assets/envmaps/fishermans_bastion/negx.jpg,../website/assets/envmaps/fishermans_bastion/posy.jpg,../website/assets/envmaps/fishermans_bastion/negy.jpg,../website/assets/envmaps/fishermans_bastion/posz.jpg,../website/assets/envmaps/fishermans_bastion/negz.jpg">
</div>
<div class="online_3d_viewer"
style="width: 360px; height: 240px;"
@ -47,7 +47,7 @@
<div class="online_3d_viewer"
style="width: 360px; height: 240px;"
model="../../test/testfiles/gltf/DamagedHelmet/glTF-Binary/DamagedHelmet.glb"
environmentmap="../website/assets/envmaps/grayclouds/posx.jpg,../website/assets/envmaps/grayclouds/negx.jpg,../website/assets/envmaps/grayclouds/posy.jpg,../website/assets/envmaps/grayclouds/negy.jpg,../website/assets/envmaps/grayclouds/posz.jpg,../website/assets/envmaps/grayclouds/negz.jpg">
environmentmap="../website/assets/envmaps/fishermans_bastion/posx.jpg,../website/assets/envmaps/fishermans_bastion/negx.jpg,../website/assets/envmaps/fishermans_bastion/posy.jpg,../website/assets/envmaps/fishermans_bastion/negy.jpg,../website/assets/envmaps/fishermans_bastion/posz.jpg,../website/assets/envmaps/fishermans_bastion/negz.jpg">
</div>
<div class="online_3d_viewer"
style="width: 360px; height: 240px;"

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@ -31,12 +31,12 @@
style="width: 360px; height: 240px;"
model="../../test/testfiles/gltf/BoxVertexColors/glTF-Binary/BoxVertexColors.glb"
defaultcolor="200,0,0"
environmentmap="../website/assets/envmaps/grayclouds/posx.jpg,../website/assets/envmaps/grayclouds/negx.jpg,../website/assets/envmaps/grayclouds/posy.jpg,../website/assets/envmaps/grayclouds/negy.jpg,../website/assets/envmaps/grayclouds/posz.jpg,../website/assets/envmaps/grayclouds/negz.jpg">
environmentmap="../website/assets/envmaps/fishermans_bastion/posx.jpg,../website/assets/envmaps/fishermans_bastion/negx.jpg,../website/assets/envmaps/fishermans_bastion/posy.jpg,../website/assets/envmaps/fishermans_bastion/negy.jpg,../website/assets/envmaps/fishermans_bastion/posz.jpg,../website/assets/envmaps/fishermans_bastion/negz.jpg">
</div>
<div class="online_3d_viewer"
style="width: 360px; height: 240px;"
model="../../test/testfiles/gltf/BoxVertexColors/glTF-Binary/BoxVertexColors.glb"
environmentmap="../website/assets/envmaps/grayclouds/posx.jpg,../website/assets/envmaps/grayclouds/negx.jpg,../website/assets/envmaps/grayclouds/posy.jpg,../website/assets/envmaps/grayclouds/negy.jpg,../website/assets/envmaps/grayclouds/posz.jpg,../website/assets/envmaps/grayclouds/negz.jpg">
environmentmap="../website/assets/envmaps/fishermans_bastion/posx.jpg,../website/assets/envmaps/fishermans_bastion/negx.jpg,../website/assets/envmaps/fishermans_bastion/posy.jpg,../website/assets/envmaps/fishermans_bastion/negy.jpg,../website/assets/envmaps/fishermans_bastion/posz.jpg,../website/assets/envmaps/fishermans_bastion/negz.jpg">
</div>
</body>

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@ -100,12 +100,12 @@ export class Embed
{
this.viewer.Init (canvas);
this.viewer.SetEnvironmentMap ([
'assets/envmaps/grayclouds/posx.jpg',
'assets/envmaps/grayclouds/negx.jpg',
'assets/envmaps/grayclouds/posy.jpg',
'assets/envmaps/grayclouds/negy.jpg',
'assets/envmaps/grayclouds/posz.jpg',
'assets/envmaps/grayclouds/negz.jpg'
'assets/envmaps/fishermans_bastion/posx.jpg',
'assets/envmaps/fishermans_bastion/negx.jpg',
'assets/envmaps/fishermans_bastion/posy.jpg',
'assets/envmaps/fishermans_bastion/negy.jpg',
'assets/envmaps/fishermans_bastion/posz.jpg',
'assets/envmaps/fishermans_bastion/negz.jpg'
]);
}
}

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@ -465,12 +465,12 @@ export class Website
this.viewer.SetEdgeSettings (this.settings.showEdges, this.settings.edgeColor, this.settings.edgeThreshold);
this.viewer.SetBackgroundColor (this.settings.backgroundColor);
this.viewer.SetEnvironmentMap ([
'assets/envmaps/grayclouds/posx.jpg',
'assets/envmaps/grayclouds/negx.jpg',
'assets/envmaps/grayclouds/posy.jpg',
'assets/envmaps/grayclouds/negy.jpg',
'assets/envmaps/grayclouds/posz.jpg',
'assets/envmaps/grayclouds/negz.jpg'
'assets/envmaps/fishermans_bastion/posx.jpg',
'assets/envmaps/fishermans_bastion/negx.jpg',
'assets/envmaps/fishermans_bastion/posy.jpg',
'assets/envmaps/fishermans_bastion/negy.jpg',
'assets/envmaps/fishermans_bastion/posz.jpg',
'assets/envmaps/fishermans_bastion/negz.jpg'
]);
}

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@ -1,67 +0,0 @@
====================================
Cloudy skyboxes
---------------
Last updated August 10, 2012
====================================
4 color variations of a cloudy afternoon skybox with mixed types of clouds.
I originally just made the blue version, but I figured having some premade variations might be useful.
Blue: high key and somewhat cooled down.
Gray: more contrast and whitebalanced, more sombre.
Brown: somewhat of a sickly brown tinted version, a bit reminiscent of aged romantic paintings.
Yellow: funky bright orange/yellow tinted.
====================================
Technical Tidbits
====================================
Max quality baseline JPG compression.
For HDR enabled engines, overbrightening the high-end with a threshold of 0.7 and multiplier of 1.5 seems to look natural.
There are pure white highlights present inside some of the textures.
The sides are named and oriented in the Quake tradition, you might need to re-orient them for engines that use a different cubemap/skybox layout.
====================================
License Information:
====================================
CC-BY 3.0
You are free:
* to Share — to copy, distribute and transmit the work
* to Remix — to adapt the work
* to make commercial use of the work
Under the following conditions:
* Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
With the understanding that:
* Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.
* Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.
* Other Rights — In no way are any of the following rights affected by the license:
Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
The author's moral rights;
Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this webpage*.
( * source: http://creativecommons.org/licenses/by/3.0/ )
====================================
Author
====================================
Pieter Spiney Verhoeven
web: http://www.spiney.me/
email: ptr dot vrhvn at gmail dot com
Please do not disclose my email without my permission, I don't like getting spam emails.
Have fun :]

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@ -1,67 +0,0 @@
====================================
Cloudy skyboxes
---------------
Last updated August 10, 2012
====================================
4 color variations of a cloudy afternoon skybox with mixed types of clouds.
I originally just made the blue version, but I figured having some premade variations might be useful.
Blue: high key and somewhat cooled down.
Gray: more contrast and whitebalanced, more sombre.
Brown: somewhat of a sickly brown tinted version, a bit reminiscent of aged romantic paintings.
Yellow: funky bright orange/yellow tinted.
====================================
Technical Tidbits
====================================
Max quality baseline JPG compression.
For HDR enabled engines, overbrightening the high-end with a threshold of 0.7 and multiplier of 1.5 seems to look natural.
There are pure white highlights present inside some of the textures.
The sides are named and oriented in the Quake tradition, you might need to re-orient them for engines that use a different cubemap/skybox layout.
====================================
License Information:
====================================
CC-BY 3.0
You are free:
* to Share — to copy, distribute and transmit the work
* to Remix — to adapt the work
* to make commercial use of the work
Under the following conditions:
* Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
With the understanding that:
* Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.
* Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.
* Other Rights — In no way are any of the following rights affected by the license:
Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
The author's moral rights;
Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.
Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this webpage*.
( * source: http://creativecommons.org/licenses/by/3.0/ )
====================================
Author
====================================
Pieter Spiney Verhoeven
web: http://www.spiney.me/
email: ptr dot vrhvn at gmail dot com
Please do not disclose my email without my permission, I don't like getting spam emails.
Have fun :]

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Author
======
This is the work of Emil Persson, aka Humus.
http://www.humus.name
License
=======
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
http://creativecommons.org/licenses/by/3.0/

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@ -0,0 +1,13 @@
Author
======
This is the work of Emil Persson, aka Humus.
http://www.humus.name
License
=======
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
http://creativecommons.org/licenses/by/3.0/

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@ -0,0 +1,13 @@
Author
======
This is the work of Emil Persson, aka Humus.
http://www.humus.name
License
=======
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
http://creativecommons.org/licenses/by/3.0/