From f133ced6512d8aa14abc8bc90c819f8b1191366f Mon Sep 17 00:00:00 2001 From: kovacsv Date: Fri, 20 May 2022 18:52:37 +0200 Subject: [PATCH] Bundle three.js together with the library. --- lgtm.yml | 1 - libs/three.license.md | 21 - libs/three.min.js | 6 - libs/three_loaders/3MFLoader.js | 1340 -------- libs/three_loaders/ColladaLoader.js | 3820 -------------------- libs/three_loaders/FBXLoader.js | 3825 --------------------- libs/three_loaders/SVGLoader.js | 2654 -------------- libs/three_loaders/TGALoader.js | 487 --- libs/three_loaders/VRMLLoader.js | 3228 ----------------- libs/three_loaders/chevrotain.min.js | 3 - package.json | 4 +- sandbox/embed_edges.html | 1 - sandbox/embed_filehost.html | 1 - sandbox/embed_iframe_envmaps.html | 1 - sandbox/embed_selfhost_calculate.html | 1 - sandbox/embed_selfhost_code_file.html | 1 - sandbox/embed_selfhost_code_url.html | 1 - sandbox/embed_selfhost_errors.html | 1 - sandbox/embed_selfhost_externallibs.html | 1 - sandbox/embed_selfhost_fullscreen.html | 1 - sandbox/embed_selfhost_manual.html | 3 - sandbox/embed_selfhost_multiple.html | 3 - sandbox/embed_selfhost_multiple_2.html | 3 - sandbox/embed_selfhost_single.html | 1 - sandbox/embed_selfhost_single_scroll.html | 1 - sandbox/invalid_driver_detector.html | 2 +- sandbox/three_minimal.html | 2 +- source/engine/import/importer.js | 29 +- source/engine/import/importersvg.js | 12 +- source/engine/import/importerthree.js | 83 +- source/engine/threejs/threeconverter.js | 2 + source/engine/threejs/threemodelloader.js | 2 + source/engine/threejs/threeutils.js | 2 + source/engine/viewer/viewer.js | 2 + source/engine/viewer/viewergeometry.js | 2 + source/website/exportdialog.js | 23 +- source/website/measuretool.js | 2 + source/website/website.js | 2 + test/test.js | 1 - test/utils/globals.js | 5 - tools/config.json | 6 +- tools/create_package.py | 6 - tools/update_libs.py | 12 - website/embed.html | 4 - website/index.html | 1 - 45 files changed, 59 insertions(+), 15550 deletions(-) delete mode 100644 libs/three.license.md delete mode 100644 libs/three.min.js delete mode 100644 libs/three_loaders/3MFLoader.js delete mode 100644 libs/three_loaders/ColladaLoader.js delete mode 100644 libs/three_loaders/FBXLoader.js delete mode 100644 libs/three_loaders/SVGLoader.js delete mode 100644 libs/three_loaders/TGALoader.js delete mode 100644 libs/three_loaders/VRMLLoader.js delete mode 100644 libs/three_loaders/chevrotain.min.js diff --git a/lgtm.yml b/lgtm.yml index 3a18282..5f6799e 100644 --- a/lgtm.yml +++ b/lgtm.yml @@ -2,7 +2,6 @@ path_classifiers: library: - libs/*.js - libs/loaders/*.js - - libs/three_loaders/*.js test: - test - sandbox diff --git a/libs/three.license.md b/libs/three.license.md deleted file mode 100644 index b90fa96..0000000 --- a/libs/three.license.md +++ /dev/null @@ -1,21 +0,0 @@ -The MIT License - -Copyright © 2010-2022 three.js authors - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. diff --git a/libs/three.min.js b/libs/three.min.js deleted file mode 100644 index c948a8b..0000000 --- a/libs/three.min.js +++ /dev/null @@ -1,6 +0,0 @@ -/** - * @license - * Copyright 2010-2022 Three.js Authors - * SPDX-License-Identifier: MIT - */ -!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const 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Pt={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Dt(t,e){return new Pt[t](e)}function It(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function Nt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Bt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const zt={[lt]:{[ct]:Nt},[ct]:{[lt]:Bt}},Ot={legacyMode:!0,get workingColorSpace(){return ct},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,n){if(this.legacyMode||e===n||!e||!n)return t;if(zt[e]&&void 0!==zt[e][n]){const i=zt[e][n];return t.r=i(t.r),t.g=i(t.g),t.b=i(t.b),t}throw new Error("Unsupported color space conversion.")},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}},Ut={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ft={r:0,g:0,b:0},Ht={h:0,s:0,l:0},Gt={h:0,s:0,l:0};function kt(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Vt(t,e){return e.r=t.r,e.g=t.g,e.b=t.b,e}class Wt{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e="srgb"){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Ot.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i="srgb-linear"){return this.r=t,this.g=e,this.b=n,Ot.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i="srgb-linear"){if(t=Mt(t,1),e=bt(e,0,1),n=bt(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=kt(r,i,t+1/3),this.g=kt(r,i,t),this.b=kt(r,i,t-1/3)}return Ot.toWorkingColorSpace(this,i),this}setStyle(t,e="srgb"){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const r=i[1],s=i[2];switch(r){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,Ot.toWorkingColorSpace(this,e),n(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,Ot.toWorkingColorSpace(this,e),n(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s)){const i=parseFloat(t[1])/360,r=parseInt(t[2],10)/100,s=parseInt(t[3],10)/100;return n(t[4]),this.setHSL(i,r,s,e)}}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=i[1],n=t.length;if(3===n)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,Ot.toWorkingColorSpace(this,e),this;if(6===n)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,Ot.toWorkingColorSpace(this,e),this}return t&&t.length>0?this.setColorName(t,e):this}setColorName(t,e="srgb"){const n=Ut[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Nt(t.r),this.g=Nt(t.g),this.b=Nt(t.b),this}copyLinearToSRGB(t){return this.r=Bt(t.r),this.g=Bt(t.g),this.b=Bt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t="srgb"){return Ot.fromWorkingColorSpace(Vt(this,Ft),t),bt(255*Ft.r,0,255)<<16^bt(255*Ft.g,0,255)<<8^bt(255*Ft.b,0,255)<<0}getHexString(t="srgb"){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e="srgb-linear"){Ot.fromWorkingColorSpace(Vt(this,Ft),e);const n=Ft.r,i=Ft.g,r=Ft.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=It("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t1)switch(this.wrapS){case c:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case u:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case c:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case u:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}}Zt.DEFAULT_IMAGE=null,Zt.DEFAULT_MAPPING=i,Zt.prototype.isTexture=!0;class Kt{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(bt(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}re.prototype.isQuaternion=!0;class se{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(oe.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(oe.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return ae.copy(this).projectOnVector(t),this.sub(ae)}reflect(t){return this.sub(ae.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(bt(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}se.prototype.isVector3=!0;const ae=new se,oe=new re;class le{constructor(t=new se(1/0,1/0,1/0),e=new se(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,he),he.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ye),xe.subVectors(this.max,ye),de.subVectors(t.a,ye),pe.subVectors(t.b,ye),me.subVectors(t.c,ye),fe.subVectors(pe,de),ge.subVectors(me,pe),ve.subVectors(de,me);let e=[0,-fe.z,fe.y,0,-ge.z,ge.y,0,-ve.z,ve.y,fe.z,0,-fe.x,ge.z,0,-ge.x,ve.z,0,-ve.x,-fe.y,fe.x,0,-ge.y,ge.x,0,-ve.y,ve.x,0];return!!Me(e,de,pe,me,xe)&&(e=[1,0,0,0,1,0,0,0,1],!!Me(e,de,pe,me,xe)&&(_e.crossVectors(fe,ge),e=[_e.x,_e.y,_e.z],Me(e,de,pe,me,xe)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return he.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(he).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(ce[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ce[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ce[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ce[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ce[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ce[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ce[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ce[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ce)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}le.prototype.isBox3=!0;const ce=[new se,new se,new se,new se,new se,new se,new se,new se],he=new se,ue=new le,de=new se,pe=new se,me=new se,fe=new se,ge=new se,ve=new se,ye=new se,xe=new se,_e=new se,be=new se;function Me(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){be.fromArray(t,s);const a=r.x*Math.abs(be.x)+r.y*Math.abs(be.y)+r.z*Math.abs(be.z),o=e.dot(be),l=n.dot(be),c=i.dot(be);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const we=new le,Se=new se,Te=new se,Ee=new se;class Ae{constructor(t=new se,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):we.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Ee.subVectors(t,this.center);const e=Ee.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Ee.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return!0===this.center.equals(t.center)?Te.set(0,0,1).multiplyScalar(t.radius):Te.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Se.copy(t.center).add(Te)),this.expandByPoint(Se.copy(t.center).sub(Te)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Re=new se,Ce=new se,Le=new se,Pe=new se,De=new se,Ie=new se,Ne=new se;class Be{constructor(t=new se,e=new se(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Re)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Re.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Re.copy(this.direction).multiplyScalar(e).add(this.origin),Re.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Ce.copy(t).add(e).multiplyScalar(.5),Le.copy(e).sub(t).normalize(),Pe.copy(this.origin).sub(Ce);const r=.5*t.distanceTo(e),s=-this.direction.dot(Le),a=Pe.dot(this.direction),o=-Pe.dot(Le),l=Pe.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Le).multiplyScalar(u).add(Ce),d}intersectSphere(t,e){Re.subVectors(t.center,this.origin);const n=Re.dot(this.direction),i=Re.dot(Re)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Re)}intersectTriangle(t,e,n,i,r){De.subVectors(e,t),Ie.subVectors(n,t),Ne.crossVectors(De,Ie);let s,a=this.direction.dot(Ne);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Pe.subVectors(this.origin,t);const o=s*this.direction.dot(Ie.crossVectors(Pe,Ie));if(o<0)return null;const l=s*this.direction.dot(De.cross(Pe));if(l<0)return null;if(o+l>a)return null;const c=-s*Pe.dot(Ne);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ze{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ze).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Oe.setFromMatrixColumn(t,0).length(),r=1/Oe.setFromMatrixColumn(t,1).length(),s=1/Oe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Fe,t,He)}lookAt(t,e,n){const i=this.elements;return Ve.subVectors(t,e),0===Ve.lengthSq()&&(Ve.z=1),Ve.normalize(),Ge.crossVectors(n,Ve),0===Ge.lengthSq()&&(1===Math.abs(n.z)?Ve.x+=1e-4:Ve.z+=1e-4,Ve.normalize(),Ge.crossVectors(n,Ve)),Ge.normalize(),ke.crossVectors(Ve,Ge),i[0]=Ge.x,i[4]=ke.x,i[8]=Ve.x,i[1]=Ge.y,i[5]=ke.y,i[9]=Ve.y,i[2]=Ge.z,i[6]=ke.z,i[10]=Ve.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],M=i[4],w=i[8],S=i[12],T=i[1],E=i[5],A=i[9],R=i[13],C=i[2],L=i[6],P=i[10],D=i[14],I=i[3],N=i[7],B=i[11],z=i[15];return r[0]=s*b+a*T+o*C+l*I,r[4]=s*M+a*E+o*L+l*N,r[8]=s*w+a*A+o*P+l*B,r[12]=s*S+a*R+o*D+l*z,r[1]=c*b+h*T+u*C+d*I,r[5]=c*M+h*E+u*L+d*N,r[9]=c*w+h*A+u*P+d*B,r[13]=c*S+h*R+u*D+d*z,r[2]=p*b+m*T+f*C+g*I,r[6]=p*M+m*E+f*L+g*N,r[10]=p*w+m*A+f*P+g*B,r[14]=p*S+m*R+f*D+g*z,r[3]=v*b+y*T+x*C+_*I,r[7]=v*M+y*E+x*L+_*N,r[11]=v*w+y*A+x*P+_*B,r[15]=v*S+y*R+x*D+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const M=1/b;return t[0]=v*M,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*M,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*M,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*M,t[4]=y*M,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*M,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*M,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*M,t[8]=x*M,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*M,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*M,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*M,t[12]=_*M,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*M,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*M,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*M,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,b=n.y,M=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(f+v)*b,i[7]=0,i[8]=(p+y)*M,i[9]=(f-v)*M,i[10]=(1-(u+m))*M,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Oe.set(i[0],i[1],i[2]).length();const s=Oe.set(i[4],i[5],i[6]).length(),a=Oe.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Ue.copy(this);const o=1/r,l=1/s,c=1/a;return Ue.elements[0]*=o,Ue.elements[1]*=o,Ue.elements[2]*=o,Ue.elements[4]*=l,Ue.elements[5]*=l,Ue.elements[6]*=l,Ue.elements[8]*=c,Ue.elements[9]*=c,Ue.elements[10]*=c,e.setFromRotationMatrix(Ue),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ze.prototype.isMatrix4=!0;const Oe=new se,Ue=new ze,Fe=new se(0,0,0),He=new se(1,1,1),Ge=new se,ke=new se,Ve=new se,We=new ze,je=new re;class qe{constructor(t=0,e=0,n=0,i=qe.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(bt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-bt(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(bt(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-bt(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(bt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-bt(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return We.makeRotationFromQuaternion(t),this.setFromRotationMatrix(We,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return je.setFromEuler(this),this.setFromQuaternion(je,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}qe.prototype.isEuler=!0,qe.DefaultOrder="XYZ",qe.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Xe{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){cn.subVectors(i,e),hn.subVectors(n,e),un.subVectors(t,e);const s=cn.dot(cn),a=cn.dot(hn),o=cn.dot(un),l=hn.dot(hn),c=hn.dot(un),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,dn),dn.x>=0&&dn.y>=0&&dn.x+dn.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,dn),o.set(0,0),o.addScaledVector(r,dn.x),o.addScaledVector(s,dn.y),o.addScaledVector(a,dn.z),o}static isFrontFacing(t,e,n,i){return cn.subVectors(n,e),hn.subVectors(t,e),cn.cross(hn).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return cn.subVectors(this.c,this.b),hn.subVectors(this.a,this.b),.5*cn.cross(hn).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return xn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return xn.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return xn.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return xn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return xn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;pn.subVectors(i,n),mn.subVectors(r,n),gn.subVectors(t,n);const o=pn.dot(gn),l=mn.dot(gn);if(o<=0&&l<=0)return e.copy(n);vn.subVectors(t,i);const c=pn.dot(vn),h=mn.dot(vn);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(pn,s);yn.subVectors(t,r);const d=pn.dot(yn),p=mn.dot(yn);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(mn,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return fn.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(fn,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(pn,s).addScaledVector(mn,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let _n=0;class bn extends ft{constructor(){super(),Object.defineProperty(this,"id",{value:_n++}),this.uuid=_t(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ht,this.stencilZFail=ht,this.stencilZPass=ht,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}bn.prototype.isMaterial=!0,bn.fromType=function(){return null};class Mn extends bn{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new Wt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}Mn.prototype.isMeshBasicMaterial=!0;const wn=new se,Sn=new Rt;class Tn{constructor(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=ut,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),qn.copy(n.boundingSphere),qn.applyMatrix4(r),!1===t.ray.intersectsSphere(qn))return;if(Wn.copy(r).invert(),jn.copy(t.ray).applyMatrix4(Wn),null!==n.boundingBox&&!1===jn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:c,point:ai.clone(),object:t}}(t,e,n,i,Xn,Jn,Yn,si);if(p){o&&(ni.fromBufferAttribute(o,c),ii.fromBufferAttribute(o,h),ri.fromBufferAttribute(o,u),p.uv=xn.getUV(si,Xn,Jn,Yn,ni,ii,ri,new Rt)),l&&(ni.fromBufferAttribute(l,c),ii.fromBufferAttribute(l,h),ri.fromBufferAttribute(l,u),p.uv2=xn.getUV(si,Xn,Jn,Yn,ni,ii,ri,new Rt));const t={a:c,b:h,c:u,normal:new se,materialIndex:0};xn.getNormal(Xn,Jn,Yn,t.normal),p.face=t}return p}oi.prototype.isMesh=!0;class ci extends Vn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,b=p/2,M=m/2,w=f+1,S=g+1;let T=0,E=0;const A=new se;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}pi.prototype.isShaderMaterial=!0;class mi extends ln{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ze,this.projectionMatrix=new ze,this.projectionMatrixInverse=new ze}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}mi.prototype.isCamera=!0;class fi extends mi{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*xt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*yt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*xt*Math.atan(Math.tan(.5*yt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*yt*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}fi.prototype.isPerspectiveCamera=!0;const gi=90;class vi extends ln{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new fi(gi,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new se(1,0,0)),this.add(i);const r=new fi(gi,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new se(-1,0,0)),this.add(r);const s=new fi(gi,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new se(0,1,0)),this.add(s);const a=new fi(gi,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new se(0,-1,0)),this.add(a);const o=new fi(gi,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new se(0,0,1)),this.add(o);const l=new fi(gi,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new se(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.getRenderTarget(),h=t.toneMapping,u=t.xr.enabled;t.toneMapping=0,t.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=d,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(c),t.toneMapping=h,t.xr.enabled=u,n.texture.needsPMREMUpdate=!0}}class yi extends Zt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o,l,c,h),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}yi.prototype.isCubeTexture=!0;class xi extends Qt{constructor(t,e={}){super(t,t,e);const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];this.texture=new yi(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:f}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new ci(5,5,5),r=new pi({name:"CubemapFromEquirect",uniforms:hi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new oi(i,r),a=e.minFilter;e.minFilter===v&&(e.minFilter=f);return new vi(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}xi.prototype.isWebGLCubeRenderTarget=!0;const _i=new se,bi=new se,Mi=new Ct;class wi{constructor(t=new se(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=_i.subVectors(n,e).cross(bi.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(_i),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Mi.getNormalMatrix(t),i=this.coplanarPoint(_i).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}wi.prototype.isPlane=!0;const Si=new Ae,Ti=new se;class Ei{constructor(t=new wi,e=new wi,n=new wi,i=new wi,r=new wi,s=new wi){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Si.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Si)}intersectsSprite(t){return Si.center.set(0,0,0),Si.radius=.7071067811865476,Si.applyMatrix4(t.matrixWorld),this.intersectsSphere(Si)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,Ti.y=i.normal.y>0?t.max.y:t.min.y,Ti.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Ti)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Ai(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Ri(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef texture2DLodEXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tgl_FragColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tgl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );\n\t#endif\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Pi={common:{diffuse:{value:new Wt(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ct},uv2Transform:{value:new Ct},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Rt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Wt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Wt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ct}},sprite:{diffuse:{value:new Wt(16777215)},opacity:{value:1},center:{value:new Rt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ct}}},Di={basic:{uniforms:ui([Pi.common,Pi.specularmap,Pi.envmap,Pi.aomap,Pi.lightmap,Pi.fog]),vertexShader:Li.meshbasic_vert,fragmentShader:Li.meshbasic_frag},lambert:{uniforms:ui([Pi.common,Pi.specularmap,Pi.envmap,Pi.aomap,Pi.lightmap,Pi.emissivemap,Pi.fog,Pi.lights,{emissive:{value:new Wt(0)}}]),vertexShader:Li.meshlambert_vert,fragmentShader:Li.meshlambert_frag},phong:{uniforms:ui([Pi.common,Pi.specularmap,Pi.envmap,Pi.aomap,Pi.lightmap,Pi.emissivemap,Pi.bumpmap,Pi.normalmap,Pi.displacementmap,Pi.fog,Pi.lights,{emissive:{value:new Wt(0)},specular:{value:new Wt(1118481)},shininess:{value:30}}]),vertexShader:Li.meshphong_vert,fragmentShader:Li.meshphong_frag},standard:{uniforms:ui([Pi.common,Pi.envmap,Pi.aomap,Pi.lightmap,Pi.emissivemap,Pi.bumpmap,Pi.normalmap,Pi.displacementmap,Pi.roughnessmap,Pi.metalnessmap,Pi.fog,Pi.lights,{emissive:{value:new Wt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Li.meshphysical_vert,fragmentShader:Li.meshphysical_frag},toon:{uniforms:ui([Pi.common,Pi.aomap,Pi.lightmap,Pi.emissivemap,Pi.bumpmap,Pi.normalmap,Pi.displacementmap,Pi.gradientmap,Pi.fog,Pi.lights,{emissive:{value:new Wt(0)}}]),vertexShader:Li.meshtoon_vert,fragmentShader:Li.meshtoon_frag},matcap:{uniforms:ui([Pi.common,Pi.bumpmap,Pi.normalmap,Pi.displacementmap,Pi.fog,{matcap:{value:null}}]),vertexShader:Li.meshmatcap_vert,fragmentShader:Li.meshmatcap_frag},points:{uniforms:ui([Pi.points,Pi.fog]),vertexShader:Li.points_vert,fragmentShader:Li.points_frag},dashed:{uniforms:ui([Pi.common,Pi.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Li.linedashed_vert,fragmentShader:Li.linedashed_frag},depth:{uniforms:ui([Pi.common,Pi.displacementmap]),vertexShader:Li.depth_vert,fragmentShader:Li.depth_frag},normal:{uniforms:ui([Pi.common,Pi.bumpmap,Pi.normalmap,Pi.displacementmap,{opacity:{value:1}}]),vertexShader:Li.meshnormal_vert,fragmentShader:Li.meshnormal_frag},sprite:{uniforms:ui([Pi.sprite,Pi.fog]),vertexShader:Li.sprite_vert,fragmentShader:Li.sprite_frag},background:{uniforms:{uvTransform:{value:new Ct},t2D:{value:null}},vertexShader:Li.background_vert,fragmentShader:Li.background_frag},cube:{uniforms:ui([Pi.envmap,{opacity:{value:1}}]),vertexShader:Li.cube_vert,fragmentShader:Li.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Li.equirect_vert,fragmentShader:Li.equirect_frag},distanceRGBA:{uniforms:ui([Pi.common,Pi.displacementmap,{referencePosition:{value:new se},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Li.distanceRGBA_vert,fragmentShader:Li.distanceRGBA_frag},shadow:{uniforms:ui([Pi.lights,Pi.fog,{color:{value:new Wt(0)},opacity:{value:1}}]),vertexShader:Li.shadow_vert,fragmentShader:Li.shadow_frag}};function Ii(t,e,n,i,r,s){const a=new Wt(0);let o,c,h=!0===r?0:1,u=null,d=0,p=null;function m(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,s)}return{getClearColor:function(){return a},setClearColor:function(t,e=1){a.set(t),h=e,m(a,h)},getClearAlpha:function(){return h},setClearAlpha:function(t){h=t,m(a,h)},render:function(n,r){let s=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?m(a,h):f&&f.isColor&&(m(f,1),s=!0),(t.autoClear||s)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===c&&(c=new oi(new ci(1,1,1),new pi({name:"BackgroundCubeMaterial",uniforms:hi(Di.cube.uniforms),vertexShader:Di.cube.vertexShader,fragmentShader:Di.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(c)),c.material.uniforms.envMap.value=f,c.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,u===f&&d===f.version&&p===t.toneMapping||(c.material.needsUpdate=!0,u=f,d=f.version,p=t.toneMapping),c.layers.enableAll(),n.unshift(c,c.geometry,c.material,0,0,null)):f&&f.isTexture&&(void 0===o&&(o=new oi(new Ci(2,2),new pi({name:"BackgroundMaterial",uniforms:hi(Di.background.uniforms),vertexShader:Di.background.vertexShader,fragmentShader:Di.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(o)),o.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),o.material.uniforms.uvTransform.value.copy(f.matrix),u===f&&d===f.version&&p===t.toneMapping||(o.material.needsUpdate=!0,u=f,d=f.version,p=t.toneMapping),o.layers.enableAll(),n.unshift(o,o.geometry,o.material,0,0,null))}}}function Ni(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=p(null);let c=l,h=!1;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function d(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function p(t){const e=[],n=[],i=[];for(let t=0;t=0){const n=r[e];let i=s[e];if(void 0===i&&("instanceMatrix"===e&&t.instanceMatrix&&(i=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(i=t.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;a++}}return c.attributesNum!==a||c.index!==i}(r,x,d,_),b&&function(t,e,n,i){const r={},s=e.attributes;let a=0;const o=n.getAttributes();for(const e in o){if(o[e].location>=0){let n=s[e];void 0===n&&("instanceMatrix"===e&&t.instanceMatrix&&(n=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(n=t.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[e]=i,a++}}c.attributes=r,c.attributesNum=a,c.index=i}(r,x,d,_)}else{const t=!0===l.wireframe;c.geometry===x.id&&c.program===d.id&&c.wireframe===t||(c.geometry=x.id,c.program=d.id,c.wireframe=t,b=!0)}null!==_&&n.update(_,34963),(b||h)&&(h=!1,function(r,s,a,o){if(!1===i.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;m();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const e in c){const i=c[e];if(i.location>=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===n.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function Oi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new wi,o=new Ct,l={value:null,needsUpdate:!1};function c(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(t,n,i,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=new xi(s.height/2);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",i),n(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Di.physical={uniforms:ui([Di.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Rt(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new Wt(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Rt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new Wt(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new Wt(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Li.meshphysical_vert,fragmentShader:Li.meshphysical_frag};class Fi extends mi{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Fi.prototype.isOrthographicCamera=!0;const Hi=[.125,.215,.35,.446,.526,.582],Gi=20,ki=new Fi,Vi=new Wt;let Wi=null;const ji=(1+Math.sqrt(5))/2,qi=1/ji,Xi=[new se(1,1,1),new se(-1,1,1),new se(1,1,-1),new se(-1,1,-1),new se(0,ji,qi),new se(0,ji,-qi),new se(qi,0,ji),new se(-qi,0,ji),new se(ji,qi,0),new se(-ji,qi,0)];class Ji{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Wi=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Qi(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Ki(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;tt-4?o=Hi[a-t+4-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,v=new Float32Array(m*p*d),y=new Float32Array(f*p*d),x=new Float32Array(g*p*d);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,m*p*t),y.set(u,f*p*t);const r=[t,t,t,t,t,t];x.set(r,g*p*t)}const _=new Vn;_.setAttribute("position",new Tn(v,m)),_.setAttribute("uv",new Tn(y,f)),_.setAttribute("faceIndex",new Tn(x,g)),e.push(_),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Gi),r=new se(0,1,0);return new pi({name:"SphericalGaussianBlur",defines:{n:Gi,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:$i(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(i,t,e)}return i}_compileMaterial(t){const e=new oi(this._lodPlanes[0],t);this._renderer.compile(e,ki)}_sceneToCubeUV(t,e,n,i){const r=new fi(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.toneMapping;o.getClearColor(Vi),o.toneMapping=0,o.autoClear=!1;const h=new Mn({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),u=new oi(new ci,h);let d=!1;const p=t.background;p?p.isColor&&(h.color.copy(p),t.background=null,d=!0):(h.color.copy(Vi),d=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1===n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e]));const l=this._cubeSize;Zi(i,n*l,e>2?l:0,l,l),o.setRenderTarget(i),d&&o.render(u,r),o.render(t,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=c,o.autoClear=l,t.background=p}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===r||t.mapping===s;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Qi()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Ki());const a=i?this._cubemapMaterial:this._equirectMaterial,o=new oi(this._lodPlanes[0],a);a.uniforms.envMap.value=t;const l=this._cubeSize;Zi(e,0,0,3*l,2*l),n.setRenderTarget(e),n.render(o,ki)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eGi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;tv-4?i-v+4:0),4*(this._cubeSize-y),3*y,2*y),o.setRenderTarget(e),o.render(c,ki)}}function Yi(t,e,n){const i=new Qt(t,e,n);return i.texture.mapping=l,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Zi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Ki(){return new pi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:$i(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Qi(){return new pi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:$i(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function $i(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function tr(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture){const c=l.mapping,h=c===a||c===o,u=c===r||c===s;if(h||u){if(l.isRenderTargetTexture&&!0===l.needsPMREMUpdate){l.needsPMREMUpdate=!1;let i=e.get(l);return null===n&&(n=new Ji(t)),i=h?n.fromEquirectangular(l,i):n.fromCubemap(l,i),e.set(l,i),i.texture}if(e.has(l))return e.get(l).texture;{const r=l.image;if(h&&r&&r.height>0||u&&r&&function(t){let e=0;const n=6;for(let i=0;ie.maxTextureSize&&(A=Math.ceil(E/e.maxTextureSize),E=e.maxTextureSize);const R=new Float32Array(E*A*4*m),C=new $t(R,E,A,m);C.type=b,C.needsUpdate=!0;const L=4*T;for(let D=0;D0)return t;const r=e*n;let s=mr[r];if(void 0===s&&(s=new Float32Array(r),mr[r]=s),0!==e){i.toArray(s,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(s,r)}return s}function _r(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n/gm;function ws(t){return t.replace(Ms,Ss)}function Ss(t,e){const n=Li[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return ws(n)}const Ts=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Es=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function As(t){return t.replace(Es,Cs).replace(Ts,Rs)}function Rs(t,e,n,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. 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e=f[t.type];let n;if(e){const t=Di[e];n=di.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=h.length;t0?i.push(h):!0===a.transparent?r.push(h):n.push(h)},unshift:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?i.unshift(h):!0===a.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=e,i=t.length;n1&&n.sort(t||Os),i.length>1&&i.sort(e||Us),r.length>1&&r.sort(e||Us)}}}function Hs(){let t=new WeakMap;return{get:function(e,n){let i;return!1===t.has(e)?(i=new Fs,t.set(e,[i])):n>=t.get(e).length?(i=new Fs,t.get(e).push(i)):i=t.get(e)[n],i},dispose:function(){t=new WeakMap}}}function Gs(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new se,color:new Wt};break;case"SpotLight":n={position:new se,direction:new se,color:new Wt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new se,color:new 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t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new se);const s=new se,a=new ze,o=new ze;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Vs);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Pi.LTC_FLOAT_1,r.rectAreaLTC2=Pi.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Pi.LTC_HALF_1,r.rectAreaLTC2=Pi.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use 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Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===h&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=h,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=ks++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new js(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Xs extends bn{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Xs.prototype.isMeshDepthMaterial=!0;class Js extends bn{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new se,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Js.prototype.isMeshDistanceMaterial=!0;function Ys(t,e,n){let i=new Ei;const r=new Rt,s=new Rt,a=new Kt,o=new Xs({depthPacking:3201}),l=new Js,c={},h=n.maxTextureSize,u={0:1,1:0,2:2},p=new pi({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Rt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const f=new Vn;f.setAttribute("position",new Tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new oi(f,p),v=this;function y(n,i){const r=e.update(g);p.defines.VSM_SAMPLES!==n.blurSamples&&(p.defines.VSM_SAMPLES=n.blurSamples,m.defines.VSM_SAMPLES=n.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),p.uniforms.shadow_pass.value=n.map.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,p,g,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,g,null)}function x(e,n,i,r,s,a){let h=null;const d=!0===i.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(h=void 0!==d?d:!0===i.isPointLight?l:o,t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0){const t=h.uuid,e=n.uuid;let i=c[t];void 0===i&&(i={},c[t]=i);let r=i[e];void 0===r&&(r=h.clone(),i[e]=r),h=r}return h.visible=n.visible,h.wireframe=n.wireframe,h.side=3===a?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],h.alphaMap=n.alphaMap,h.alphaTest=n.alphaTest,h.clipShadows=n.clipShadows,h.clippingPlanes=n.clippingPlanes,h.clipIntersection=n.clipIntersection,h.displacementMap=n.displacementMap,h.displacementScale=n.displacementScale,h.displacementBias=n.displacementBias,h.wireframeLinewidth=n.wireframeLinewidth,h.linewidth=n.linewidth,!0===i.isPointLight&&!0===h.isMeshDistanceMaterial&&(h.referencePosition.setFromMatrixPosition(i.matrixWorld),h.nearDistance=r,h.farDistance=s),h}function _(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null!==u.map||u.isPointLightShadow||3!==this.type||(u.map=new Qt(r.x,r.y),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Qt(r.x,r.y),u.camera.updateProjectionMatrix()),null===u.map){const t={minFilter:d,magFilter:d,format:S};u.map=new Qt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==L.indexOf("OpenGL ES")&&(C=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),R=C>=2);let P=null,D={};const I=t.getParameter(3088),N=t.getParameter(2978),B=(new Kt).fromArray(I),z=(new Kt).fromArray(N);function O(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;ei||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof 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s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===I)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===N)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n)return s=e.get("WEBGL_compressed_texture_etc1"),null!==s?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(n===B||n===z){if(s=e.get("WEBGL_compressed_texture_etc"),null===s)return null;if(n===B)return r===ot?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(n===z)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}if(n===O||n===U||n===F||n===H||n===G||n===k||n===V||n===W||n===j||n===q||n===X||n===J||n===Y||n===Z){if(s=e.get("WEBGL_compressed_texture_astc"),null===s)return null;if(n===O)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===U)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===F)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===H)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===G)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===k)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===V)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===W)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===j)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===q)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===X)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===J)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Y)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===Z)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===K){if(s=e.get("EXT_texture_compression_bptc"),null===s)return null;if(n===K)return r===ot?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT}return n===w?i?34042:(s=e.get("WEBGL_depth_texture"),null!==s?s.UNSIGNED_INT_24_8_WEBGL:null):void 0!==t[n]?t[n]:null}}}class $s extends fi{constructor(t=[]){super(),this.cameras=t}}$s.prototype.isArrayCamera=!0;class ta extends ln{constructor(){super(),this.type="Group"}}ta.prototype.isGroup=!0;const ea={type:"move"};class na{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new ta,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new ta,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new se,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new se),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new ta,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new se,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new se),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(ea))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new ta;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class ia extends Zt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:T)!==T&&c!==E)throw new Error("DepthTexture format must be either 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e=i.inputSources;for(let t=0;t0&&(n.alphaTest.value=i.alphaTest);const r=e.get(i).envMap;if(r&&(n.envMap.value=r,n.flipEnvMap.value=r.isCubeTexture&&!1===r.isRenderTargetTexture?-1:1,n.reflectivity.value=i.reflectivity,n.ior.value=i.ior,n.refractionRatio.value=i.refractionRatio),i.lightMap){n.lightMap.value=i.lightMap;const e=!0!==t.physicallyCorrectLights?Math.PI:1;n.lightMapIntensity.value=i.lightMapIntensity*e}let s,a;i.aoMap&&(n.aoMap.value=i.aoMap,n.aoMapIntensity.value=i.aoMapIntensity),i.map?s=i.map:i.specularMap?s=i.specularMap:i.displacementMap?s=i.displacementMap:i.normalMap?s=i.normalMap:i.bumpMap?s=i.bumpMap:i.roughnessMap?s=i.roughnessMap:i.metalnessMap?s=i.metalnessMap:i.alphaMap?s=i.alphaMap:i.emissiveMap?s=i.emissiveMap:i.clearcoatMap?s=i.clearcoatMap:i.clearcoatNormalMap?s=i.clearcoatNormalMap:i.clearcoatRoughnessMap?s=i.clearcoatRoughnessMap:i.specularIntensityMap?s=i.specularIntensityMap:i.specularColorMap?s=i.specularColorMap:i.transmissionMap?s=i.transmissionMap:i.thicknessMap?s=i.thicknessMap:i.sheenColorMap?s=i.sheenColorMap:i.sheenRoughnessMap&&(s=i.sheenRoughnessMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),n.uvTransform.value.copy(s.matrix)),i.aoMap?a=i.aoMap:i.lightMap&&(a=i.lightMap),void 0!==a&&(a.isWebGLRenderTarget&&(a=a.texture),!0===a.matrixAutoUpdate&&a.updateMatrix(),n.uv2Transform.value.copy(a.matrix))}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial||i.isMeshLambertMaterial?n(t,i):i.isMeshToonMaterial?(n(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,i)):i.isMeshPhongMaterial?(n(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,i)):i.isMeshStandardMaterial?(n(t,i),function(t,n){t.roughness.value=n.roughness,t.metalness.value=n.metalness,n.roughnessMap&&(t.roughnessMap.value=n.roughnessMap);n.metalnessMap&&(t.metalnessMap.value=n.metalnessMap);e.get(n).envMap&&(t.envMapIntensity.value=n.envMapIntensity)}(t,i),i.isMeshPhysicalMaterial&&function(t,e,n){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=n.texture,t.transmissionSamplerSize.value.set(n.width,n.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap)}(t,i,a)):i.isMeshMatcapMaterial?(n(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,i)):i.isMeshDepthMaterial?n(t,i):i.isMeshDistanceMaterial?(n(t,i),function(t,e){t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?n(t,i):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function aa(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=It("canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0===t.depth||t.depth,r=void 0===t.stencil||t.stencil,s=void 0!==t.antialias&&t.antialias,a=void 0===t.premultipliedAlpha||t.premultipliedAlpha,o=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,l=void 0!==t.powerPreference?t.powerPreference:"default",c=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let h;h=null!==n?n.getContextAttributes().alpha:void 0!==t.alpha&&t.alpha;let u=null,d=null;const p=[],m=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=at,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const f=this;let g=!1,x=0,_=0,w=null,T=-1,E=null;const A=new Kt,R=new Kt;let C=null,L=e.width,P=e.height,D=1,I=null,N=null;const B=new Kt(0,0,L,P),z=new Kt(0,0,L,P);let O=!1;const U=new Ei;let F=!1,H=!1,G=null;const k=new ze,V=new Rt,W=new se,j={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function q(){return null===w?D:1}let X,J,Y,Z,K,Q,$,tt,et,nt,it,rt,st,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt=n;function yt(t,n){for(let i=0;i0&&function(t,e,n){const i=J.isWebGL2;null===G&&(G=new Qt(1,1,{generateMipmaps:!0,type:X.has("EXT_color_buffer_half_float")?M:y,minFilter:v,samples:i&&!0===s?4:0}));f.getDrawingBufferSize(V),i?G.setSize(V.x,V.y):G.setSize(Et(V.x),Et(V.y));const r=f.getRenderTarget();f.setRenderTarget(G),f.clear();const a=f.toneMapping;f.toneMapping=0,Dt(t,e,n),f.toneMapping=a,Q.updateMultisampleRenderTarget(G),Q.updateRenderTargetMipmap(G),f.setRenderTarget(r)}(r,e,n),i&&Y.viewport(A.copy(i)),r.length>0&&Dt(r,e,n),a.length>0&&Dt(a,e,n),o.length>0&&Dt(o,e,n),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1)}function Dt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return x},this.getActiveMipmapLevel=function(){return _},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(t,e,n){K.get(t.texture).__webglTexture=e,K.get(t.depthTexture).__webglTexture=n;const i=K.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===X.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=K.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){w=t,x=e,_=n;let i=!0;if(t){const e=K.get(t);void 0!==e.__useDefaultFramebuffer?(Y.bindFramebuffer(36160,null),i=!1):void 0===e.__webglFramebuffer?Q.setupRenderTarget(t):e.__hasExternalTextures&&Q.rebindTextures(t,K.get(t.texture).__webglTexture,K.get(t.depthTexture).__webglTexture)}let r=null,s=!1,a=!1;if(t){const n=t.texture;(n.isData3DTexture||n.isDataArrayTexture)&&(a=!0);const i=K.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=i[e],s=!0):r=J.isWebGL2&&t.samples>0&&!1===Q.useMultisampledRTT(t)?K.get(t).__webglMultisampledFramebuffer:i,A.copy(t.viewport),R.copy(t.scissor),C=t.scissorTest}else A.copy(B).multiplyScalar(D).floor(),R.copy(z).multiplyScalar(D).floor(),C=O;if(Y.bindFramebuffer(36160,r)&&J.drawBuffers&&i&&Y.drawBuffers(t,r),Y.viewport(A),Y.scissor(R),Y.setScissorTest(C),s){const i=K.get(t.texture);vt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(a){const i=K.get(t.texture),r=e||0;vt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}T=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=K.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){Y.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==S&&ft.convert(o)!==vt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===M&&(X.has("EXT_color_buffer_half_float")||J.isWebGL2&&X.has("EXT_color_buffer_float"));if(!(l===y||ft.convert(l)===vt.getParameter(35738)||l===b&&(J.isWebGL2||X.has("OES_texture_float")||X.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&vt.readPixels(e,n,i,r,ft.convert(o),ft.convert(l),s)}finally{const t=null!==w?K.get(w).__webglFramebuffer:null;Y.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){if(!0!==e.isFramebufferTexture)return void console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);Q.setTexture2D(e,0),vt.copyTexSubImage2D(3553,n,0,0,t.x,t.y,r,s),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ft.convert(n.format),o=ft.convert(n.type);Q.setTexture2D(n,0),vt.pixelStorei(37440,n.flipY),vt.pixelStorei(37441,n.premultiplyAlpha),vt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?vt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?vt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):vt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&vt.generateMipmap(3553),Y.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ft.convert(i.format),c=ft.convert(i.type);let h;if(i.isData3DTexture)Q.setTexture3D(i,0),h=32879;else{if(!i.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");Q.setTexture2DArray(i,0),h=35866}vt.pixelStorei(37440,i.flipY),vt.pixelStorei(37441,i.premultiplyAlpha),vt.pixelStorei(3317,i.unpackAlignment);const u=vt.getParameter(3314),d=vt.getParameter(32878),p=vt.getParameter(3316),m=vt.getParameter(3315),g=vt.getParameter(32877),v=n.isCompressedTexture?n.mipmaps[0]:n.image;vt.pixelStorei(3314,v.width),vt.pixelStorei(32878,v.height),vt.pixelStorei(3316,t.min.x),vt.pixelStorei(3315,t.min.y),vt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isData3DTexture?vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),vt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,v.data)):vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v),vt.pixelStorei(3314,u),vt.pixelStorei(32878,d),vt.pixelStorei(3316,p),vt.pixelStorei(3315,m),vt.pixelStorei(32877,g),0===r&&i.generateMipmaps&&vt.generateMipmap(h),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},this.resetState=function(){x=0,_=0,w=null,Y.reset(),gt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}aa.prototype.isWebGLRenderer=!0;class oa extends aa{}oa.prototype.isWebGL1Renderer=!0;class la{constructor(t,e=25e-5){this.name="",this.color=new Wt(t),this.density=e}clone(){return new la(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}la.prototype.isFogExp2=!0;class ca{constructor(t,e=1,n=1e3){this.name="",this.color=new Wt(t),this.near=e,this.far=n}clone(){return new ca(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}ca.prototype.isFog=!0;class ha extends ln{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}ha.prototype.isScene=!0;class ua{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=ut,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=_t()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ga.clone(),uv:xn.getUV(ga,Ma,wa,Sa,Ta,Ea,Aa,new Rt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function Ca(t,e,n,i,r,s){xa.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(_a.x=s*xa.x-r*xa.y,_a.y=r*xa.x+s*xa.y):_a.copy(xa),t.copy(e),t.x+=_a.x,t.y+=_a.y,t.applyMatrix4(ba)}Ra.prototype.isSprite=!0;const La=new se,Pa=new se;class Da extends ln{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){La.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(La);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){La.setFromMatrixPosition(t.matrixWorld),Pa.setFromMatrixPosition(this.matrixWorld);const n=La.distanceTo(Pa)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}no.prototype.isLine=!0;const io=new se,ro=new se;class so extends no{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function mo(t,e,n,i,r,s,a){const o=co.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}po.prototype.isPoints=!0;class fo extends Zt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.minFilter=void 0!==s?s:f,this.magFilter=void 0!==r?r:f,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}fo.prototype.isVideoTexture=!0;class go extends Zt{constructor(t,e,n){super({width:t,height:e}),this.format=n,this.magFilter=d,this.minFilter=d,this.generateMipmaps=!1,this.needsUpdate=!0}}go.prototype.isFramebufferTexture=!0;class vo extends Zt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}vo.prototype.isCompressedTexture=!0;class yo extends Zt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}yo.prototype.isCanvasTexture=!0;class xo{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new Rt:new se);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new se,i=[],r=[],s=[],a=new se,o=new ze;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new se)}r[0]=new se,s[0]=new se;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(bt(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(bt(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class _o extends xo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new Rt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(wo.subVectors(i[0],i[1]).add(i[0]),a=wo);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Ro(a,o.x,l.x,c.x,h.x),Ro(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Go extends Vn{constructor(t=[new Rt(0,.5),new Rt(.5,0),new Rt(0,-.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=bt(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new se,u=new Rt,d=new se,p=new se,m=new se;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=n+r*c*i,p=Math.sin(d),m=Math.cos(d);for(let n=0;n<=t.length-1;n++){h.x=t[n].x*p,h.y=t[n].y,h.z=t[n].x*m,s.push(h.x,h.y,h.z),u.x=r/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*p,c=o[3*n+1],d=o[3*n+0]*m;l.push(i,c,d)}}for(let n=0;n0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Nn(h,3)),this.setAttribute("normal",new Nn(u,3)),this.setAttribute("uv",new Nn(d,2))}static fromJSON(t){return new Wo(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class jo extends Wo{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new jo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class qo extends Vn{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new Nn(r,3)),this.setAttribute("normal",new Nn(r.slice(),3)),this.setAttribute("uv",new Nn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new qo(t.vertices,t.indices,t.radius,t.details)}}class Xo extends qo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Xo(t.radius,t.detail)}}const Jo=new se,Yo=new se,Zo=new se,Ko=new xn;class Qo extends Vn{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=4,i=Math.pow(10,n),r=Math.cos(yt*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let t=0;t80*n){o=c=t[0],l=h=t[1];for(let e=n;ec&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?1/p:0}return il(s,a,n,o,l,p),a};function el(t,e,n,i,r){let s,a;if(r===function(t,e,n,i){let r=0;for(let s=e,a=n-i;s0)for(s=e;s=e;s-=i)a=Ml(s,t[s],t[s+1],a);return a&&gl(a,a.next)&&(wl(a),a=a.next),a}function nl(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!gl(i,i.next)&&0!==fl(i.prev,i,i.next))i=i.next;else{if(wl(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function il(t,e,n,i,r,s,a){if(!t)return;!a&&s&&function(t,e,n,i){let 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o=r.xs.x?r.x>a.x?r.x:a.x:s.x>a.x?s.x:a.x,h=r.y>s.y?r.y>a.y?r.y:a.y:s.y>a.y?s.y:a.y,u=ul(o,l,e,n,i),d=ul(c,h,e,n,i);let p=t.prevZ,m=t.nextZ;for(;p&&p.z>=u&&m&&m.z<=d;){if(p!==t.prev&&p!==t.next&&pl(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&fl(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,m!==t.prev&&m!==t.next&&pl(r.x,r.y,s.x,s.y,a.x,a.y,m.x,m.y)&&fl(m.prev,m,m.next)>=0)return!1;m=m.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&pl(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&fl(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;m&&m.z<=d;){if(m!==t.prev&&m!==t.next&&pl(r.x,r.y,s.x,s.y,a.x,a.y,m.x,m.y)&&fl(m.prev,m,m.next)>=0)return!1;m=m.nextZ}return!0}function al(t,e,n){let i=t;do{const r=i.prev,s=i.next.next;!gl(r,s)&&vl(r,i,i.next,s)&&_l(r,s)&&_l(s,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(s.i/n),wl(i),wl(i.next),i=t=s),i=i.next}while(i!==t);return nl(i)}function ol(t,e,n,i,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&ml(a,t)){let o=bl(a,t);return a=nl(a,a.next),o=nl(o,o.next),il(a,e,n,i,r,s),void il(o,e,n,i,r,s)}t=t.next}a=a.next}while(a!==t)}function ll(t,e){return t.x-e.x}function cl(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let s,a=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>a){if(a=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}s=n.x=n.x&&n.x>=l&&i!==n.x&&pl(rs.x||n.x===s.x&&hl(s,n)))&&(s=n,u=h)),n=n.next}while(n!==o);return s}(t,e),e){const n=bl(e,t);nl(e,e.next),nl(n,n.next)}}function hl(t,e){return fl(t.prev,t,e.prev)<0&&fl(e.next,t,t.next)<0}function ul(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function dl(t){let e=t,n=t;do{(e.x=0&&(t-a)*(i-o)-(n-a)*(e-o)>=0&&(n-a)*(s-o)-(r-a)*(i-o)>=0}function ml(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&vl(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(_l(t,e)&&_l(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{n.y>s!=n.next.y>s&&n.next.y!==n.y&&r<(n.next.x-n.x)*(s-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(fl(t.prev,t,e.prev)||fl(t,e.prev,e))||gl(t,e)&&fl(t.prev,t,t.next)>0&&fl(e.prev,e,e.next)>0)}function fl(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function gl(t,e){return t.x===e.x&&t.y===e.y}function vl(t,e,n,i){const r=xl(fl(t,e,n)),s=xl(fl(t,e,i)),a=xl(fl(n,i,t)),o=xl(fl(n,i,e));return r!==s&&a!==o||(!(0!==r||!yl(t,n,e))||(!(0!==s||!yl(t,i,e))||(!(0!==a||!yl(n,t,i))||!(0!==o||!yl(n,e,i)))))}function yl(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function xl(t){return t>0?1:t<0?-1:0}function _l(t,e){return fl(t.prev,t,t.next)<0?fl(t,e,t.next)>=0&&fl(t,t.prev,e)>=0:fl(t,e,t.prev)<0||fl(t,t.next,e)<0}function bl(t,e){const n=new Sl(t.i,t.x,t.y),i=new Sl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function Ml(t,e,n,i){const r=new Sl(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function wl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Sl(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Tl{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function Al(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new Rt(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new Rt(i/s,r/s)}const P=[];for(let t=0,e=E.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=E.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}jl.prototype.isMeshPhysicalMaterial=!0;class ql extends bn{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Wt(16777215),this.specular=new Wt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Wt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}ql.prototype.isMeshPhongMaterial=!0;class Xl extends bn{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Wt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Wt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}Xl.prototype.isMeshToonMaterial=!0;class Jl extends bn{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Jl.prototype.isMeshNormalMaterial=!0;class Yl extends bn{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Wt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Wt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}Yl.prototype.isMeshLambertMaterial=!0;class Zl extends bn{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Wt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Rt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}Zl.prototype.isMeshMatcapMaterial=!0;class Kl extends Za{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Kl.prototype.isLineDashedMaterial=!0;const Ql={ShadowMaterial:kl,SpriteMaterial:ma,RawShaderMaterial:Vl,ShaderMaterial:pi,PointsMaterial:oo,MeshPhysicalMaterial:jl,MeshStandardMaterial:Wl,MeshPhongMaterial:ql,MeshToonMaterial:Xl,MeshNormalMaterial:Jl,MeshLambertMaterial:Yl,MeshDepthMaterial:Xs,MeshDistanceMaterial:Js,MeshBasicMaterial:Mn,MeshMatcapMaterial:Zl,LineDashedMaterial:Kl,LineBasicMaterial:Za,Material:bn};bn.fromType=function(t){return new Ql[t]};const $l={arraySlice:function(t,e,n){return $l.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=$l.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=$l.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new re).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=$l.arraySlice(n,r,s),this.values=$l.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&$l.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=$l.arraySlice(this.times),e=$l.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===tt,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=$l.arraySlice(t,0,s),this.values=$l.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=$l.arraySlice(this.times,0),e=$l.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}rc.prototype.TimeBufferType=Float32Array,rc.prototype.ValueBufferType=Float32Array,rc.prototype.DefaultInterpolation=$;class sc extends rc{}sc.prototype.ValueTypeName="bool",sc.prototype.ValueBufferType=Array,sc.prototype.DefaultInterpolation=Q,sc.prototype.InterpolantFactoryMethodLinear=void 0,sc.prototype.InterpolantFactoryMethodSmooth=void 0;class ac extends rc{}ac.prototype.ValueTypeName="color";class oc extends rc{}oc.prototype.ValueTypeName="number";class lc extends tc{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)re.slerpFlat(r,0,s,l-a,s,l,o);return r}}class cc extends rc{InterpolantFactoryMethodLinear(t){return new lc(this.times,this.values,this.getValueSize(),t)}}cc.prototype.ValueTypeName="quaternion",cc.prototype.DefaultInterpolation=$,cc.prototype.InterpolantFactoryMethodSmooth=void 0;class hc extends rc{}hc.prototype.ValueTypeName="string",hc.prototype.ValueBufferType=Array,hc.prototype.DefaultInterpolation=Q,hc.prototype.InterpolantFactoryMethodLinear=void 0,hc.prototype.InterpolantFactoryMethodSmooth=void 0;class uc extends rc{}uc.prototype.ValueTypeName="vector";class dc{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=_t(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(pc(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(rc.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];$l.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==yc[t])return void yc[t].push({onLoad:e,onProgress:n,onError:i});yc[t]=[],yc[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((e=>{if(200===e.status||0===e.status){if(0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const n=yc[t],i=e.body.getReader(),r=e.headers.get("Content-Length"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){i.read().then((({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then((t=>(new DOMParser).parseFromString(t,a)));case"json":return t.json();default:if(void 0===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),n=e&&e[1]?e[1].toLowerCase():void 0,i=new TextDecoder(n);return t.arrayBuffer().then((t=>i.decode(t)))}}})).then((e=>{mc.add(t,e);const n=yc[t];delete yc[t];for(let t=0,i=n.length;t{const n=yc[t];if(void 0===n)throw this.manager.itemError(t),e;delete yc[t];for(let t=0,i=n.length;t{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class _c extends vc{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=mc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=It("img");function o(){c(),mc.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class bc extends vc{constructor(t){super(t)}load(t,e,n,i){const r=new yi,s=new _c(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Wt).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Rt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new se).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new Kt).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Ct).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ze).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Rt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Rt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}}class Wc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){re.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;re.multiplyQuaternionsFlat(t,s,t,e,t,n),re.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const yh="\\[\\]\\.:\\/",xh=new RegExp("[\\[\\]\\.:\\/]","g"),_h="[^\\[\\]\\.:\\/]",bh="[^"+yh.replace("\\.","")+"]",Mh=/((?:WC+[\/:])*)/.source.replace("WC",_h),wh=/(WCOD+)?/.source.replace("WCOD",bh),Sh=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",_h),Th=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",_h),Eh=new RegExp("^"+Mh+wh+Sh+Th+"$"),Ah=["material","materials","bones"];class Rh{constructor(t,e,n){this.path=e,this.parsedPath=n||Rh.parseTrackName(e),this.node=Rh.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new Rh.Composite(t,e,n):new Rh(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(xh,"")}static parseTrackName(t){const e=Eh.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Ah.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new Rh(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Ch.prototype.isAnimationObjectGroup=!0;class Lh{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:et,endingEnd:et};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===st)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=nt,i.endingEnd=nt):(i.endingStart=t?this.zeroSlopeAtStart?nt:et:it,i.endingEnd=e?this.zeroSlopeAtEnd?nt:et:it)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class Ph extends ft{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)++h.referenceCount,s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new vh(Rh.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Oh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Uh.prototype.isBox2=!0;const Fh=new se,Hh=new se;class Gh{constructor(t=new se,e=new se){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Fh.subVectors(t,this.start),Hh.subVectors(this.end,this.start);const n=Hh.dot(Hh);let i=Hh.dot(Fh)/n;return e&&(i=bt(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const kh=new se;const Vh=new se,Wh=new ze,jh=new ze;class qh extends so{constructor(t){const e=Xh(t),n=new Vn,i=[],r=[],s=new Wt(0,0,1),a=new Wt(0,1,0);for(let t=0;t>-e-14,pu[256|t]=1024>>-e-14|32768,mu[t]=-e-1,mu[256|t]=-e-1):e<=15?(pu[t]=e+15<<10,pu[256|t]=e+15<<10|32768,mu[t]=13,mu[256|t]=13):e<128?(pu[t]=31744,pu[256|t]=64512,mu[t]=24,mu[256|t]=24):(pu[t]=31744,pu[256|t]=64512,mu[t]=13,mu[256|t]=13)}const fu=new Uint32Array(2048),gu=new Uint32Array(64),vu=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,n=0;for(;0==(8388608&e);)e<<=1,n-=8388608;e&=-8388609,n+=947912704,fu[t]=e|n}for(let t=1024;t<2048;++t)fu[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)gu[t]=t<<23;gu[31]=1199570944,gu[32]=2147483648;for(let t=33;t<63;++t)gu[t]=2147483648+(t-32<<23);gu[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(vu[t]=1024);xo.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(xo.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Ho.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)};Kh.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},qh.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};vc.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Wc.extractUrlBase(t)},vc.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};Uh.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},Uh.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Uh.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Uh.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},le.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},le.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},le.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},le.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},le.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},qe.prototype.toVector3=function(){console.error("THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead")},Ae.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Ei.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Gh.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Ct.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},Ct.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},Ct.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},Ct.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},Ct.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},Ct.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},ze.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},ze.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},ze.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new se).setFromMatrixColumn(this,3)},ze.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},ze.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ze.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ze.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ze.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ze.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},ze.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ze.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ze.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ze.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ze.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ze.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ze.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ze.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ze.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},ze.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},wi.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},re.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},re.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Be.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Be.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},Be.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},xn.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},xn.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},xn.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},xn.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},xn.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},xn.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),xn.getBarycoord(t,e,n,i,r)},xn.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),xn.getNormal(t,e,n,i)},$o.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},$o.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Rl(this,t)},$o.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Il(this,t)},Rt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Rt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Rt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},se.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},se.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},se.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},se.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},se.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},se.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},se.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},se.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},se.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Kt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Kt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ln.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},ln.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},ln.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},ln.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},ln.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(ln.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),oi.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(oi.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Ua.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},fi.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Sc.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Tn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===dt},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(dt)}}}),Tn.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?dt:ut),this},Tn.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Tn.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Vn.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},Vn.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Tn(arguments[1],arguments[2])))},Vn.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},Vn.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Vn.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Vn.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},Vn.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Vn.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),ua.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?dt:ut),this},ua.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Rl.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},Rl.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},Rl.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},ha.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Dh.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(bn.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Wt}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(pi.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),aa.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},aa.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},aa.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},aa.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},aa.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},aa.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},aa.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},aa.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},aa.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},aa.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},aa.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},aa.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},aa.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},aa.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},aa.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},aa.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},aa.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},aa.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},aa.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},aa.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},aa.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},aa.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},aa.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},aa.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},aa.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(aa.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?ot:at}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}}),Object.defineProperties(Ys.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Qt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),uh.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new $c).load(t,(function(t){e.setBuffer(t)})),this},gh.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},vi.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},vi.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},qt.crossOrigin=void 0,qt.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new wc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},qt.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new bc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},qt.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},qt.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const yu={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=st,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=Fc,t.AmbientLightProbe=eh,t.AnimationClip=dc,t.AnimationLoader=class extends vc{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new xc(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{au.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(au,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=uh,t.AudioAnalyser=gh,t.AudioContext=Qc,t.AudioListener=class extends ln{constructor(){super(),this.type="AudioListener",this.context=Qc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new sh}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(oh,lh,ch),hh.set(0,0,-1).applyQuaternion(lh),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(oh.x,t),e.positionY.linearRampToValueAtTime(oh.y,t),e.positionZ.linearRampToValueAtTime(oh.z,t),e.forwardX.linearRampToValueAtTime(hh.x,t),e.forwardY.linearRampToValueAtTime(hh.y,t),e.forwardZ.linearRampToValueAtTime(hh.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(oh.x,oh.y,oh.z),e.setOrientation(hh.x,hh.y,hh.z,n.x,n.y,n.z)}},t.AudioLoader=$c,t.AxesHelper=cu,t.AxisHelper=class extends cu{constructor(t){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),super(t)}},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=class extends Mc{constructor(t){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),super(t)}},t.Bone=Fa,t.BooleanKeyframeTrack=sc,t.BoundingBoxHelper=class extends su{constructor(t,e){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),super(t,e)}},t.Box2=Uh,t.Box3=le,t.Box3Helper=class extends so{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Vn;i.setIndex(new Tn(n,1)),i.setAttribute("position",new Nn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Za({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=ci,t.BoxGeometry=ci,t.BoxHelper=su,t.BufferAttribute=Tn,t.BufferGeometry=Vn,t.BufferGeometryLoader=qc,t.ByteType=1010,t.Cache=mc,t.Camera=mi,t.CameraHelper=class extends so{constructor(t){const e=new Vn,n=new Za({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Wt(16755200),o=new Wt(16711680),l=new Wt(43775),c=new Wt(16777215),h=new Wt(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new Nn(i,3)),e.setAttribute("color",new Nn(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;nu.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),iu("c",e,t,nu,0,0,-1),iu("t",e,t,nu,0,0,1),iu("n1",e,t,nu,-1,-1,-1),iu("n2",e,t,nu,1,-1,-1),iu("n3",e,t,nu,-1,1,-1),iu("n4",e,t,nu,1,1,-1),iu("f1",e,t,nu,-1,-1,1),iu("f2",e,t,nu,1,-1,1),iu("f3",e,t,nu,-1,1,1),iu("f4",e,t,nu,1,1,1),iu("u1",e,t,nu,.7,1.1,-1),iu("u2",e,t,nu,-.7,1.1,-1),iu("u3",e,t,nu,0,2,-1),iu("cf1",e,t,nu,-1,0,1),iu("cf2",e,t,nu,1,0,1),iu("cf3",e,t,nu,0,-1,1),iu("cf4",e,t,nu,0,1,1),iu("cn1",e,t,nu,-1,0,-1),iu("cn2",e,t,nu,1,0,-1),iu("cn3",e,t,nu,0,-1,-1),iu("cn4",e,t,nu,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=yo,t.CapsuleBufferGeometry=ko,t.CapsuleGeometry=ko,t.CatmullRomCurve3=Ao,t.CineonToneMapping=3,t.CircleBufferGeometry=Vo,t.CircleGeometry=Vo,t.ClampToEdgeWrapping=h,t.Clock=sh,t.Color=Wt,t.ColorKeyframeTrack=ac,t.ColorManagement=Ot,t.CompressedTexture=vo,t.CompressedTextureLoader=class extends vc{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new vo,o=new xc(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=f),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=bt(t,-65504,65504),uu[0]=t;const e=du[0],n=e>>23&511;return pu[n]+((8388607&e)>>mu[n])}static fromHalfFloat(t){const e=t>>10;return du[0]=fu[vu[e]+(1023&t)]+gu[e],uu[0]}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=gc,t.DepthFormat=T,t.DepthStencilFormat=E,t.DepthTexture=ia,t.DirectionalLight=Uc,t.DirectionalLightHelper=class extends ln{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new Vn;i.setAttribute("position",new Nn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Za({fog:!1,toneMapped:!1});this.lightPlane=new no(i,r),this.add(this.lightPlane),i=new Vn,i.setAttribute("position",new Nn([0,0,0,0,0,1],3)),this.targetLine=new no(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Qh.setFromMatrixPosition(this.light.matrixWorld),$h.setFromMatrixPosition(this.light.target.matrixWorld),tu.subVectors($h,Qh),this.lightPlane.lookAt($h),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt($h),this.targetLine.scale.z=tu.length()}},t.DiscreteInterpolant=ic,t.DodecahedronBufferGeometry=Xo,t.DodecahedronGeometry=Xo,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=class extends Tn{constructor(t,e){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),super(t,e),this.setUsage(dt)}},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=dt,t.DynamicReadUsage=35049,t.EdgesGeometry=Qo,t.EdgesHelper=class extends so{constructor(t,e){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),super(new Qo(t.geometry),new Za({color:void 0!==e?e:16777215}))}},t.EllipseCurve=_o,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=qe,t.EventDispatcher=ft,t.ExtrudeBufferGeometry=Rl,t.ExtrudeGeometry=Rl,t.FaceColors=1,t.FileLoader=xc,t.FlatShading=1,t.Float16BufferAttribute=In,t.Float32Attribute=class extends Nn{constructor(t,e){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),super(t,e)}},t.Float32BufferAttribute=Nn,t.Float64Attribute=class extends Bn{constructor(t,e){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),super(t,e)}},t.Float64BufferAttribute=Bn,t.FloatType=b,t.Fog=ca,t.FogExp2=la,t.Font=function(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")},t.FontLoader=function(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")},t.FramebufferTexture=go,t.FrontSide=0,t.Frustum=Ei,t.GLBufferAttribute=Nh,t.GLSL1="100",t.GLSL3=pt,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Kh,t.Group=ta,t.HalfFloatType=M,t.HemisphereLight=Tc,t.HemisphereLightHelper=class extends ln{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Pl(e);i.rotateY(.5*Math.PI),this.material=new Mn({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new Tn(s,3)),this.add(new oi(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Yh.copy(this.light.color),Zh.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new fc(e);r=new _c(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new _c(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;eNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=Tl.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new $o,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1,e=0;for(let t=0,e=d.length;t0&&!1===t&&(f=u)}for(let t=0,e=d.length;t 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) ); - if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) ); - if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) ); - return tracks; - - } - - function transformAnimationData( keyframes, property, defaultValue ) { - - let keyframe; - let empty = true; - let i, l; // check, if values of a property are missing in our keyframes - - for ( i = 0, l = keyframes.length; i < l; i ++ ) { - - keyframe = keyframes[ i ]; - - if ( keyframe.value[ property ] === undefined ) { - - keyframe.value[ property ] = null; // mark as missing - - } else { - - empty = false; - - } - - } - - if ( empty === true ) { - - // no values at all, so we set a default value - for ( i = 0, l = keyframes.length; i < l; i ++ ) { - - keyframe = keyframes[ i ]; - keyframe.value[ property ] = defaultValue; - - } - - } else { - - // filling gaps - createMissingKeyframes( keyframes, property ); - - } - - } - - function createMissingKeyframes( keyframes, property ) { - - let prev, next; - - for ( let i = 0, l = keyframes.length; i < l; i ++ ) { - - const keyframe = keyframes[ i ]; - - if ( keyframe.value[ property ] === null ) { - - prev = getPrev( keyframes, i, property ); - next = getNext( keyframes, i, property ); - - if ( prev === null ) { - - keyframe.value[ property ] = next.value[ property ]; - continue; - - } - - if ( next === null ) { - - keyframe.value[ property ] = prev.value[ property ]; - continue; - - } - - interpolate( keyframe, prev, next, property ); - - } - - } - - } - - function getPrev( keyframes, i, property ) { - - while ( i >= 0 ) { - - const keyframe = keyframes[ i ]; - if ( keyframe.value[ property ] !== null ) return keyframe; - i --; - - } - - return null; - - } - - function getNext( keyframes, i, property ) { - - while ( i < keyframes.length ) { - - const keyframe = keyframes[ i ]; - if ( keyframe.value[ property ] !== null ) return keyframe; - i ++; - - } - - return null; - - } - - function interpolate( key, prev, next, property ) { - - if ( next.time - prev.time === 0 ) { - - key.value[ property ] = prev.value[ property ]; - return; - - } - - key.value[ property ] = ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) + prev.value[ property ]; - - } // animation clips - - - function parseAnimationClip( xml ) { - - const data = { - name: xml.getAttribute( 'id' ) || 'default', - start: parseFloat( xml.getAttribute( 'start' ) || 0 ), - end: parseFloat( xml.getAttribute( 'end' ) || 0 ), - animations: [] - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'instance_animation': - data.animations.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - } - - } - - library.clips[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildAnimationClip( data ) { - - const tracks = []; - const name = data.name; - const duration = data.end - data.start || - 1; - const animations = data.animations; - - for ( let i = 0, il = animations.length; i < il; i ++ ) { - - const animationTracks = getAnimation( animations[ i ] ); - - for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) { - - tracks.push( animationTracks[ j ] ); - - } - - } - - return new THREE.AnimationClip( name, duration, tracks ); - - } - - function getAnimationClip( id ) { - - return getBuild( library.clips[ id ], buildAnimationClip ); - - } // controller - - - function parseController( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'skin': - // there is exactly one skin per controller - data.id = parseId( child.getAttribute( 'source' ) ); - data.skin = parseSkin( child ); - break; - - case 'morph': - data.id = parseId( child.getAttribute( 'source' ) ); - console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' ); - break; - - } - - } - - library.controllers[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseSkin( xml ) { - - const data = { - sources: {} - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'bind_shape_matrix': - data.bindShapeMatrix = parseFloats( child.textContent ); - break; - - case 'source': - const id = child.getAttribute( 'id' ); - data.sources[ id ] = parseSource( child ); - break; - - case 'joints': - data.joints = parseJoints( child ); - break; - - case 'vertex_weights': - data.vertexWeights = parseVertexWeights( child ); - break; - - } - - } - - return data; - - } - - function parseJoints( xml ) { - - const data = { - inputs: {} - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - const semantic = child.getAttribute( 'semantic' ); - const id = parseId( child.getAttribute( 'source' ) ); - data.inputs[ semantic ] = id; - break; - - } - - } - - return data; - - } - - function parseVertexWeights( xml ) { - - const data = { - inputs: {} - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - const semantic = child.getAttribute( 'semantic' ); - const id = parseId( child.getAttribute( 'source' ) ); - const offset = parseInt( child.getAttribute( 'offset' ) ); - data.inputs[ semantic ] = { - id: id, - offset: offset - }; - break; - - case 'vcount': - data.vcount = parseInts( child.textContent ); - break; - - case 'v': - data.v = parseInts( child.textContent ); - break; - - } - - } - - return data; - - } - - function buildController( data ) { - - const build = { - id: data.id - }; - const geometry = library.geometries[ build.id ]; - - if ( data.skin !== undefined ) { - - build.skin = buildSkin( data.skin ); // we enhance the 'sources' property of the corresponding geometry with our skin data - - geometry.sources.skinIndices = build.skin.indices; - geometry.sources.skinWeights = build.skin.weights; - - } - - return build; - - } - - function buildSkin( data ) { - - const BONE_LIMIT = 4; - const build = { - joints: [], - // this must be an array to preserve the joint order - indices: { - array: [], - stride: BONE_LIMIT - }, - weights: { - array: [], - stride: BONE_LIMIT - } - }; - const sources = data.sources; - const vertexWeights = data.vertexWeights; - const vcount = vertexWeights.vcount; - const v = vertexWeights.v; - const jointOffset = vertexWeights.inputs.JOINT.offset; - const weightOffset = vertexWeights.inputs.WEIGHT.offset; - const jointSource = data.sources[ data.joints.inputs.JOINT ]; - const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ]; - const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array; - let stride = 0; - let i, j, l; // procces skin data for each vertex - - for ( i = 0, l = vcount.length; i < l; i ++ ) { - - const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex - - const vertexSkinData = []; - - for ( j = 0; j < jointCount; j ++ ) { - - const skinIndex = v[ stride + jointOffset ]; - const weightId = v[ stride + weightOffset ]; - const skinWeight = weights[ weightId ]; - vertexSkinData.push( { - index: skinIndex, - weight: skinWeight - } ); - stride += 2; - - } // we sort the joints in descending order based on the weights. - // this ensures, we only procced the most important joints of the vertex - - - vertexSkinData.sort( descending ); // now we provide for each vertex a set of four index and weight values. - // the order of the skin data matches the order of vertices - - for ( j = 0; j < BONE_LIMIT; j ++ ) { - - const d = vertexSkinData[ j ]; - - if ( d !== undefined ) { - - build.indices.array.push( d.index ); - build.weights.array.push( d.weight ); - - } else { - - build.indices.array.push( 0 ); - build.weights.array.push( 0 ); - - } - - } - - } // setup bind matrix - - - if ( data.bindShapeMatrix ) { - - build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose(); - - } else { - - build.bindMatrix = new THREE.Matrix4().identity(); - - } // process bones and inverse bind matrix data - - - for ( i = 0, l = jointSource.array.length; i < l; i ++ ) { - - const name = jointSource.array[ i ]; - const boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose(); - build.joints.push( { - name: name, - boneInverse: boneInverse - } ); - - } - - return build; // array sort function - - function descending( a, b ) { - - return b.weight - a.weight; - - } - - } - - function getController( id ) { - - return getBuild( library.controllers[ id ], buildController ); - - } // image - - - function parseImage( xml ) { - - const data = { - init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent - }; - library.images[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildImage( data ) { - - if ( data.build !== undefined ) return data.build; - return data.init_from; - - } - - function getImage( id ) { - - const data = library.images[ id ]; - - if ( data !== undefined ) { - - return getBuild( data, buildImage ); - - } - - console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id ); - return null; - - } // effect - - - function parseEffect( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'profile_COMMON': - data.profile = parseEffectProfileCOMMON( child ); - break; - - } - - } - - library.effects[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseEffectProfileCOMMON( xml ) { - - const data = { - surfaces: {}, - samplers: {} - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'newparam': - parseEffectNewparam( child, data ); - break; - - case 'technique': - data.technique = parseEffectTechnique( child ); - break; - - case 'extra': - data.extra = parseEffectExtra( child ); - break; - - } - - } - - return data; - - } - - function parseEffectNewparam( xml, data ) { - - const sid = xml.getAttribute( 'sid' ); - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'surface': - data.surfaces[ sid ] = parseEffectSurface( child ); - break; - - case 'sampler2D': - data.samplers[ sid ] = parseEffectSampler( child ); - break; - - } - - } - - } - - function parseEffectSurface( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'init_from': - data.init_from = child.textContent; - break; - - } - - } - - return data; - - } - - function parseEffectSampler( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'source': - data.source = child.textContent; - break; - - } - - } - - return data; - - } - - function parseEffectTechnique( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'constant': - case 'lambert': - case 'blinn': - case 'phong': - data.type = child.nodeName; - data.parameters = parseEffectParameters( child ); - break; - - case 'extra': - data.extra = parseEffectExtra( child ); - break; - - } - - } - - return data; - - } - - function parseEffectParameters( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'emission': - case 'diffuse': - case 'specular': - case 'bump': - case 'ambient': - case 'shininess': - case 'transparency': - data[ child.nodeName ] = parseEffectParameter( child ); - break; - - case 'transparent': - data[ child.nodeName ] = { - opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE', - data: parseEffectParameter( child ) - }; - break; - - } - - } - - return data; - - } - - function parseEffectParameter( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'color': - data[ child.nodeName ] = parseFloats( child.textContent ); - break; - - case 'float': - data[ child.nodeName ] = parseFloat( child.textContent ); - break; - - case 'texture': - data[ child.nodeName ] = { - id: child.getAttribute( 'texture' ), - extra: parseEffectParameterTexture( child ) - }; - break; - - } - - } - - return data; - - } - - function parseEffectParameterTexture( xml ) { - - const data = { - technique: {} - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'extra': - parseEffectParameterTextureExtra( child, data ); - break; - - } - - } - - return data; - - } - - function parseEffectParameterTextureExtra( xml, data ) { - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique': - parseEffectParameterTextureExtraTechnique( child, data ); - break; - - } - - } - - } - - function parseEffectParameterTextureExtraTechnique( xml, data ) { - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'repeatU': - case 'repeatV': - case 'offsetU': - case 'offsetV': - data.technique[ child.nodeName ] = parseFloat( child.textContent ); - break; - - case 'wrapU': - case 'wrapV': - // some files have values for wrapU/wrapV which become NaN via parseInt - if ( child.textContent.toUpperCase() === 'TRUE' ) { - - data.technique[ child.nodeName ] = 1; - - } else if ( child.textContent.toUpperCase() === 'FALSE' ) { - - data.technique[ child.nodeName ] = 0; - - } else { - - data.technique[ child.nodeName ] = parseInt( child.textContent ); - - } - - break; - - case 'bump': - data[ child.nodeName ] = parseEffectExtraTechniqueBump( child ); - break; - - } - - } - - } - - function parseEffectExtra( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique': - data.technique = parseEffectExtraTechnique( child ); - break; - - } - - } - - return data; - - } - - function parseEffectExtraTechnique( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'double_sided': - data[ child.nodeName ] = parseInt( child.textContent ); - break; - - case 'bump': - data[ child.nodeName ] = parseEffectExtraTechniqueBump( child ); - break; - - } - - } - - return data; - - } - - function parseEffectExtraTechniqueBump( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'texture': - data[ child.nodeName ] = { - id: child.getAttribute( 'texture' ), - texcoord: child.getAttribute( 'texcoord' ), - extra: parseEffectParameterTexture( child ) - }; - break; - - } - - } - - return data; - - } - - function buildEffect( data ) { - - return data; - - } - - function getEffect( id ) { - - return getBuild( library.effects[ id ], buildEffect ); - - } // material - - - function parseMaterial( xml ) { - - const data = { - name: xml.getAttribute( 'name' ) - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'instance_effect': - data.url = parseId( child.getAttribute( 'url' ) ); - break; - - } - - } - - library.materials[ xml.getAttribute( 'id' ) ] = data; - - } - - function getTextureLoader( image ) { - - let loader; - let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/ - - extension = extension.toLowerCase(); - - switch ( extension ) { - - case 'tga': - loader = tgaLoader; - break; - - default: - loader = textureLoader; - - } - - return loader; - - } - - function buildMaterial( data ) { - - const effect = getEffect( data.url ); - const technique = effect.profile.technique; - let material; - - switch ( technique.type ) { - - case 'phong': - case 'blinn': - material = new THREE.MeshPhongMaterial(); - break; - - case 'lambert': - material = new THREE.MeshLambertMaterial(); - break; - - default: - material = new THREE.MeshBasicMaterial(); - break; - - } - - material.name = data.name || ''; - - function getTexture( textureObject, encoding = null ) { - - const sampler = effect.profile.samplers[ textureObject.id ]; - let image = null; // get image - - if ( sampler !== undefined ) { - - const surface = effect.profile.surfaces[ sampler.source ]; - image = getImage( surface.init_from ); - - } else { - - console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' ); - image = getImage( textureObject.id ); - - } // create texture if image is avaiable - - - if ( image !== null ) { - - const loader = getTextureLoader( image ); - - if ( loader !== undefined ) { - - const texture = loader.load( image ); - const extra = textureObject.extra; - - if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) { - - const technique = extra.technique; - texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 ); - texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 ); - - } else { - - texture.wrapS = THREE.RepeatWrapping; - texture.wrapT = THREE.RepeatWrapping; - - } - - if ( encoding !== null ) { - - texture.encoding = encoding; - - } - - return texture; - - } else { - - console.warn( 'THREE.ColladaLoader: THREE.Loader for texture %s not found.', image ); - return null; - - } - - } else { - - console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id ); - return null; - - } - - } - - const parameters = technique.parameters; - - for ( const key in parameters ) { - - const parameter = parameters[ key ]; - - switch ( key ) { - - case 'diffuse': - if ( parameter.color ) material.color.fromArray( parameter.color ); - if ( parameter.texture ) material.map = getTexture( parameter.texture, THREE.sRGBEncoding ); - break; - - case 'specular': - if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color ); - if ( parameter.texture ) material.specularMap = getTexture( parameter.texture ); - break; - - case 'bump': - if ( parameter.texture ) material.normalMap = getTexture( parameter.texture ); - break; - - case 'ambient': - if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, THREE.sRGBEncoding ); - break; - - case 'shininess': - if ( parameter.float && material.shininess ) material.shininess = parameter.float; - break; - - case 'emission': - if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color ); - if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, THREE.sRGBEncoding ); - break; - - } - - } - - material.color.convertSRGBToLinear(); - if ( material.specular ) material.specular.convertSRGBToLinear(); - if ( material.emissive ) material.emissive.convertSRGBToLinear(); // - - let transparent = parameters[ 'transparent' ]; - let transparency = parameters[ 'transparency' ]; // does not exist but - - if ( transparency === undefined && transparent ) { - - transparency = { - float: 1 - }; - - } // does not exist but - - - if ( transparent === undefined && transparency ) { - - transparent = { - opaque: 'A_ONE', - data: { - color: [ 1, 1, 1, 1 ] - } - }; - - } - - if ( transparent && transparency ) { - - // handle case if a texture exists but no color - if ( transparent.data.texture ) { - - // we do not set an alpha map (see #13792) - material.transparent = true; - - } else { - - const color = transparent.data.color; - - switch ( transparent.opaque ) { - - case 'A_ONE': - material.opacity = color[ 3 ] * transparency.float; - break; - - case 'RGB_ZERO': - material.opacity = 1 - color[ 0 ] * transparency.float; - break; - - case 'A_ZERO': - material.opacity = 1 - color[ 3 ] * transparency.float; - break; - - case 'RGB_ONE': - material.opacity = color[ 0 ] * transparency.float; - break; - - default: - console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque ); - - } - - if ( material.opacity < 1 ) material.transparent = true; - - } - - } // - - - if ( technique.extra !== undefined && technique.extra.technique !== undefined ) { - - const techniques = technique.extra.technique; - - for ( const k in techniques ) { - - const v = techniques[ k ]; - - switch ( k ) { - - case 'double_sided': - material.side = v === 1 ? THREE.DoubleSide : THREE.FrontSide; - break; - - case 'bump': - material.normalMap = getTexture( v.texture ); - material.normalScale = new THREE.Vector2( 1, 1 ); - break; - - } - - } - - } - - return material; - - } - - function getMaterial( id ) { - - return getBuild( library.materials[ id ], buildMaterial ); - - } // camera - - - function parseCamera( xml ) { - - const data = { - name: xml.getAttribute( 'name' ) - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'optics': - data.optics = parseCameraOptics( child ); - break; - - } - - } - - library.cameras[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseCameraOptics( xml ) { - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'technique_common': - return parseCameraTechnique( child ); - - } - - } - - return {}; - - } - - function parseCameraTechnique( xml ) { - - const data = {}; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'perspective': - case 'orthographic': - data.technique = child.nodeName; - data.parameters = parseCameraParameters( child ); - break; - - } - - } - - return data; - - } - - function parseCameraParameters( xml ) { - - const data = {}; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'xfov': - case 'yfov': - case 'xmag': - case 'ymag': - case 'znear': - case 'zfar': - case 'aspect_ratio': - data[ child.nodeName ] = parseFloat( child.textContent ); - break; - - } - - } - - return data; - - } - - function buildCamera( data ) { - - let camera; - - switch ( data.optics.technique ) { - - case 'perspective': - camera = new THREE.PerspectiveCamera( data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar ); - break; - - case 'orthographic': - let ymag = data.optics.parameters.ymag; - let xmag = data.optics.parameters.xmag; - const aspectRatio = data.optics.parameters.aspect_ratio; - xmag = xmag === undefined ? ymag * aspectRatio : xmag; - ymag = ymag === undefined ? xmag / aspectRatio : ymag; - xmag *= 0.5; - ymag *= 0.5; - camera = new THREE.OrthographicCamera( - xmag, xmag, ymag, - ymag, // left, right, top, bottom - data.optics.parameters.znear, data.optics.parameters.zfar ); - break; - - default: - camera = new THREE.PerspectiveCamera(); - break; - - } - - camera.name = data.name || ''; - return camera; - - } - - function getCamera( id ) { - - const data = library.cameras[ id ]; - - if ( data !== undefined ) { - - return getBuild( data, buildCamera ); - - } - - console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id ); - return null; - - } // light - - - function parseLight( xml ) { - - let data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique_common': - data = parseLightTechnique( child ); - break; - - } - - } - - library.lights[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseLightTechnique( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'directional': - case 'point': - case 'spot': - case 'ambient': - data.technique = child.nodeName; - data.parameters = parseLightParameters( child ); - - } - - } - - return data; - - } - - function parseLightParameters( xml ) { - - const data = {}; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'color': - const array = parseFloats( child.textContent ); - data.color = new THREE.Color().fromArray( array ).convertSRGBToLinear(); - break; - - case 'falloff_angle': - data.falloffAngle = parseFloat( child.textContent ); - break; - - case 'quadratic_attenuation': - const f = parseFloat( child.textContent ); - data.distance = f ? Math.sqrt( 1 / f ) : 0; - break; - - } - - } - - return data; - - } - - function buildLight( data ) { - - let light; - - switch ( data.technique ) { - - case 'directional': - light = new THREE.DirectionalLight(); - break; - - case 'point': - light = new THREE.PointLight(); - break; - - case 'spot': - light = new THREE.SpotLight(); - break; - - case 'ambient': - light = new THREE.AmbientLight(); - break; - - } - - if ( data.parameters.color ) light.color.copy( data.parameters.color ); - if ( data.parameters.distance ) light.distance = data.parameters.distance; - return light; - - } - - function getLight( id ) { - - const data = library.lights[ id ]; - - if ( data !== undefined ) { - - return getBuild( data, buildLight ); - - } - - console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id ); - return null; - - } // geometry - - - function parseGeometry( xml ) { - - const data = { - name: xml.getAttribute( 'name' ), - sources: {}, - vertices: {}, - primitives: [] - }; - const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep - - if ( mesh === undefined ) return; - - for ( let i = 0; i < mesh.childNodes.length; i ++ ) { - - const child = mesh.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - const id = child.getAttribute( 'id' ); - - switch ( child.nodeName ) { - - case 'source': - data.sources[ id ] = parseSource( child ); - break; - - case 'vertices': - // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; - data.vertices = parseGeometryVertices( child ); - break; - - case 'polygons': - console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName ); - break; - - case 'lines': - case 'linestrips': - case 'polylist': - case 'triangles': - data.primitives.push( parseGeometryPrimitive( child ) ); - break; - - default: - console.log( child ); - - } - - } - - library.geometries[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseSource( xml ) { - - const data = { - array: [], - stride: 3 - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'float_array': - data.array = parseFloats( child.textContent ); - break; - - case 'Name_array': - data.array = parseStrings( child.textContent ); - break; - - case 'technique_common': - const accessor = getElementsByTagName( child, 'accessor' )[ 0 ]; - - if ( accessor !== undefined ) { - - data.stride = parseInt( accessor.getAttribute( 'stride' ) ); - - } - - break; - - } - - } - - return data; - - } - - function parseGeometryVertices( xml ) { - - const data = {}; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) ); - - } - - return data; - - } - - function parseGeometryPrimitive( xml ) { - - const primitive = { - type: xml.nodeName, - material: xml.getAttribute( 'material' ), - count: parseInt( xml.getAttribute( 'count' ) ), - inputs: {}, - stride: 0, - hasUV: false - }; - - for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - const id = parseId( child.getAttribute( 'source' ) ); - const semantic = child.getAttribute( 'semantic' ); - const offset = parseInt( child.getAttribute( 'offset' ) ); - const set = parseInt( child.getAttribute( 'set' ) ); - const inputname = set > 0 ? semantic + set : semantic; - primitive.inputs[ inputname ] = { - id: id, - offset: offset - }; - primitive.stride = Math.max( primitive.stride, offset + 1 ); - if ( semantic === 'TEXCOORD' ) primitive.hasUV = true; - break; - - case 'vcount': - primitive.vcount = parseInts( child.textContent ); - break; - - case 'p': - primitive.p = parseInts( child.textContent ); - break; - - } - - } - - return primitive; - - } - - function groupPrimitives( primitives ) { - - const build = {}; - - for ( let i = 0; i < primitives.length; i ++ ) { - - const primitive = primitives[ i ]; - if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = []; - build[ primitive.type ].push( primitive ); - - } - - return build; - - } - - function checkUVCoordinates( primitives ) { - - let count = 0; - - for ( let i = 0, l = primitives.length; i < l; i ++ ) { - - const primitive = primitives[ i ]; - - if ( primitive.hasUV === true ) { - - count ++; - - } - - } - - if ( count > 0 && count < primitives.length ) { - - primitives.uvsNeedsFix = true; - - } - - } - - function buildGeometry( data ) { - - const build = {}; - const sources = data.sources; - const vertices = data.vertices; - const primitives = data.primitives; - if ( primitives.length === 0 ) return {}; // our goal is to create one buffer geometry for a single type of primitives - // first, we group all primitives by their type - - const groupedPrimitives = groupPrimitives( primitives ); - - for ( const type in groupedPrimitives ) { - - const primitiveType = groupedPrimitives[ type ]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) - - checkUVCoordinates( primitiveType ); // third, create a buffer geometry for each type of primitives - - build[ type ] = buildGeometryType( primitiveType, sources, vertices ); - - } - - return build; - - } - - function buildGeometryType( primitives, sources, vertices ) { - - const build = {}; - const position = { - array: [], - stride: 0 - }; - const normal = { - array: [], - stride: 0 - }; - const uv = { - array: [], - stride: 0 - }; - const uv2 = { - array: [], - stride: 0 - }; - const color = { - array: [], - stride: 0 - }; - const skinIndex = { - array: [], - stride: 4 - }; - const skinWeight = { - array: [], - stride: 4 - }; - const geometry = new THREE.BufferGeometry(); - const materialKeys = []; - let start = 0; - - for ( let p = 0; p < primitives.length; p ++ ) { - - const primitive = primitives[ p ]; - const inputs = primitive.inputs; // groups - - let count = 0; - - switch ( primitive.type ) { - - case 'lines': - case 'linestrips': - count = primitive.count * 2; - break; - - case 'triangles': - count = primitive.count * 3; - break; - - case 'polylist': - for ( let g = 0; g < primitive.count; g ++ ) { - - const vc = primitive.vcount[ g ]; - - switch ( vc ) { - - case 3: - count += 3; // single triangle - - break; - - case 4: - count += 6; // quad, subdivided into two triangles - - break; - - default: - count += ( vc - 2 ) * 3; // polylist with more than four vertices - - break; - - } - - } - - break; - - default: - console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type ); - - } - - geometry.addGroup( start, count, p ); - start += count; // material - - if ( primitive.material ) { - - materialKeys.push( primitive.material ); - - } // geometry data - - - for ( const name in inputs ) { - - const input = inputs[ name ]; - - switch ( name ) { - - case 'VERTEX': - for ( const key in vertices ) { - - const id = vertices[ key ]; - - switch ( key ) { - - case 'POSITION': - const prevLength = position.array.length; - buildGeometryData( primitive, sources[ id ], input.offset, position.array ); - position.stride = sources[ id ].stride; - - if ( sources.skinWeights && sources.skinIndices ) { - - buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array ); - buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array ); - - } // see #3803 - - - if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) { - - const count = ( position.array.length - prevLength ) / position.stride; - - for ( let i = 0; i < count; i ++ ) { - - // fill missing uv coordinates - uv.array.push( 0, 0 ); - - } - - } - - break; - - case 'NORMAL': - buildGeometryData( primitive, sources[ id ], input.offset, normal.array ); - normal.stride = sources[ id ].stride; - break; - - case 'COLOR': - buildGeometryData( primitive, sources[ id ], input.offset, color.array ); - color.stride = sources[ id ].stride; - break; - - case 'TEXCOORD': - buildGeometryData( primitive, sources[ id ], input.offset, uv.array ); - uv.stride = sources[ id ].stride; - break; - - case 'TEXCOORD1': - buildGeometryData( primitive, sources[ id ], input.offset, uv2.array ); - uv.stride = sources[ id ].stride; - break; - - default: - console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key ); - - } - - } - - break; - - case 'NORMAL': - buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array ); - normal.stride = sources[ input.id ].stride; - break; - - case 'COLOR': - buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true ); - color.stride = sources[ input.id ].stride; - break; - - case 'TEXCOORD': - buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array ); - uv.stride = sources[ input.id ].stride; - break; - - case 'TEXCOORD1': - buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array ); - uv2.stride = sources[ input.id ].stride; - break; - - } - - } - - } // build geometry - - - if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) ); - if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) ); - if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) ); - if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) ); - if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) ); - if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) ); - if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) ); - build.data = geometry; - build.type = primitives[ 0 ].type; - build.materialKeys = materialKeys; - return build; - - } - - function buildGeometryData( primitive, source, offset, array, isColor = false ) { - - const indices = primitive.p; - const stride = primitive.stride; - const vcount = primitive.vcount; - - function pushVector( i ) { - - let index = indices[ i + offset ] * sourceStride; - const length = index + sourceStride; - - for ( ; index < length; index ++ ) { - - array.push( sourceArray[ index ] ); - - } - - if ( isColor ) { - - // convert the vertex colors from srgb to linear if present - const startIndex = array.length - sourceStride - 1; - tempColor.setRGB( array[ startIndex + 0 ], array[ startIndex + 1 ], array[ startIndex + 2 ] ).convertSRGBToLinear(); - array[ startIndex + 0 ] = tempColor.r; - array[ startIndex + 1 ] = tempColor.g; - array[ startIndex + 2 ] = tempColor.b; - - } - - } - - const sourceArray = source.array; - const sourceStride = source.stride; - - if ( primitive.vcount !== undefined ) { - - let index = 0; - - for ( let i = 0, l = vcount.length; i < l; i ++ ) { - - const count = vcount[ i ]; - - if ( count === 4 ) { - - const a = index + stride * 0; - const b = index + stride * 1; - const c = index + stride * 2; - const d = index + stride * 3; - pushVector( a ); - pushVector( b ); - pushVector( d ); - pushVector( b ); - pushVector( c ); - pushVector( d ); - - } else if ( count === 3 ) { - - const a = index + stride * 0; - const b = index + stride * 1; - const c = index + stride * 2; - pushVector( a ); - pushVector( b ); - pushVector( c ); - - } else if ( count > 4 ) { - - for ( let k = 1, kl = count - 2; k <= kl; k ++ ) { - - const a = index + stride * 0; - const b = index + stride * k; - const c = index + stride * ( k + 1 ); - pushVector( a ); - pushVector( b ); - pushVector( c ); - - } - - } - - index += stride * count; - - } - - } else { - - for ( let i = 0, l = indices.length; i < l; i += stride ) { - - pushVector( i ); - - } - - } - - } - - function getGeometry( id ) { - - return getBuild( library.geometries[ id ], buildGeometry ); - - } // kinematics - - - function parseKinematicsModel( xml ) { - - const data = { - name: xml.getAttribute( 'name' ) || '', - joints: {}, - links: [] - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique_common': - parseKinematicsTechniqueCommon( child, data ); - break; - - } - - } - - library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildKinematicsModel( data ) { - - if ( data.build !== undefined ) return data.build; - return data; - - } - - function getKinematicsModel( id ) { - - return getBuild( library.kinematicsModels[ id ], buildKinematicsModel ); - - } - - function parseKinematicsTechniqueCommon( xml, data ) { - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'joint': - data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child ); - break; - - case 'link': - data.links.push( parseKinematicsLink( child ) ); - break; - - } - - } - - } - - function parseKinematicsJoint( xml ) { - - let data; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'prismatic': - case 'revolute': - data = parseKinematicsJointParameter( child ); - break; - - } - - } - - return data; - - } - - function parseKinematicsJointParameter( xml ) { - - const data = { - sid: xml.getAttribute( 'sid' ), - name: xml.getAttribute( 'name' ) || '', - axis: new THREE.Vector3(), - limits: { - min: 0, - max: 0 - }, - type: xml.nodeName, - static: false, - zeroPosition: 0, - middlePosition: 0 - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'axis': - const array = parseFloats( child.textContent ); - data.axis.fromArray( array ); - break; - - case 'limits': - const max = child.getElementsByTagName( 'max' )[ 0 ]; - const min = child.getElementsByTagName( 'min' )[ 0 ]; - data.limits.max = parseFloat( max.textContent ); - data.limits.min = parseFloat( min.textContent ); - break; - - } - - } // if min is equal to or greater than max, consider the joint static - - - if ( data.limits.min >= data.limits.max ) { - - data.static = true; - - } // calculate middle position - - - data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0; - return data; - - } - - function parseKinematicsLink( xml ) { - - const data = { - sid: xml.getAttribute( 'sid' ), - name: xml.getAttribute( 'name' ) || '', - attachments: [], - transforms: [] - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'attachment_full': - data.attachments.push( parseKinematicsAttachment( child ) ); - break; - - case 'matrix': - case 'translate': - case 'rotate': - data.transforms.push( parseKinematicsTransform( child ) ); - break; - - } - - } - - return data; - - } - - function parseKinematicsAttachment( xml ) { - - const data = { - joint: xml.getAttribute( 'joint' ).split( '/' ).pop(), - transforms: [], - links: [] - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'link': - data.links.push( parseKinematicsLink( child ) ); - break; - - case 'matrix': - case 'translate': - case 'rotate': - data.transforms.push( parseKinematicsTransform( child ) ); - break; - - } - - } - - return data; - - } - - function parseKinematicsTransform( xml ) { - - const data = { - type: xml.nodeName - }; - const array = parseFloats( xml.textContent ); - - switch ( data.type ) { - - case 'matrix': - data.obj = new THREE.Matrix4(); - data.obj.fromArray( array ).transpose(); - break; - - case 'translate': - data.obj = new THREE.Vector3(); - data.obj.fromArray( array ); - break; - - case 'rotate': - data.obj = new THREE.Vector3(); - data.obj.fromArray( array ); - data.angle = THREE.MathUtils.degToRad( array[ 3 ] ); - break; - - } - - return data; - - } // physics - - - function parsePhysicsModel( xml ) { - - const data = { - name: xml.getAttribute( 'name' ) || '', - rigidBodies: {} - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'rigid_body': - data.rigidBodies[ child.getAttribute( 'name' ) ] = {}; - parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] ); - break; - - } - - } - - library.physicsModels[ xml.getAttribute( 'id' ) ] = data; - - } - - function parsePhysicsRigidBody( xml, data ) { - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique_common': - parsePhysicsTechniqueCommon( child, data ); - break; - - } - - } - - } - - function parsePhysicsTechniqueCommon( xml, data ) { - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'inertia': - data.inertia = parseFloats( child.textContent ); - break; - - case 'mass': - data.mass = parseFloats( child.textContent )[ 0 ]; - break; - - } - - } - - } // scene - - - function parseKinematicsScene( xml ) { - - const data = { - bindJointAxis: [] - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'bind_joint_axis': - data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) ); - break; - - } - - } - - library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data; - - } - - function parseKinematicsBindJointAxis( xml ) { - - const data = { - target: xml.getAttribute( 'target' ).split( '/' ).pop() - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'axis': - const param = child.getElementsByTagName( 'param' )[ 0 ]; - data.axis = param.textContent; - const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ]; - data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 ); - break; - - } - - } - - return data; - - } - - function buildKinematicsScene( data ) { - - if ( data.build !== undefined ) return data.build; - return data; - - } - - function getKinematicsScene( id ) { - - return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene ); - - } - - function setupKinematics() { - - const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ]; - const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ]; - const visualSceneId = Object.keys( library.visualScenes )[ 0 ]; - if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return; - const kinematicsModel = getKinematicsModel( kinematicsModelId ); - const kinematicsScene = getKinematicsScene( kinematicsSceneId ); - const visualScene = getVisualScene( visualSceneId ); - const bindJointAxis = kinematicsScene.bindJointAxis; - const jointMap = {}; - - for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) { - - const axis = bindJointAxis[ i ]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' - - const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' ); - - if ( targetElement ) { - - // get the parent of the transform element - const parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene - - connect( axis.jointIndex, parentVisualElement ); - - } - - } - - function connect( jointIndex, visualElement ) { - - const visualElementName = visualElement.getAttribute( 'name' ); - const joint = kinematicsModel.joints[ jointIndex ]; - visualScene.traverse( function ( object ) { - - if ( object.name === visualElementName ) { - - jointMap[ jointIndex ] = { - object: object, - transforms: buildTransformList( visualElement ), - joint: joint, - position: joint.zeroPosition - }; - - } - - } ); - - } - - const m0 = new THREE.Matrix4(); - kinematics = { - joints: kinematicsModel && kinematicsModel.joints, - getJointValue: function ( jointIndex ) { - - const jointData = jointMap[ jointIndex ]; - - if ( jointData ) { - - return jointData.position; - - } else { - - console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' ); - - } - - }, - setJointValue: function ( jointIndex, value ) { - - const jointData = jointMap[ jointIndex ]; - - if ( jointData ) { - - const joint = jointData.joint; - - if ( value > joint.limits.max || value < joint.limits.min ) { - - console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' ); - - } else if ( joint.static ) { - - console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' ); - - } else { - - const object = jointData.object; - const axis = joint.axis; - const transforms = jointData.transforms; - matrix.identity(); // each update, we have to apply all transforms in the correct order - - for ( let i = 0; i < transforms.length; i ++ ) { - - const transform = transforms[ i ]; // if there is a connection of the transform node with a joint, apply the joint value - - if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) { - - switch ( joint.type ) { - - case 'revolute': - matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) ); - break; - - case 'prismatic': - matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) ); - break; - - default: - console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type ); - break; - - } - - } else { - - switch ( transform.type ) { - - case 'matrix': - matrix.multiply( transform.obj ); - break; - - case 'translate': - matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) ); - break; - - case 'scale': - matrix.scale( transform.obj ); - break; - - case 'rotate': - matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) ); - break; - - } - - } - - } - - object.matrix.copy( matrix ); - object.matrix.decompose( object.position, object.quaternion, object.scale ); - jointMap[ jointIndex ].position = value; - - } - - } else { - - console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' ); - - } - - } - }; - - } - - function buildTransformList( node ) { - - const transforms = []; - const xml = collada.querySelector( '[id="' + node.id + '"]' ); - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - let array, vector; - - switch ( child.nodeName ) { - - case 'matrix': - array = parseFloats( child.textContent ); - const matrix = new THREE.Matrix4().fromArray( array ).transpose(); - transforms.push( { - sid: child.getAttribute( 'sid' ), - type: child.nodeName, - obj: matrix - } ); - break; - - case 'translate': - case 'scale': - array = parseFloats( child.textContent ); - vector = new THREE.Vector3().fromArray( array ); - transforms.push( { - sid: child.getAttribute( 'sid' ), - type: child.nodeName, - obj: vector - } ); - break; - - case 'rotate': - array = parseFloats( child.textContent ); - vector = new THREE.Vector3().fromArray( array ); - const angle = THREE.MathUtils.degToRad( array[ 3 ] ); - transforms.push( { - sid: child.getAttribute( 'sid' ), - type: child.nodeName, - obj: vector, - angle: angle - } ); - break; - - } - - } - - return transforms; - - } // nodes - - - function prepareNodes( xml ) { - - const elements = xml.getElementsByTagName( 'node' ); // ensure all node elements have id attributes - - for ( let i = 0; i < elements.length; i ++ ) { - - const element = elements[ i ]; - - if ( element.hasAttribute( 'id' ) === false ) { - - element.setAttribute( 'id', generateId() ); - - } - - } - - } - - const matrix = new THREE.Matrix4(); - const vector = new THREE.Vector3(); - - function parseNode( xml ) { - - const data = { - name: xml.getAttribute( 'name' ) || '', - type: xml.getAttribute( 'type' ), - id: xml.getAttribute( 'id' ), - sid: xml.getAttribute( 'sid' ), - matrix: new THREE.Matrix4(), - nodes: [], - instanceCameras: [], - instanceControllers: [], - instanceLights: [], - instanceGeometries: [], - instanceNodes: [], - transforms: {} - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - if ( child.nodeType !== 1 ) continue; - let array; - - switch ( child.nodeName ) { - - case 'node': - data.nodes.push( child.getAttribute( 'id' ) ); - parseNode( child ); - break; - - case 'instance_camera': - data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - case 'instance_controller': - data.instanceControllers.push( parseNodeInstance( child ) ); - break; - - case 'instance_light': - data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - case 'instance_geometry': - data.instanceGeometries.push( parseNodeInstance( child ) ); - break; - - case 'instance_node': - data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - case 'matrix': - array = parseFloats( child.textContent ); - data.matrix.multiply( matrix.fromArray( array ).transpose() ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'translate': - array = parseFloats( child.textContent ); - vector.fromArray( array ); - data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'rotate': - array = parseFloats( child.textContent ); - const angle = THREE.MathUtils.degToRad( array[ 3 ] ); - data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'scale': - array = parseFloats( child.textContent ); - data.matrix.scale( vector.fromArray( array ) ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'extra': - break; - - default: - console.log( child ); - - } - - } - - if ( hasNode( data.id ) ) { - - console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id ); - - } else { - - library.nodes[ data.id ] = data; - - } - - return data; - - } - - function parseNodeInstance( xml ) { - - const data = { - id: parseId( xml.getAttribute( 'url' ) ), - materials: {}, - skeletons: [] - }; - - for ( let i = 0; i < xml.childNodes.length; i ++ ) { - - const child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'bind_material': - const instances = child.getElementsByTagName( 'instance_material' ); - - for ( let j = 0; j < instances.length; j ++ ) { - - const instance = instances[ j ]; - const symbol = instance.getAttribute( 'symbol' ); - const target = instance.getAttribute( 'target' ); - data.materials[ symbol ] = parseId( target ); - - } - - break; - - case 'skeleton': - data.skeletons.push( parseId( child.textContent ) ); - break; - - default: - break; - - } - - } - - return data; - - } - - function buildSkeleton( skeletons, joints ) { - - const boneData = []; - const sortedBoneData = []; - let i, j, data; // a skeleton can have multiple root bones. collada expresses this - // situtation with multiple "skeleton" tags per controller instance - - for ( i = 0; i < skeletons.length; i ++ ) { - - const skeleton = skeletons[ i ]; - let root; - - if ( hasNode( skeleton ) ) { - - root = getNode( skeleton ); - buildBoneHierarchy( root, joints, boneData ); - - } else if ( hasVisualScene( skeleton ) ) { - - // handle case where the skeleton refers to the visual scene (#13335) - const visualScene = library.visualScenes[ skeleton ]; - const children = visualScene.children; - - for ( let j = 0; j < children.length; j ++ ) { - - const child = children[ j ]; - - if ( child.type === 'JOINT' ) { - - const root = getNode( child.id ); - buildBoneHierarchy( root, joints, boneData ); - - } - - } - - } else { - - console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton ); - - } - - } // sort bone data (the order is defined in the corresponding controller) - - - for ( i = 0; i < joints.length; i ++ ) { - - for ( j = 0; j < boneData.length; j ++ ) { - - data = boneData[ j ]; - - if ( data.bone.name === joints[ i ].name ) { - - sortedBoneData[ i ] = data; - data.processed = true; - break; - - } - - } - - } // add unprocessed bone data at the end of the list - - - for ( i = 0; i < boneData.length; i ++ ) { - - data = boneData[ i ]; - - if ( data.processed === false ) { - - sortedBoneData.push( data ); - data.processed = true; - - } - - } // setup arrays for skeleton creation - - - const bones = []; - const boneInverses = []; - - for ( i = 0; i < sortedBoneData.length; i ++ ) { - - data = sortedBoneData[ i ]; - bones.push( data.bone ); - boneInverses.push( data.boneInverse ); - - } - - return new THREE.Skeleton( bones, boneInverses ); - - } - - function buildBoneHierarchy( root, joints, boneData ) { - - // setup bone data from visual scene - root.traverse( function ( object ) { - - if ( object.isBone === true ) { - - let boneInverse; // retrieve the boneInverse from the controller data - - for ( let i = 0; i < joints.length; i ++ ) { - - const joint = joints[ i ]; - - if ( joint.name === object.name ) { - - boneInverse = joint.boneInverse; - break; - - } - - } - - if ( boneInverse === undefined ) { - - // Unfortunately, there can be joints in the visual scene that are not part of the - // corresponding controller. In this case, we have to create a dummy boneInverse matrix - // for the respective bone. This bone won't affect any vertices, because there are no skin indices - // and weights defined for it. But we still have to add the bone to the sorted bone list in order to - // ensure a correct animation of the model. - boneInverse = new THREE.Matrix4(); - - } - - boneData.push( { - bone: object, - boneInverse: boneInverse, - processed: false - } ); - - } - - } ); - - } - - function buildNode( data ) { - - const objects = []; - const matrix = data.matrix; - const nodes = data.nodes; - const type = data.type; - const instanceCameras = data.instanceCameras; - const instanceControllers = data.instanceControllers; - const instanceLights = data.instanceLights; - const instanceGeometries = data.instanceGeometries; - const instanceNodes = data.instanceNodes; // nodes - - for ( let i = 0, l = nodes.length; i < l; i ++ ) { - - objects.push( getNode( nodes[ i ] ) ); - - } // instance cameras - - - for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) { - - const instanceCamera = getCamera( instanceCameras[ i ] ); - - if ( instanceCamera !== null ) { - - objects.push( instanceCamera.clone() ); - - } - - } // instance controllers - - - for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) { - - const instance = instanceControllers[ i ]; - const controller = getController( instance.id ); - const geometries = getGeometry( controller.id ); - const newObjects = buildObjects( geometries, instance.materials ); - const skeletons = instance.skeletons; - const joints = controller.skin.joints; - const skeleton = buildSkeleton( skeletons, joints ); - - for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) { - - const object = newObjects[ j ]; - - if ( object.isSkinnedMesh ) { - - object.bind( skeleton, controller.skin.bindMatrix ); - object.normalizeSkinWeights(); - - } - - objects.push( object ); - - } - - } // instance lights - - - for ( let i = 0, l = instanceLights.length; i < l; i ++ ) { - - const instanceLight = getLight( instanceLights[ i ] ); - - if ( instanceLight !== null ) { - - objects.push( instanceLight.clone() ); - - } - - } // instance geometries - - - for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) { - - const instance = instanceGeometries[ i ]; // a single geometry instance in collada can lead to multiple object3Ds. - // this is the case when primitives are combined like triangles and lines - - const geometries = getGeometry( instance.id ); - const newObjects = buildObjects( geometries, instance.materials ); - - for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) { - - objects.push( newObjects[ j ] ); - - } - - } // instance nodes - - - for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) { - - objects.push( getNode( instanceNodes[ i ] ).clone() ); - - } - - let object; - - if ( nodes.length === 0 && objects.length === 1 ) { - - object = objects[ 0 ]; - - } else { - - object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group(); - - for ( let i = 0; i < objects.length; i ++ ) { - - object.add( objects[ i ] ); - - } - - } - - object.name = type === 'JOINT' ? data.sid : data.name; - object.matrix.copy( matrix ); - object.matrix.decompose( object.position, object.quaternion, object.scale ); - return object; - - } - - const fallbackMaterial = new THREE.MeshBasicMaterial( { - color: 0xff00ff - } ); - - function resolveMaterialBinding( keys, instanceMaterials ) { - - const materials = []; - - for ( let i = 0, l = keys.length; i < l; i ++ ) { - - const id = instanceMaterials[ keys[ i ] ]; - - if ( id === undefined ) { - - console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] ); - materials.push( fallbackMaterial ); - - } else { - - materials.push( getMaterial( id ) ); - - } - - } - - return materials; - - } - - function buildObjects( geometries, instanceMaterials ) { - - const objects = []; - - for ( const type in geometries ) { - - const geometry = geometries[ type ]; - const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials ); // handle case if no materials are defined - - if ( materials.length === 0 ) { - - if ( type === 'lines' || type === 'linestrips' ) { - - materials.push( new THREE.LineBasicMaterial() ); - - } else { - - materials.push( new THREE.MeshPhongMaterial() ); - - } - - } // regard skinning - - - const skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array) - - const material = materials.length === 1 ? materials[ 0 ] : materials; // now create a specific 3D object - - let object; - - switch ( type ) { - - case 'lines': - object = new THREE.LineSegments( geometry.data, material ); - break; - - case 'linestrips': - object = new THREE.Line( geometry.data, material ); - break; - - case 'triangles': - case 'polylist': - if ( skinning ) { - - object = new THREE.SkinnedMesh( geometry.data, material ); - - } else { - - object = new THREE.Mesh( geometry.data, material ); - - } - - break; - - } - - objects.push( object ); - - } - - return objects; - - } - - function hasNode( id ) { - - return library.nodes[ id ] !== undefined; - - } - - function getNode( id ) { - - return getBuild( library.nodes[ id ], buildNode ); - - } // visual scenes - - - function parseVisualScene( xml ) { - - const data = { - name: xml.getAttribute( 'name' ), - children: [] - }; - prepareNodes( xml ); - const elements = getElementsByTagName( xml, 'node' ); - - for ( let i = 0; i < elements.length; i ++ ) { - - data.children.push( parseNode( elements[ i ] ) ); - - } - - library.visualScenes[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildVisualScene( data ) { - - const group = new THREE.Group(); - group.name = data.name; - const children = data.children; - - for ( let i = 0; i < children.length; i ++ ) { - - const child = children[ i ]; - group.add( getNode( child.id ) ); - - } - - return group; - - } - - function hasVisualScene( id ) { - - return library.visualScenes[ id ] !== undefined; - - } - - function getVisualScene( id ) { - - return getBuild( library.visualScenes[ id ], buildVisualScene ); - - } // scenes - - - function parseScene( xml ) { - - const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ]; - return getVisualScene( parseId( instance.getAttribute( 'url' ) ) ); - - } - - function setupAnimations() { - - const clips = library.clips; - - if ( isEmpty( clips ) === true ) { - - if ( isEmpty( library.animations ) === false ) { - - // if there are animations but no clips, we create a default clip for playback - const tracks = []; - - for ( const id in library.animations ) { - - const animationTracks = getAnimation( id ); - - for ( let i = 0, l = animationTracks.length; i < l; i ++ ) { - - tracks.push( animationTracks[ i ] ); - - } - - } - - animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) ); - - } - - } else { - - for ( const id in clips ) { - - animations.push( getAnimationClip( id ) ); - - } - - } - - } // convert the parser error element into text with each child elements text - // separated by new lines. - - - function parserErrorToText( parserError ) { - - let result = ''; - const stack = [ parserError ]; - - while ( stack.length ) { - - const node = stack.shift(); - - if ( node.nodeType === Node.TEXT_NODE ) { - - result += node.textContent; - - } else { - - result += '\n'; - stack.push.apply( stack, node.childNodes ); - - } - - } - - return result.trim(); - - } - - if ( text.length === 0 ) { - - return { - scene: new THREE.Scene() - }; - - } - - const xml = new DOMParser().parseFromString( text, 'application/xml' ); - const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ]; - const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ]; - - if ( parserError !== undefined ) { - - // Chrome will return parser error with a div in it - const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ]; - let errorText; - - if ( errorElement ) { - - errorText = errorElement.textContent; - - } else { - - errorText = parserErrorToText( parserError ); - - } - - console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText ); - return null; - - } // metadata - - - const version = collada.getAttribute( 'version' ); - console.log( 'THREE.ColladaLoader: File version', version ); - const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] ); - const textureLoader = new THREE.TextureLoader( this.manager ); - textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); - let tgaLoader; - - if ( THREE.TGALoader ) { - - tgaLoader = new THREE.TGALoader( this.manager ); - tgaLoader.setPath( this.resourcePath || path ); - - } // - - - const tempColor = new THREE.Color(); - const animations = []; - let kinematics = {}; - let count = 0; // - - const library = { - animations: {}, - clips: {}, - controllers: {}, - images: {}, - effects: {}, - materials: {}, - cameras: {}, - lights: {}, - geometries: {}, - nodes: {}, - visualScenes: {}, - kinematicsModels: {}, - physicsModels: {}, - kinematicsScenes: {} - }; - parseLibrary( collada, 'library_animations', 'animation', parseAnimation ); - parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip ); - parseLibrary( collada, 'library_controllers', 'controller', parseController ); - parseLibrary( collada, 'library_images', 'image', parseImage ); - parseLibrary( collada, 'library_effects', 'effect', parseEffect ); - parseLibrary( collada, 'library_materials', 'material', parseMaterial ); - parseLibrary( collada, 'library_cameras', 'camera', parseCamera ); - parseLibrary( collada, 'library_lights', 'light', parseLight ); - parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry ); - parseLibrary( collada, 'library_nodes', 'node', parseNode ); - parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene ); - parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel ); - parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel ); - parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene ); - buildLibrary( library.animations, buildAnimation ); - buildLibrary( library.clips, buildAnimationClip ); - buildLibrary( library.controllers, buildController ); - buildLibrary( library.images, buildImage ); - buildLibrary( library.effects, buildEffect ); - buildLibrary( library.materials, buildMaterial ); - buildLibrary( library.cameras, buildCamera ); - buildLibrary( library.lights, buildLight ); - buildLibrary( library.geometries, buildGeometry ); - buildLibrary( library.visualScenes, buildVisualScene ); - setupAnimations(); - setupKinematics(); - const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] ); - scene.animations = animations; - - if ( asset.upAxis === 'Z_UP' ) { - - scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); - - } - - scene.scale.multiplyScalar( asset.unit ); - return { - get animations() { - - console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' ); - return animations; - - }, - - kinematics: kinematics, - library: library, - scene: scene - }; - - } - - } - - THREE.ColladaLoader = ColladaLoader; - -} )(); diff --git a/libs/three_loaders/FBXLoader.js b/libs/three_loaders/FBXLoader.js deleted file mode 100644 index 5ec3699..0000000 --- a/libs/three_loaders/FBXLoader.js +++ /dev/null @@ -1,3825 +0,0 @@ -( function () { - - /** - * THREE.Loader loads FBX file and generates THREE.Group representing FBX scene. - * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format - * Versions lower than this may load but will probably have errors - * - * Needs Support: - * Morph normals / blend shape normals - * - * FBX format references: - * https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) - * - * Binary format specification: - * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ - */ - - let fbxTree; - let connections; - let sceneGraph; - - class FBXLoader extends THREE.Loader { - - constructor( manager ) { - - super( manager ); - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path; - const loader = new THREE.FileLoader( this.manager ); - loader.setPath( scope.path ); - loader.setResponseType( 'arraybuffer' ); - loader.setRequestHeader( scope.requestHeader ); - loader.setWithCredentials( scope.withCredentials ); - loader.load( url, function ( buffer ) { - - try { - - onLoad( scope.parse( buffer, path ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - } - - parse( FBXBuffer, path ) { - - if ( isFbxFormatBinary( FBXBuffer ) ) { - - fbxTree = new BinaryParser().parse( FBXBuffer ); - - } else { - - const FBXText = convertArrayBufferToString( FBXBuffer ); - - if ( ! isFbxFormatASCII( FBXText ) ) { - - throw new Error( 'THREE.FBXLoader: Unknown format.' ); - - } - - if ( getFbxVersion( FBXText ) < 7000 ) { - - throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) ); - - } - - fbxTree = new TextParser().parse( FBXText ); - - } // console.log( fbxTree ); - - - const textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); - return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree ); - - } - - } // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group - - - class FBXTreeParser { - - constructor( textureLoader, manager ) { - - this.textureLoader = textureLoader; - this.manager = manager; - - } - - parse() { - - connections = this.parseConnections(); - const images = this.parseImages(); - const textures = this.parseTextures( images ); - const materials = this.parseMaterials( textures ); - const deformers = this.parseDeformers(); - const geometryMap = new GeometryParser().parse( deformers ); - this.parseScene( deformers, geometryMap, materials ); - return sceneGraph; - - } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) - // and details the connection type - - - parseConnections() { - - const connectionMap = new Map(); - - if ( 'Connections' in fbxTree ) { - - const rawConnections = fbxTree.Connections.connections; - rawConnections.forEach( function ( rawConnection ) { - - const fromID = rawConnection[ 0 ]; - const toID = rawConnection[ 1 ]; - const relationship = rawConnection[ 2 ]; - - if ( ! connectionMap.has( fromID ) ) { - - connectionMap.set( fromID, { - parents: [], - children: [] - } ); - - } - - const parentRelationship = { - ID: toID, - relationship: relationship - }; - connectionMap.get( fromID ).parents.push( parentRelationship ); - - if ( ! connectionMap.has( toID ) ) { - - connectionMap.set( toID, { - parents: [], - children: [] - } ); - - } - - const childRelationship = { - ID: fromID, - relationship: relationship - }; - connectionMap.get( toID ).children.push( childRelationship ); - - } ); - - } - - return connectionMap; - - } // Parse FBXTree.Objects.Video for embedded image data - // These images are connected to textures in FBXTree.Objects.Textures - // via FBXTree.Connections. - - - parseImages() { - - const images = {}; - const blobs = {}; - - if ( 'Video' in fbxTree.Objects ) { - - const videoNodes = fbxTree.Objects.Video; - - for ( const nodeID in videoNodes ) { - - const videoNode = videoNodes[ nodeID ]; - const id = parseInt( nodeID ); - images[ id ] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content - - if ( 'Content' in videoNode ) { - - const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; - const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== ''; - - if ( arrayBufferContent || base64Content ) { - - const image = this.parseImage( videoNodes[ nodeID ] ); - blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image; - - } - - } - - } - - } - - for ( const id in images ) { - - const filename = images[ id ]; - if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ]; else images[ id ] = images[ id ].split( '\\' ).pop(); - - } - - return images; - - } // Parse embedded image data in FBXTree.Video.Content - - - parseImage( videoNode ) { - - const content = videoNode.Content; - const fileName = videoNode.RelativeFilename || videoNode.Filename; - const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase(); - let type; - - switch ( extension ) { - - case 'bmp': - type = 'image/bmp'; - break; - - case 'jpg': - case 'jpeg': - type = 'image/jpeg'; - break; - - case 'png': - type = 'image/png'; - break; - - case 'tif': - type = 'image/tiff'; - break; - - case 'tga': - if ( this.manager.getHandler( '.tga' ) === null ) { - - console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName ); - - } - - type = 'image/tga'; - break; - - default: - console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' ); - return; - - } - - if ( typeof content === 'string' ) { - - // ASCII format - return 'data:' + type + ';base64,' + content; - - } else { - - // Binary Format - const array = new Uint8Array( content ); - return window.URL.createObjectURL( new Blob( [ array ], { - type: type - } ) ); - - } - - } // Parse nodes in FBXTree.Objects.Texture - // These contain details such as UV scaling, cropping, rotation etc and are connected - // to images in FBXTree.Objects.Video - - - parseTextures( images ) { - - const textureMap = new Map(); - - if ( 'Texture' in fbxTree.Objects ) { - - const textureNodes = fbxTree.Objects.Texture; - - for ( const nodeID in textureNodes ) { - - const texture = this.parseTexture( textureNodes[ nodeID ], images ); - textureMap.set( parseInt( nodeID ), texture ); - - } - - } - - return textureMap; - - } // Parse individual node in FBXTree.Objects.Texture - - - parseTexture( textureNode, images ) { - - const texture = this.loadTexture( textureNode, images ); - texture.ID = textureNode.id; - texture.name = textureNode.attrName; - const wrapModeU = textureNode.WrapModeU; - const wrapModeV = textureNode.WrapModeV; - const valueU = wrapModeU !== undefined ? wrapModeU.value : 0; - const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a - // 0: repeat(default), 1: clamp - - texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - - if ( 'Scaling' in textureNode ) { - - const values = textureNode.Scaling.value; - texture.repeat.x = values[ 0 ]; - texture.repeat.y = values[ 1 ]; - - } - - if ( 'Translation' in textureNode ) { - - const values = textureNode.Translation.value; - texture.offset.x = values[ 0 ]; - texture.offset.y = values[ 1 ]; - - } - - return texture; - - } // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader - - - loadTexture( textureNode, images ) { - - let fileName; - const currentPath = this.textureLoader.path; - const children = connections.get( textureNode.id ).children; - - if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) { - - fileName = images[ children[ 0 ].ID ]; - - if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) { - - this.textureLoader.setPath( undefined ); - - } - - } - - let texture; - const extension = textureNode.FileName.slice( - 3 ).toLowerCase(); - - if ( extension === 'tga' ) { - - const loader = this.manager.getHandler( '.tga' ); - - if ( loader === null ) { - - console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename ); - texture = new THREE.Texture(); - - } else { - - loader.setPath( this.textureLoader.path ); - texture = loader.load( fileName ); - - } - - } else if ( extension === 'psd' ) { - - console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename ); - texture = new THREE.Texture(); - - } else { - - texture = this.textureLoader.load( fileName ); - - } - - this.textureLoader.setPath( currentPath ); - return texture; - - } // Parse nodes in FBXTree.Objects.Material - - - parseMaterials( textureMap ) { - - const materialMap = new Map(); - - if ( 'Material' in fbxTree.Objects ) { - - const materialNodes = fbxTree.Objects.Material; - - for ( const nodeID in materialNodes ) { - - const material = this.parseMaterial( materialNodes[ nodeID ], textureMap ); - if ( material !== null ) materialMap.set( parseInt( nodeID ), material ); - - } - - } - - return materialMap; - - } // Parse single node in FBXTree.Objects.Material - // Materials are connected to texture maps in FBXTree.Objects.Textures - // FBX format currently only supports Lambert and Phong shading models - - - parseMaterial( materialNode, textureMap ) { - - const ID = materialNode.id; - const name = materialNode.attrName; - let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object. - - if ( typeof type === 'object' ) { - - type = type.value; - - } // Ignore unused materials which don't have any connections. - - - if ( ! connections.has( ID ) ) return null; - const parameters = this.parseParameters( materialNode, textureMap, ID ); - let material; - - switch ( type.toLowerCase() ) { - - case 'phong': - material = new THREE.MeshPhongMaterial(); - break; - - case 'lambert': - material = new THREE.MeshLambertMaterial(); - break; - - default: - console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to THREE.MeshPhongMaterial.', type ); - material = new THREE.MeshPhongMaterial(); - break; - - } - - material.setValues( parameters ); - material.name = name; - return material; - - } // Parse FBX material and return parameters suitable for a three.js material - // Also parse the texture map and return any textures associated with the material - - - parseParameters( materialNode, textureMap, ID ) { - - const parameters = {}; - - if ( materialNode.BumpFactor ) { - - parameters.bumpScale = materialNode.BumpFactor.value; - - } - - if ( materialNode.Diffuse ) { - - parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value ); - - } else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) { - - // The blender exporter exports diffuse here instead of in materialNode.Diffuse - parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value ); - - } - - if ( materialNode.DisplacementFactor ) { - - parameters.displacementScale = materialNode.DisplacementFactor.value; - - } - - if ( materialNode.Emissive ) { - - parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value ); - - } else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) { - - // The blender exporter exports emissive color here instead of in materialNode.Emissive - parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value ); - - } - - if ( materialNode.EmissiveFactor ) { - - parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value ); - - } - - if ( materialNode.Opacity ) { - - parameters.opacity = parseFloat( materialNode.Opacity.value ); - - } - - if ( parameters.opacity < 1.0 ) { - - parameters.transparent = true; - - } - - if ( materialNode.ReflectionFactor ) { - - parameters.reflectivity = materialNode.ReflectionFactor.value; - - } - - if ( materialNode.Shininess ) { - - parameters.shininess = materialNode.Shininess.value; - - } - - if ( materialNode.Specular ) { - - parameters.specular = new THREE.Color().fromArray( materialNode.Specular.value ); - - } else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) { - - // The blender exporter exports specular color here instead of in materialNode.Specular - parameters.specular = new THREE.Color().fromArray( materialNode.SpecularColor.value ); - - } - - const scope = this; - connections.get( ID ).children.forEach( function ( child ) { - - const type = child.relationship; - - switch ( type ) { - - case 'Bump': - parameters.bumpMap = scope.getTexture( textureMap, child.ID ); - break; - - case 'Maya|TEX_ao_map': - parameters.aoMap = scope.getTexture( textureMap, child.ID ); - break; - - case 'DiffuseColor': - case 'Maya|TEX_color_map': - parameters.map = scope.getTexture( textureMap, child.ID ); - - if ( parameters.map !== undefined ) { - - parameters.map.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'DisplacementColor': - parameters.displacementMap = scope.getTexture( textureMap, child.ID ); - break; - - case 'EmissiveColor': - parameters.emissiveMap = scope.getTexture( textureMap, child.ID ); - - if ( parameters.emissiveMap !== undefined ) { - - parameters.emissiveMap.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'NormalMap': - case 'Maya|TEX_normal_map': - parameters.normalMap = scope.getTexture( textureMap, child.ID ); - break; - - case 'ReflectionColor': - parameters.envMap = scope.getTexture( textureMap, child.ID ); - - if ( parameters.envMap !== undefined ) { - - parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; - parameters.envMap.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'SpecularColor': - parameters.specularMap = scope.getTexture( textureMap, child.ID ); - - if ( parameters.specularMap !== undefined ) { - - parameters.specularMap.encoding = THREE.sRGBEncoding; - - } - - break; - - case 'TransparentColor': - case 'TransparencyFactor': - parameters.alphaMap = scope.getTexture( textureMap, child.ID ); - parameters.transparent = true; - break; - - case 'AmbientColor': - case 'ShininessExponent': // AKA glossiness map - - case 'SpecularFactor': // AKA specularLevel - - case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor - - default: - console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type ); - break; - - } - - } ); - return parameters; - - } // get a texture from the textureMap for use by a material. - - - getTexture( textureMap, id ) { - - // if the texture is a layered texture, just use the first layer and issue a warning - if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) { - - console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' ); - id = connections.get( id ).children[ 0 ].ID; - - } - - return textureMap.get( id ); - - } // Parse nodes in FBXTree.Objects.Deformer - // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here - // Generates map of THREE.Skeleton-like objects for use later when generating and binding skeletons. - - - parseDeformers() { - - const skeletons = {}; - const morphTargets = {}; - - if ( 'Deformer' in fbxTree.Objects ) { - - const DeformerNodes = fbxTree.Objects.Deformer; - - for ( const nodeID in DeformerNodes ) { - - const deformerNode = DeformerNodes[ nodeID ]; - const relationships = connections.get( parseInt( nodeID ) ); - - if ( deformerNode.attrType === 'Skin' ) { - - const skeleton = this.parseSkeleton( relationships, DeformerNodes ); - skeleton.ID = nodeID; - if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' ); - skeleton.geometryID = relationships.parents[ 0 ].ID; - skeletons[ nodeID ] = skeleton; - - } else if ( deformerNode.attrType === 'BlendShape' ) { - - const morphTarget = { - id: nodeID - }; - morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes ); - morphTarget.id = nodeID; - if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' ); - morphTargets[ nodeID ] = morphTarget; - - } - - } - - } - - return { - skeletons: skeletons, - morphTargets: morphTargets - }; - - } // Parse single nodes in FBXTree.Objects.Deformer - // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' - // Each skin node represents a skeleton and each cluster node represents a bone - - - parseSkeleton( relationships, deformerNodes ) { - - const rawBones = []; - relationships.children.forEach( function ( child ) { - - const boneNode = deformerNodes[ child.ID ]; - if ( boneNode.attrType !== 'Cluster' ) return; - const rawBone = { - ID: child.ID, - indices: [], - weights: [], - transformLink: new THREE.Matrix4().fromArray( boneNode.TransformLink.a ) // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ), - // linkMode: boneNode.Mode, - - }; - - if ( 'Indexes' in boneNode ) { - - rawBone.indices = boneNode.Indexes.a; - rawBone.weights = boneNode.Weights.a; - - } - - rawBones.push( rawBone ); - - } ); - return { - rawBones: rawBones, - bones: [] - }; - - } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" - - - parseMorphTargets( relationships, deformerNodes ) { - - const rawMorphTargets = []; - - for ( let i = 0; i < relationships.children.length; i ++ ) { - - const child = relationships.children[ i ]; - const morphTargetNode = deformerNodes[ child.ID ]; - const rawMorphTarget = { - name: morphTargetNode.attrName, - initialWeight: morphTargetNode.DeformPercent, - id: morphTargetNode.id, - fullWeights: morphTargetNode.FullWeights.a - }; - if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return; - rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) { - - return child.relationship === undefined; - - } )[ 0 ].ID; - rawMorphTargets.push( rawMorphTarget ); - - } - - return rawMorphTargets; - - } // create the main THREE.Group() to be returned by the loader - - - parseScene( deformers, geometryMap, materialMap ) { - - sceneGraph = new THREE.Group(); - const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap ); - const modelNodes = fbxTree.Objects.Model; - const scope = this; - modelMap.forEach( function ( model ) { - - const modelNode = modelNodes[ model.ID ]; - scope.setLookAtProperties( model, modelNode ); - const parentConnections = connections.get( model.ID ).parents; - parentConnections.forEach( function ( connection ) { - - const parent = modelMap.get( connection.ID ); - if ( parent !== undefined ) parent.add( model ); - - } ); - - if ( model.parent === null ) { - - sceneGraph.add( model ); - - } - - } ); - this.bindSkeleton( deformers.skeletons, geometryMap, modelMap ); - this.createAmbientLight(); - sceneGraph.traverse( function ( node ) { - - if ( node.userData.transformData ) { - - if ( node.parent ) { - - node.userData.transformData.parentMatrix = node.parent.matrix; - node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld; - - } - - const transform = generateTransform( node.userData.transformData ); - node.applyMatrix4( transform ); - node.updateWorldMatrix(); - - } - - } ); - const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that - - if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) { - - sceneGraph.children[ 0 ].animations = animations; - sceneGraph = sceneGraph.children[ 0 ]; - - } - - sceneGraph.animations = animations; - - } // parse nodes in FBXTree.Objects.Model - - - parseModels( skeletons, geometryMap, materialMap ) { - - const modelMap = new Map(); - const modelNodes = fbxTree.Objects.Model; - - for ( const nodeID in modelNodes ) { - - const id = parseInt( nodeID ); - const node = modelNodes[ nodeID ]; - const relationships = connections.get( id ); - let model = this.buildSkeleton( relationships, skeletons, id, node.attrName ); - - if ( ! model ) { - - switch ( node.attrType ) { - - case 'Camera': - model = this.createCamera( relationships ); - break; - - case 'Light': - model = this.createLight( relationships ); - break; - - case 'Mesh': - model = this.createMesh( relationships, geometryMap, materialMap ); - break; - - case 'NurbsCurve': - model = this.createCurve( relationships, geometryMap ); - break; - - case 'LimbNode': - case 'Root': - model = new THREE.Bone(); - break; - - case 'Null': - default: - model = new THREE.Group(); - break; - - } - - model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName( node.attrName ) : ''; - model.ID = id; - - } - - this.getTransformData( model, node ); - modelMap.set( id, model ); - - } - - return modelMap; - - } - - buildSkeleton( relationships, skeletons, id, name ) { - - let bone = null; - relationships.parents.forEach( function ( parent ) { - - for ( const ID in skeletons ) { - - const skeleton = skeletons[ ID ]; - skeleton.rawBones.forEach( function ( rawBone, i ) { - - if ( rawBone.ID === parent.ID ) { - - const subBone = bone; - bone = new THREE.Bone(); - bone.matrixWorld.copy( rawBone.transformLink ); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id - - bone.name = name ? THREE.PropertyBinding.sanitizeNodeName( name ) : ''; - bone.ID = id; - skeleton.bones[ i ] = bone; // In cases where a bone is shared between multiple meshes - // duplicate the bone here and and it as a child of the first bone - - if ( subBone !== null ) { - - bone.add( subBone ); - - } - - } - - } ); - - } - - } ); - return bone; - - } // create a THREE.PerspectiveCamera or THREE.OrthographicCamera - - - createCamera( relationships ) { - - let model; - let cameraAttribute; - relationships.children.forEach( function ( child ) { - - const attr = fbxTree.Objects.NodeAttribute[ child.ID ]; - - if ( attr !== undefined ) { - - cameraAttribute = attr; - - } - - } ); - - if ( cameraAttribute === undefined ) { - - model = new THREE.Object3D(); - - } else { - - let type = 0; - - if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) { - - type = 1; - - } - - let nearClippingPlane = 1; - - if ( cameraAttribute.NearPlane !== undefined ) { - - nearClippingPlane = cameraAttribute.NearPlane.value / 1000; - - } - - let farClippingPlane = 1000; - - if ( cameraAttribute.FarPlane !== undefined ) { - - farClippingPlane = cameraAttribute.FarPlane.value / 1000; - - } - - let width = window.innerWidth; - let height = window.innerHeight; - - if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) { - - width = cameraAttribute.AspectWidth.value; - height = cameraAttribute.AspectHeight.value; - - } - - const aspect = width / height; - let fov = 45; - - if ( cameraAttribute.FieldOfView !== undefined ) { - - fov = cameraAttribute.FieldOfView.value; - - } - - const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; - - switch ( type ) { - - case 0: - // Perspective - model = new THREE.PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane ); - if ( focalLength !== null ) model.setFocalLength( focalLength ); - break; - - case 1: - // Orthographic - model = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane ); - break; - - default: - console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' ); - model = new THREE.Object3D(); - break; - - } - - } - - return model; - - } // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight - - - createLight( relationships ) { - - let model; - let lightAttribute; - relationships.children.forEach( function ( child ) { - - const attr = fbxTree.Objects.NodeAttribute[ child.ID ]; - - if ( attr !== undefined ) { - - lightAttribute = attr; - - } - - } ); - - if ( lightAttribute === undefined ) { - - model = new THREE.Object3D(); - - } else { - - let type; // LightType can be undefined for Point lights - - if ( lightAttribute.LightType === undefined ) { - - type = 0; - - } else { - - type = lightAttribute.LightType.value; - - } - - let color = 0xffffff; - - if ( lightAttribute.Color !== undefined ) { - - color = new THREE.Color().fromArray( lightAttribute.Color.value ); - - } - - let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled - - if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) { - - intensity = 0; - - } - - let distance = 0; - - if ( lightAttribute.FarAttenuationEnd !== undefined ) { - - if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) { - - distance = 0; - - } else { - - distance = lightAttribute.FarAttenuationEnd.value; - - } - - } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? - - - const decay = 1; - - switch ( type ) { - - case 0: - // Point - model = new THREE.PointLight( color, intensity, distance, decay ); - break; - - case 1: - // Directional - model = new THREE.DirectionalLight( color, intensity ); - break; - - case 2: - // Spot - let angle = Math.PI / 3; - - if ( lightAttribute.InnerAngle !== undefined ) { - - angle = THREE.MathUtils.degToRad( lightAttribute.InnerAngle.value ); - - } - - let penumbra = 0; - - if ( lightAttribute.OuterAngle !== undefined ) { - - // TODO: this is not correct - FBX calculates outer and inner angle in degrees - // with OuterAngle > InnerAngle && OuterAngle <= Math.PI - // while three.js uses a penumbra between (0, 1) to attenuate the inner angle - penumbra = THREE.MathUtils.degToRad( lightAttribute.OuterAngle.value ); - penumbra = Math.max( penumbra, 1 ); - - } - - model = new THREE.SpotLight( color, intensity, distance, angle, penumbra, decay ); - break; - - default: - console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.' ); - model = new THREE.PointLight( color, intensity ); - break; - - } - - if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) { - - model.castShadow = true; - - } - - } - - return model; - - } - - createMesh( relationships, geometryMap, materialMap ) { - - let model; - let geometry = null; - let material = null; - const materials = []; // get geometry and materials(s) from connections - - relationships.children.forEach( function ( child ) { - - if ( geometryMap.has( child.ID ) ) { - - geometry = geometryMap.get( child.ID ); - - } - - if ( materialMap.has( child.ID ) ) { - - materials.push( materialMap.get( child.ID ) ); - - } - - } ); - - if ( materials.length > 1 ) { - - material = materials; - - } else if ( materials.length > 0 ) { - - material = materials[ 0 ]; - - } else { - - material = new THREE.MeshPhongMaterial( { - color: 0xcccccc - } ); - materials.push( material ); - - } - - if ( 'color' in geometry.attributes ) { - - materials.forEach( function ( material ) { - - material.vertexColors = true; - - } ); - - } - - if ( geometry.FBX_Deformer ) { - - model = new THREE.SkinnedMesh( geometry, material ); - model.normalizeSkinWeights(); - - } else { - - model = new THREE.Mesh( geometry, material ); - - } - - return model; - - } - - createCurve( relationships, geometryMap ) { - - const geometry = relationships.children.reduce( function ( geo, child ) { - - if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID ); - return geo; - - }, null ); // FBX does not list materials for Nurbs lines, so we'll just put our own in here. - - const material = new THREE.LineBasicMaterial( { - color: 0x3300ff, - linewidth: 1 - } ); - return new THREE.Line( geometry, material ); - - } // parse the model node for transform data - - - getTransformData( model, modelNode ) { - - const transformData = {}; - if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value ); - if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); else transformData.eulerOrder = 'ZYX'; - if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value; - if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value; - if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value; - if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value; - if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value; - if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value; - if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value; - if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value; - if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value; - model.userData.transformData = transformData; - - } - - setLookAtProperties( model, modelNode ) { - - if ( 'LookAtProperty' in modelNode ) { - - const children = connections.get( model.ID ).children; - children.forEach( function ( child ) { - - if ( child.relationship === 'LookAtProperty' ) { - - const lookAtTarget = fbxTree.Objects.Model[ child.ID ]; - - if ( 'Lcl_Translation' in lookAtTarget ) { - - const pos = lookAtTarget.Lcl_Translation.value; // THREE.DirectionalLight, THREE.SpotLight - - if ( model.target !== undefined ) { - - model.target.position.fromArray( pos ); - sceneGraph.add( model.target ); - - } else { - - // Cameras and other Object3Ds - model.lookAt( new THREE.Vector3().fromArray( pos ) ); - - } - - } - - } - - } ); - - } - - } - - bindSkeleton( skeletons, geometryMap, modelMap ) { - - const bindMatrices = this.parsePoseNodes(); - - for ( const ID in skeletons ) { - - const skeleton = skeletons[ ID ]; - const parents = connections.get( parseInt( skeleton.ID ) ).parents; - parents.forEach( function ( parent ) { - - if ( geometryMap.has( parent.ID ) ) { - - const geoID = parent.ID; - const geoRelationships = connections.get( geoID ); - geoRelationships.parents.forEach( function ( geoConnParent ) { - - if ( modelMap.has( geoConnParent.ID ) ) { - - const model = modelMap.get( geoConnParent.ID ); - model.bind( new THREE.Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] ); - - } - - } ); - - } - - } ); - - } - - } - - parsePoseNodes() { - - const bindMatrices = {}; - - if ( 'Pose' in fbxTree.Objects ) { - - const BindPoseNode = fbxTree.Objects.Pose; - - for ( const nodeID in BindPoseNode ) { - - if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) { - - const poseNodes = BindPoseNode[ nodeID ].PoseNode; - - if ( Array.isArray( poseNodes ) ) { - - poseNodes.forEach( function ( poseNode ) { - - bindMatrices[ poseNode.Node ] = new THREE.Matrix4().fromArray( poseNode.Matrix.a ); - - } ); - - } else { - - bindMatrices[ poseNodes.Node ] = new THREE.Matrix4().fromArray( poseNodes.Matrix.a ); - - } - - } - - } - - } - - return bindMatrices; - - } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light - - - createAmbientLight() { - - if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) { - - const ambientColor = fbxTree.GlobalSettings.AmbientColor.value; - const r = ambientColor[ 0 ]; - const g = ambientColor[ 1 ]; - const b = ambientColor[ 2 ]; - - if ( r !== 0 || g !== 0 || b !== 0 ) { - - const color = new THREE.Color( r, g, b ); - sceneGraph.add( new THREE.AmbientLight( color, 1 ) ); - - } - - } - - } - - } // parse Geometry data from FBXTree and return map of BufferGeometries - - - class GeometryParser { - - // Parse nodes in FBXTree.Objects.Geometry - parse( deformers ) { - - const geometryMap = new Map(); - - if ( 'Geometry' in fbxTree.Objects ) { - - const geoNodes = fbxTree.Objects.Geometry; - - for ( const nodeID in geoNodes ) { - - const relationships = connections.get( parseInt( nodeID ) ); - const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers ); - geometryMap.set( parseInt( nodeID ), geo ); - - } - - } - - return geometryMap; - - } // Parse single node in FBXTree.Objects.Geometry - - - parseGeometry( relationships, geoNode, deformers ) { - - switch ( geoNode.attrType ) { - - case 'Mesh': - return this.parseMeshGeometry( relationships, geoNode, deformers ); - break; - - case 'NurbsCurve': - return this.parseNurbsGeometry( geoNode ); - break; - - } - - } // Parse single node mesh geometry in FBXTree.Objects.Geometry - - - parseMeshGeometry( relationships, geoNode, deformers ) { - - const skeletons = deformers.skeletons; - const morphTargets = []; - const modelNodes = relationships.parents.map( function ( parent ) { - - return fbxTree.Objects.Model[ parent.ID ]; - - } ); // don't create geometry if it is not associated with any models - - if ( modelNodes.length === 0 ) return; - const skeleton = relationships.children.reduce( function ( skeleton, child ) { - - if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ]; - return skeleton; - - }, null ); - relationships.children.forEach( function ( child ) { - - if ( deformers.morphTargets[ child.ID ] !== undefined ) { - - morphTargets.push( deformers.morphTargets[ child.ID ] ); - - } - - } ); // Assume one model and get the preRotation from that - // if there is more than one model associated with the geometry this may cause problems - - const modelNode = modelNodes[ 0 ]; - const transformData = {}; - if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); - if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value ); - if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value; - if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value; - if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value; - const transform = generateTransform( transformData ); - return this.genGeometry( geoNode, skeleton, morphTargets, transform ); - - } // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry - - - genGeometry( geoNode, skeleton, morphTargets, preTransform ) { - - const geo = new THREE.BufferGeometry(); - if ( geoNode.attrName ) geo.name = geoNode.attrName; - const geoInfo = this.parseGeoNode( geoNode, skeleton ); - const buffers = this.genBuffers( geoInfo ); - const positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 ); - positionAttribute.applyMatrix4( preTransform ); - geo.setAttribute( 'position', positionAttribute ); - - if ( buffers.colors.length > 0 ) { - - geo.setAttribute( 'color', new THREE.Float32BufferAttribute( buffers.colors, 3 ) ); - - } - - if ( skeleton ) { - - geo.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffers.weightsIndices, 4 ) ); - geo.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffers.vertexWeights, 4 ) ); // used later to bind the skeleton to the model - - geo.FBX_Deformer = skeleton; - - } - - if ( buffers.normal.length > 0 ) { - - const normalMatrix = new THREE.Matrix3().getNormalMatrix( preTransform ); - const normalAttribute = new THREE.Float32BufferAttribute( buffers.normal, 3 ); - normalAttribute.applyNormalMatrix( normalMatrix ); - geo.setAttribute( 'normal', normalAttribute ); - - } - - buffers.uvs.forEach( function ( uvBuffer, i ) { - - // subsequent uv buffers are called 'uv1', 'uv2', ... - let name = 'uv' + ( i + 1 ).toString(); // the first uv buffer is just called 'uv' - - if ( i === 0 ) { - - name = 'uv'; - - } - - geo.setAttribute( name, new THREE.Float32BufferAttribute( buffers.uvs[ i ], 2 ) ); - - } ); - - if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { - - // Convert the material indices of each vertex into rendering groups on the geometry. - let prevMaterialIndex = buffers.materialIndex[ 0 ]; - let startIndex = 0; - buffers.materialIndex.forEach( function ( currentIndex, i ) { - - if ( currentIndex !== prevMaterialIndex ) { - - geo.addGroup( startIndex, i - startIndex, prevMaterialIndex ); - prevMaterialIndex = currentIndex; - startIndex = i; - - } - - } ); // the loop above doesn't add the last group, do that here. - - if ( geo.groups.length > 0 ) { - - const lastGroup = geo.groups[ geo.groups.length - 1 ]; - const lastIndex = lastGroup.start + lastGroup.count; - - if ( lastIndex !== buffers.materialIndex.length ) { - - geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex ); - - } - - } // case where there are multiple materials but the whole geometry is only - // using one of them - - - if ( geo.groups.length === 0 ) { - - geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] ); - - } - - } - - this.addMorphTargets( geo, geoNode, morphTargets, preTransform ); - return geo; - - } - - parseGeoNode( geoNode, skeleton ) { - - const geoInfo = {}; - geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : []; - geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : []; - - if ( geoNode.LayerElementColor ) { - - geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] ); - - } - - if ( geoNode.LayerElementMaterial ) { - - geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] ); - - } - - if ( geoNode.LayerElementNormal ) { - - geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] ); - - } - - if ( geoNode.LayerElementUV ) { - - geoInfo.uv = []; - let i = 0; - - while ( geoNode.LayerElementUV[ i ] ) { - - if ( geoNode.LayerElementUV[ i ].UV ) { - - geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) ); - - } - - i ++; - - } - - } - - geoInfo.weightTable = {}; - - if ( skeleton !== null ) { - - geoInfo.skeleton = skeleton; - skeleton.rawBones.forEach( function ( rawBone, i ) { - - // loop over the bone's vertex indices and weights - rawBone.indices.forEach( function ( index, j ) { - - if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = []; - geoInfo.weightTable[ index ].push( { - id: i, - weight: rawBone.weights[ j ] - } ); - - } ); - - } ); - - } - - return geoInfo; - - } - - genBuffers( geoInfo ) { - - const buffers = { - vertex: [], - normal: [], - colors: [], - uvs: [], - materialIndex: [], - vertexWeights: [], - weightsIndices: [] - }; - let polygonIndex = 0; - let faceLength = 0; - let displayedWeightsWarning = false; // these will hold data for a single face - - let facePositionIndexes = []; - let faceNormals = []; - let faceColors = []; - let faceUVs = []; - let faceWeights = []; - let faceWeightIndices = []; - const scope = this; - geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) { - - let materialIndex; - let endOfFace = false; // Face index and vertex index arrays are combined in a single array - // A cube with quad faces looks like this: - // PolygonVertexIndex: *24 { - // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 - // } - // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 - // to find index of last vertex bit shift the index: ^ - 1 - - if ( vertexIndex < 0 ) { - - vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1 - - endOfFace = true; - - } - - let weightIndices = []; - let weights = []; - facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 ); - - if ( geoInfo.color ) { - - const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color ); - faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] ); - - } - - if ( geoInfo.skeleton ) { - - if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) { - - geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) { - - weights.push( wt.weight ); - weightIndices.push( wt.id ); - - } ); - - } - - if ( weights.length > 4 ) { - - if ( ! displayedWeightsWarning ) { - - console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' ); - displayedWeightsWarning = true; - - } - - const wIndex = [ 0, 0, 0, 0 ]; - const Weight = [ 0, 0, 0, 0 ]; - weights.forEach( function ( weight, weightIndex ) { - - let currentWeight = weight; - let currentIndex = weightIndices[ weightIndex ]; - Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) { - - if ( currentWeight > comparedWeight ) { - - comparedWeightArray[ comparedWeightIndex ] = currentWeight; - currentWeight = comparedWeight; - const tmp = wIndex[ comparedWeightIndex ]; - wIndex[ comparedWeightIndex ] = currentIndex; - currentIndex = tmp; - - } - - } ); - - } ); - weightIndices = wIndex; - weights = Weight; - - } // if the weight array is shorter than 4 pad with 0s - - - while ( weights.length < 4 ) { - - weights.push( 0 ); - weightIndices.push( 0 ); - - } - - for ( let i = 0; i < 4; ++ i ) { - - faceWeights.push( weights[ i ] ); - faceWeightIndices.push( weightIndices[ i ] ); - - } - - } - - if ( geoInfo.normal ) { - - const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal ); - faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] ); - - } - - if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { - - materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ]; - - } - - if ( geoInfo.uv ) { - - geoInfo.uv.forEach( function ( uv, i ) { - - const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv ); - - if ( faceUVs[ i ] === undefined ) { - - faceUVs[ i ] = []; - - } - - faceUVs[ i ].push( data[ 0 ] ); - faceUVs[ i ].push( data[ 1 ] ); - - } ); - - } - - faceLength ++; - - if ( endOfFace ) { - - scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ); - polygonIndex ++; - faceLength = 0; // reset arrays for the next face - - facePositionIndexes = []; - faceNormals = []; - faceColors = []; - faceUVs = []; - faceWeights = []; - faceWeightIndices = []; - - } - - } ); - return buffers; - - } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris - - - genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) { - - for ( let i = 2; i < faceLength; i ++ ) { - - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] ); - buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] ); - - if ( geoInfo.skeleton ) { - - buffers.vertexWeights.push( faceWeights[ 0 ] ); - buffers.vertexWeights.push( faceWeights[ 1 ] ); - buffers.vertexWeights.push( faceWeights[ 2 ] ); - buffers.vertexWeights.push( faceWeights[ 3 ] ); - buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] ); - buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] ); - buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] ); - buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] ); - buffers.vertexWeights.push( faceWeights[ i * 4 ] ); - buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] ); - buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] ); - buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] ); - buffers.weightsIndices.push( faceWeightIndices[ 0 ] ); - buffers.weightsIndices.push( faceWeightIndices[ 1 ] ); - buffers.weightsIndices.push( faceWeightIndices[ 2 ] ); - buffers.weightsIndices.push( faceWeightIndices[ 3 ] ); - buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] ); - buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] ); - buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] ); - buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] ); - buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] ); - buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] ); - buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] ); - buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] ); - - } - - if ( geoInfo.color ) { - - buffers.colors.push( faceColors[ 0 ] ); - buffers.colors.push( faceColors[ 1 ] ); - buffers.colors.push( faceColors[ 2 ] ); - buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] ); - buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] ); - buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] ); - buffers.colors.push( faceColors[ i * 3 ] ); - buffers.colors.push( faceColors[ i * 3 + 1 ] ); - buffers.colors.push( faceColors[ i * 3 + 2 ] ); - - } - - if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { - - buffers.materialIndex.push( materialIndex ); - buffers.materialIndex.push( materialIndex ); - buffers.materialIndex.push( materialIndex ); - - } - - if ( geoInfo.normal ) { - - buffers.normal.push( faceNormals[ 0 ] ); - buffers.normal.push( faceNormals[ 1 ] ); - buffers.normal.push( faceNormals[ 2 ] ); - buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] ); - buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] ); - buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] ); - buffers.normal.push( faceNormals[ i * 3 ] ); - buffers.normal.push( faceNormals[ i * 3 + 1 ] ); - buffers.normal.push( faceNormals[ i * 3 + 2 ] ); - - } - - if ( geoInfo.uv ) { - - geoInfo.uv.forEach( function ( uv, j ) { - - if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = []; - buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] ); - buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] ); - buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] ); - buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] ); - buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] ); - buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] ); - - } ); - - } - - } - - } - - addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) { - - if ( morphTargets.length === 0 ) return; - parentGeo.morphTargetsRelative = true; - parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented - - const scope = this; - morphTargets.forEach( function ( morphTarget ) { - - morphTarget.rawTargets.forEach( function ( rawTarget ) { - - const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ]; - - if ( morphGeoNode !== undefined ) { - - scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name ); - - } - - } ); - - } ); - - } // a morph geometry node is similar to a standard node, and the node is also contained - // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal - // and a special attribute Index defining which vertices of the original geometry are affected - // Normal and position attributes only have data for the vertices that are affected by the morph - - - genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) { - - const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : []; - const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : []; - const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : []; - const length = parentGeo.attributes.position.count * 3; - const morphPositions = new Float32Array( length ); - - for ( let i = 0; i < indices.length; i ++ ) { - - const morphIndex = indices[ i ] * 3; - morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ]; - morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ]; - morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ]; - - } // TODO: add morph normal support - - - const morphGeoInfo = { - vertexIndices: vertexIndices, - vertexPositions: morphPositions - }; - const morphBuffers = this.genBuffers( morphGeoInfo ); - const positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 ); - positionAttribute.name = name || morphGeoNode.attrName; - positionAttribute.applyMatrix4( preTransform ); - parentGeo.morphAttributes.position.push( positionAttribute ); - - } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists - - - parseNormals( NormalNode ) { - - const mappingType = NormalNode.MappingInformationType; - const referenceType = NormalNode.ReferenceInformationType; - const buffer = NormalNode.Normals.a; - let indexBuffer = []; - - if ( referenceType === 'IndexToDirect' ) { - - if ( 'NormalIndex' in NormalNode ) { - - indexBuffer = NormalNode.NormalIndex.a; - - } else if ( 'NormalsIndex' in NormalNode ) { - - indexBuffer = NormalNode.NormalsIndex.a; - - } - - } - - return { - dataSize: 3, - buffer: buffer, - indices: indexBuffer, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists - - - parseUVs( UVNode ) { - - const mappingType = UVNode.MappingInformationType; - const referenceType = UVNode.ReferenceInformationType; - const buffer = UVNode.UV.a; - let indexBuffer = []; - - if ( referenceType === 'IndexToDirect' ) { - - indexBuffer = UVNode.UVIndex.a; - - } - - return { - dataSize: 2, - buffer: buffer, - indices: indexBuffer, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists - - - parseVertexColors( ColorNode ) { - - const mappingType = ColorNode.MappingInformationType; - const referenceType = ColorNode.ReferenceInformationType; - const buffer = ColorNode.Colors.a; - let indexBuffer = []; - - if ( referenceType === 'IndexToDirect' ) { - - indexBuffer = ColorNode.ColorIndex.a; - - } - - return { - dataSize: 4, - buffer: buffer, - indices: indexBuffer, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists - - - parseMaterialIndices( MaterialNode ) { - - const mappingType = MaterialNode.MappingInformationType; - const referenceType = MaterialNode.ReferenceInformationType; - - if ( mappingType === 'NoMappingInformation' ) { - - return { - dataSize: 1, - buffer: [ 0 ], - indices: [ 0 ], - mappingType: 'AllSame', - referenceType: referenceType - }; - - } - - const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what - // we expect.So we create an intermediate buffer that points to the index in the buffer, - // for conforming with the other functions we've written for other data. - - const materialIndices = []; - - for ( let i = 0; i < materialIndexBuffer.length; ++ i ) { - - materialIndices.push( i ); - - } - - return { - dataSize: 1, - buffer: materialIndexBuffer, - indices: materialIndices, - mappingType: mappingType, - referenceType: referenceType - }; - - } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry - - - parseNurbsGeometry( geoNode ) { - - if ( THREE.NURBSCurve === undefined ) { - - console.error( 'THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' ); - return new THREE.BufferGeometry(); - - } - - const order = parseInt( geoNode.Order ); - - if ( isNaN( order ) ) { - - console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id ); - return new THREE.BufferGeometry(); - - } - - const degree = order - 1; - const knots = geoNode.KnotVector.a; - const controlPoints = []; - const pointsValues = geoNode.Points.a; - - for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) { - - controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) ); - - } - - let startKnot, endKnot; - - if ( geoNode.Form === 'Closed' ) { - - controlPoints.push( controlPoints[ 0 ] ); - - } else if ( geoNode.Form === 'Periodic' ) { - - startKnot = degree; - endKnot = knots.length - 1 - startKnot; - - for ( let i = 0; i < degree; ++ i ) { - - controlPoints.push( controlPoints[ i ] ); - - } - - } - - const curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot ); - const points = curve.getPoints( controlPoints.length * 12 ); - return new THREE.BufferGeometry().setFromPoints( points ); - - } - - } // parse animation data from FBXTree - - - class AnimationParser { - - // take raw animation clips and turn them into three.js animation clips - parse() { - - const animationClips = []; - const rawClips = this.parseClips(); - - if ( rawClips !== undefined ) { - - for ( const key in rawClips ) { - - const rawClip = rawClips[ key ]; - const clip = this.addClip( rawClip ); - animationClips.push( clip ); - - } - - } - - return animationClips; - - } - - parseClips() { - - // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve, - // if this is undefined we can safely assume there are no animations - if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined; - const curveNodesMap = this.parseAnimationCurveNodes(); - this.parseAnimationCurves( curveNodesMap ); - const layersMap = this.parseAnimationLayers( curveNodesMap ); - const rawClips = this.parseAnimStacks( layersMap ); - return rawClips; - - } // parse nodes in FBXTree.Objects.AnimationCurveNode - // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) - // and is referenced by an AnimationLayer - - - parseAnimationCurveNodes() { - - const rawCurveNodes = fbxTree.Objects.AnimationCurveNode; - const curveNodesMap = new Map(); - - for ( const nodeID in rawCurveNodes ) { - - const rawCurveNode = rawCurveNodes[ nodeID ]; - - if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) { - - const curveNode = { - id: rawCurveNode.id, - attr: rawCurveNode.attrName, - curves: {} - }; - curveNodesMap.set( curveNode.id, curveNode ); - - } - - } - - return curveNodesMap; - - } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to - // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated - // axis ( e.g. times and values of x rotation) - - - parseAnimationCurves( curveNodesMap ) { - - const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised - // e.g. position times: [0, 0.4, 0. 8] - // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809] - // clearly, this should be optimised to - // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809] - // this shows up in nearly every FBX file, and generally time array is length > 100 - - for ( const nodeID in rawCurves ) { - - const animationCurve = { - id: rawCurves[ nodeID ].id, - times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ), - values: rawCurves[ nodeID ].KeyValueFloat.a - }; - const relationships = connections.get( animationCurve.id ); - - if ( relationships !== undefined ) { - - const animationCurveID = relationships.parents[ 0 ].ID; - const animationCurveRelationship = relationships.parents[ 0 ].relationship; - - if ( animationCurveRelationship.match( /X/ ) ) { - - curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve; - - } else if ( animationCurveRelationship.match( /Y/ ) ) { - - curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve; - - } else if ( animationCurveRelationship.match( /Z/ ) ) { - - curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve; - - } else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) { - - curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve; - - } - - } - - } - - } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references - // to various AnimationCurveNodes and is referenced by an AnimationStack node - // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack - - - parseAnimationLayers( curveNodesMap ) { - - const rawLayers = fbxTree.Objects.AnimationLayer; - const layersMap = new Map(); - - for ( const nodeID in rawLayers ) { - - const layerCurveNodes = []; - const connection = connections.get( parseInt( nodeID ) ); - - if ( connection !== undefined ) { - - // all the animationCurveNodes used in the layer - const children = connection.children; - children.forEach( function ( child, i ) { - - if ( curveNodesMap.has( child.ID ) ) { - - const curveNode = curveNodesMap.get( child.ID ); // check that the curves are defined for at least one axis, otherwise ignore the curveNode - - if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) { - - if ( layerCurveNodes[ i ] === undefined ) { - - const modelID = connections.get( child.ID ).parents.filter( function ( parent ) { - - return parent.relationship !== undefined; - - } )[ 0 ].ID; - - if ( modelID !== undefined ) { - - const rawModel = fbxTree.Objects.Model[ modelID.toString() ]; - - if ( rawModel === undefined ) { - - console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child ); - return; - - } - - const node = { - modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '', - ID: rawModel.id, - initialPosition: [ 0, 0, 0 ], - initialRotation: [ 0, 0, 0 ], - initialScale: [ 1, 1, 1 ] - }; - sceneGraph.traverse( function ( child ) { - - if ( child.ID === rawModel.id ) { - - node.transform = child.matrix; - if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder; - - } - - } ); - if ( ! node.transform ) node.transform = new THREE.Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every - // animation value as well - - if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value; - if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value; - layerCurveNodes[ i ] = node; - - } - - } - - if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode; - - } else if ( curveNode.curves.morph !== undefined ) { - - if ( layerCurveNodes[ i ] === undefined ) { - - const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) { - - return parent.relationship !== undefined; - - } )[ 0 ].ID; - const morpherID = connections.get( deformerID ).parents[ 0 ].ID; - const geoID = connections.get( morpherID ).parents[ 0 ].ID; // assuming geometry is not used in more than one model - - const modelID = connections.get( geoID ).parents[ 0 ].ID; - const rawModel = fbxTree.Objects.Model[ modelID ]; - const node = { - modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '', - morphName: fbxTree.Objects.Deformer[ deformerID ].attrName - }; - layerCurveNodes[ i ] = node; - - } - - layerCurveNodes[ i ][ curveNode.attr ] = curveNode; - - } - - } - - } ); - layersMap.set( parseInt( nodeID ), layerCurveNodes ); - - } - - } - - return layersMap; - - } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation - // hierarchy. Each Stack node will be used to create a THREE.AnimationClip - - - parseAnimStacks( layersMap ) { - - const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers - - const rawClips = {}; - - for ( const nodeID in rawStacks ) { - - const children = connections.get( parseInt( nodeID ) ).children; - - if ( children.length > 1 ) { - - // it seems like stacks will always be associated with a single layer. But just in case there are files - // where there are multiple layers per stack, we'll display a warning - console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' ); - - } - - const layer = layersMap.get( children[ 0 ].ID ); - rawClips[ nodeID ] = { - name: rawStacks[ nodeID ].attrName, - layer: layer - }; - - } - - return rawClips; - - } - - addClip( rawClip ) { - - let tracks = []; - const scope = this; - rawClip.layer.forEach( function ( rawTracks ) { - - tracks = tracks.concat( scope.generateTracks( rawTracks ) ); - - } ); - return new THREE.AnimationClip( rawClip.name, - 1, tracks ); - - } - - generateTracks( rawTracks ) { - - const tracks = []; - let initialPosition = new THREE.Vector3(); - let initialRotation = new THREE.Quaternion(); - let initialScale = new THREE.Vector3(); - if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale ); - initialPosition = initialPosition.toArray(); - initialRotation = new THREE.Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray(); - initialScale = initialScale.toArray(); - - if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) { - - const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' ); - if ( positionTrack !== undefined ) tracks.push( positionTrack ); - - } - - if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) { - - const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder ); - if ( rotationTrack !== undefined ) tracks.push( rotationTrack ); - - } - - if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) { - - const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' ); - if ( scaleTrack !== undefined ) tracks.push( scaleTrack ); - - } - - if ( rawTracks.DeformPercent !== undefined ) { - - const morphTrack = this.generateMorphTrack( rawTracks ); - if ( morphTrack !== undefined ) tracks.push( morphTrack ); - - } - - return tracks; - - } - - generateVectorTrack( modelName, curves, initialValue, type ) { - - const times = this.getTimesForAllAxes( curves ); - const values = this.getKeyframeTrackValues( times, curves, initialValue ); - return new THREE.VectorKeyframeTrack( modelName + '.' + type, times, values ); - - } - - generateRotationTrack( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) { - - if ( curves.x !== undefined ) { - - this.interpolateRotations( curves.x ); - curves.x.values = curves.x.values.map( THREE.MathUtils.degToRad ); - - } - - if ( curves.y !== undefined ) { - - this.interpolateRotations( curves.y ); - curves.y.values = curves.y.values.map( THREE.MathUtils.degToRad ); - - } - - if ( curves.z !== undefined ) { - - this.interpolateRotations( curves.z ); - curves.z.values = curves.z.values.map( THREE.MathUtils.degToRad ); - - } - - const times = this.getTimesForAllAxes( curves ); - const values = this.getKeyframeTrackValues( times, curves, initialValue ); - - if ( preRotation !== undefined ) { - - preRotation = preRotation.map( THREE.MathUtils.degToRad ); - preRotation.push( eulerOrder ); - preRotation = new THREE.Euler().fromArray( preRotation ); - preRotation = new THREE.Quaternion().setFromEuler( preRotation ); - - } - - if ( postRotation !== undefined ) { - - postRotation = postRotation.map( THREE.MathUtils.degToRad ); - postRotation.push( eulerOrder ); - postRotation = new THREE.Euler().fromArray( postRotation ); - postRotation = new THREE.Quaternion().setFromEuler( postRotation ).invert(); - - } - - const quaternion = new THREE.Quaternion(); - const euler = new THREE.Euler(); - const quaternionValues = []; - - for ( let i = 0; i < values.length; i += 3 ) { - - euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder ); - quaternion.setFromEuler( euler ); - if ( preRotation !== undefined ) quaternion.premultiply( preRotation ); - if ( postRotation !== undefined ) quaternion.multiply( postRotation ); - quaternion.toArray( quaternionValues, i / 3 * 4 ); - - } - - return new THREE.QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues ); - - } - - generateMorphTrack( rawTracks ) { - - const curves = rawTracks.DeformPercent.curves.morph; - const values = curves.values.map( function ( val ) { - - return val / 100; - - } ); - const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ]; - return new THREE.NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values ); - - } // For all animated objects, times are defined separately for each axis - // Here we'll combine the times into one sorted array without duplicates - - - getTimesForAllAxes( curves ) { - - let times = []; // first join together the times for each axis, if defined - - if ( curves.x !== undefined ) times = times.concat( curves.x.times ); - if ( curves.y !== undefined ) times = times.concat( curves.y.times ); - if ( curves.z !== undefined ) times = times.concat( curves.z.times ); // then sort them - - times = times.sort( function ( a, b ) { - - return a - b; - - } ); // and remove duplicates - - if ( times.length > 1 ) { - - let targetIndex = 1; - let lastValue = times[ 0 ]; - - for ( let i = 1; i < times.length; i ++ ) { - - const currentValue = times[ i ]; - - if ( currentValue !== lastValue ) { - - times[ targetIndex ] = currentValue; - lastValue = currentValue; - targetIndex ++; - - } - - } - - times = times.slice( 0, targetIndex ); - - } - - return times; - - } - - getKeyframeTrackValues( times, curves, initialValue ) { - - const prevValue = initialValue; - const values = []; - let xIndex = - 1; - let yIndex = - 1; - let zIndex = - 1; - times.forEach( function ( time ) { - - if ( curves.x ) xIndex = curves.x.times.indexOf( time ); - if ( curves.y ) yIndex = curves.y.times.indexOf( time ); - if ( curves.z ) zIndex = curves.z.times.indexOf( time ); // if there is an x value defined for this frame, use that - - if ( xIndex !== - 1 ) { - - const xValue = curves.x.values[ xIndex ]; - values.push( xValue ); - prevValue[ 0 ] = xValue; - - } else { - - // otherwise use the x value from the previous frame - values.push( prevValue[ 0 ] ); - - } - - if ( yIndex !== - 1 ) { - - const yValue = curves.y.values[ yIndex ]; - values.push( yValue ); - prevValue[ 1 ] = yValue; - - } else { - - values.push( prevValue[ 1 ] ); - - } - - if ( zIndex !== - 1 ) { - - const zValue = curves.z.values[ zIndex ]; - values.push( zValue ); - prevValue[ 2 ] = zValue; - - } else { - - values.push( prevValue[ 2 ] ); - - } - - } ); - return values; - - } // Rotations are defined as THREE.Euler angles which can have values of any size - // These will be converted to quaternions which don't support values greater than - // PI, so we'll interpolate large rotations - - - interpolateRotations( curve ) { - - for ( let i = 1; i < curve.values.length; i ++ ) { - - const initialValue = curve.values[ i - 1 ]; - const valuesSpan = curve.values[ i ] - initialValue; - const absoluteSpan = Math.abs( valuesSpan ); - - if ( absoluteSpan >= 180 ) { - - const numSubIntervals = absoluteSpan / 180; - const step = valuesSpan / numSubIntervals; - let nextValue = initialValue + step; - const initialTime = curve.times[ i - 1 ]; - const timeSpan = curve.times[ i ] - initialTime; - const interval = timeSpan / numSubIntervals; - let nextTime = initialTime + interval; - const interpolatedTimes = []; - const interpolatedValues = []; - - while ( nextTime < curve.times[ i ] ) { - - interpolatedTimes.push( nextTime ); - nextTime += interval; - interpolatedValues.push( nextValue ); - nextValue += step; - - } - - curve.times = inject( curve.times, i, interpolatedTimes ); - curve.values = inject( curve.values, i, interpolatedValues ); - - } - - } - - } - - } // parse an FBX file in ASCII format - - - class TextParser { - - getPrevNode() { - - return this.nodeStack[ this.currentIndent - 2 ]; - - } - - getCurrentNode() { - - return this.nodeStack[ this.currentIndent - 1 ]; - - } - - getCurrentProp() { - - return this.currentProp; - - } - - pushStack( node ) { - - this.nodeStack.push( node ); - this.currentIndent += 1; - - } - - popStack() { - - this.nodeStack.pop(); - this.currentIndent -= 1; - - } - - setCurrentProp( val, name ) { - - this.currentProp = val; - this.currentPropName = name; - - } - - parse( text ) { - - this.currentIndent = 0; - this.allNodes = new FBXTree(); - this.nodeStack = []; - this.currentProp = []; - this.currentPropName = ''; - const scope = this; - const split = text.split( /[\r\n]+/ ); - split.forEach( function ( line, i ) { - - const matchComment = line.match( /^[\s\t]*;/ ); - const matchEmpty = line.match( /^[\s\t]*$/ ); - if ( matchComment || matchEmpty ) return; - const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' ); - const matchProperty = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)' ); - const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' ); - - if ( matchBeginning ) { - - scope.parseNodeBegin( line, matchBeginning ); - - } else if ( matchProperty ) { - - scope.parseNodeProperty( line, matchProperty, split[ ++ i ] ); - - } else if ( matchEnd ) { - - scope.popStack(); - - } else if ( line.match( /^[^\s\t}]/ ) ) { - - // large arrays are split over multiple lines terminated with a ',' character - // if this is encountered the line needs to be joined to the previous line - scope.parseNodePropertyContinued( line ); - - } - - } ); - return this.allNodes; - - } - - parseNodeBegin( line, property ) { - - const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' ); - const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) { - - return attr.trim().replace( /^"/, '' ).replace( /"$/, '' ); - - } ); - const node = { - name: nodeName - }; - const attrs = this.parseNodeAttr( nodeAttrs ); - const currentNode = this.getCurrentNode(); // a top node - - if ( this.currentIndent === 0 ) { - - this.allNodes.add( nodeName, node ); - - } else { - - // a subnode - // if the subnode already exists, append it - if ( nodeName in currentNode ) { - - // special case Pose needs PoseNodes as an array - if ( nodeName === 'PoseNode' ) { - - currentNode.PoseNode.push( node ); - - } else if ( currentNode[ nodeName ].id !== undefined ) { - - currentNode[ nodeName ] = {}; - currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ]; - - } - - if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node; - - } else if ( typeof attrs.id === 'number' ) { - - currentNode[ nodeName ] = {}; - currentNode[ nodeName ][ attrs.id ] = node; - - } else if ( nodeName !== 'Properties70' ) { - - if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ]; else currentNode[ nodeName ] = node; - - } - - } - - if ( typeof attrs.id === 'number' ) node.id = attrs.id; - if ( attrs.name !== '' ) node.attrName = attrs.name; - if ( attrs.type !== '' ) node.attrType = attrs.type; - this.pushStack( node ); - - } - - parseNodeAttr( attrs ) { - - let id = attrs[ 0 ]; - - if ( attrs[ 0 ] !== '' ) { - - id = parseInt( attrs[ 0 ] ); - - if ( isNaN( id ) ) { - - id = attrs[ 0 ]; - - } - - } - - let name = '', - type = ''; - - if ( attrs.length > 1 ) { - - name = attrs[ 1 ].replace( /^(\w+)::/, '' ); - type = attrs[ 2 ]; - - } - - return { - id: id, - name: name, - type: type - }; - - } - - parseNodeProperty( line, property, contentLine ) { - - let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); - let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); // for special case: base64 image data follows "Content: ," line - // Content: , - // "/9j/4RDaRXhpZgAATU0A..." - - if ( propName === 'Content' && propValue === ',' ) { - - propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim(); - - } - - const currentNode = this.getCurrentNode(); - const parentName = currentNode.name; - - if ( parentName === 'Properties70' ) { - - this.parseNodeSpecialProperty( line, propName, propValue ); - return; - - } // Connections - - - if ( propName === 'C' ) { - - const connProps = propValue.split( ',' ).slice( 1 ); - const from = parseInt( connProps[ 0 ] ); - const to = parseInt( connProps[ 1 ] ); - let rest = propValue.split( ',' ).slice( 3 ); - rest = rest.map( function ( elem ) { - - return elem.trim().replace( /^"/, '' ); - - } ); - propName = 'connections'; - propValue = [ from, to ]; - append( propValue, rest ); - - if ( currentNode[ propName ] === undefined ) { - - currentNode[ propName ] = []; - - } - - } // Node - - - if ( propName === 'Node' ) currentNode.id = propValue; // connections - - if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) { - - currentNode[ propName ].push( propValue ); - - } else { - - if ( propName !== 'a' ) currentNode[ propName ] = propValue; else currentNode.a = propValue; - - } - - this.setCurrentProp( currentNode, propName ); // convert string to array, unless it ends in ',' in which case more will be added to it - - if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) { - - currentNode.a = parseNumberArray( propValue ); - - } - - } - - parseNodePropertyContinued( line ) { - - const currentNode = this.getCurrentNode(); - currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value - // so convert the string to an array - - if ( line.slice( - 1 ) !== ',' ) { - - currentNode.a = parseNumberArray( currentNode.a ); - - } - - } // parse "Property70" - - - parseNodeSpecialProperty( line, propName, propValue ) { - - // split this - // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 - // into array like below - // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ] - const props = propValue.split( '",' ).map( function ( prop ) { - - return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' ); - - } ); - const innerPropName = props[ 0 ]; - const innerPropType1 = props[ 1 ]; - const innerPropType2 = props[ 2 ]; - const innerPropFlag = props[ 3 ]; - let innerPropValue = props[ 4 ]; // cast values where needed, otherwise leave as strings - - switch ( innerPropType1 ) { - - case 'int': - case 'enum': - case 'bool': - case 'ULongLong': - case 'double': - case 'Number': - case 'FieldOfView': - innerPropValue = parseFloat( innerPropValue ); - break; - - case 'Color': - case 'ColorRGB': - case 'Vector3D': - case 'Lcl_Translation': - case 'Lcl_Rotation': - case 'Lcl_Scaling': - innerPropValue = parseNumberArray( innerPropValue ); - break; - - } // CAUTION: these props must append to parent's parent - - - this.getPrevNode()[ innerPropName ] = { - 'type': innerPropType1, - 'type2': innerPropType2, - 'flag': innerPropFlag, - 'value': innerPropValue - }; - this.setCurrentProp( this.getPrevNode(), innerPropName ); - - } - - } // Parse an FBX file in Binary format - - - class BinaryParser { - - parse( buffer ) { - - const reader = new BinaryReader( buffer ); - reader.skip( 23 ); // skip magic 23 bytes - - const version = reader.getUint32(); - - if ( version < 6400 ) { - - throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version ); - - } - - const allNodes = new FBXTree(); - - while ( ! this.endOfContent( reader ) ) { - - const node = this.parseNode( reader, version ); - if ( node !== null ) allNodes.add( node.name, node ); - - } - - return allNodes; - - } // Check if reader has reached the end of content. - - - endOfContent( reader ) { - - // footer size: 160bytes + 16-byte alignment padding - // - 16bytes: magic - // - padding til 16-byte alignment (at least 1byte?) - // (seems like some exporters embed fixed 15 or 16bytes?) - // - 4bytes: magic - // - 4bytes: version - // - 120bytes: zero - // - 16bytes: magic - if ( reader.size() % 16 === 0 ) { - - return ( reader.getOffset() + 160 + 16 & ~ 0xf ) >= reader.size(); - - } else { - - return reader.getOffset() + 160 + 16 >= reader.size(); - - } - - } // recursively parse nodes until the end of the file is reached - - - parseNode( reader, version ) { - - const node = {}; // The first three data sizes depends on version. - - const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32(); - const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32(); - version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used - - const nameLen = reader.getUint8(); - const name = reader.getString( nameLen ); // Regards this node as NULL-record if endOffset is zero - - if ( endOffset === 0 ) return null; - const propertyList = []; - - for ( let i = 0; i < numProperties; i ++ ) { - - propertyList.push( this.parseProperty( reader ) ); - - } // Regards the first three elements in propertyList as id, attrName, and attrType - - - const id = propertyList.length > 0 ? propertyList[ 0 ] : ''; - const attrName = propertyList.length > 1 ? propertyList[ 1 ] : ''; - const attrType = propertyList.length > 2 ? propertyList[ 2 ] : ''; // check if this node represents just a single property - // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]} - - node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false; - - while ( endOffset > reader.getOffset() ) { - - const subNode = this.parseNode( reader, version ); - if ( subNode !== null ) this.parseSubNode( name, node, subNode ); - - } - - node.propertyList = propertyList; // raw property list used by parent - - if ( typeof id === 'number' ) node.id = id; - if ( attrName !== '' ) node.attrName = attrName; - if ( attrType !== '' ) node.attrType = attrType; - if ( name !== '' ) node.name = name; - return node; - - } - - parseSubNode( name, node, subNode ) { - - // special case: child node is single property - if ( subNode.singleProperty === true ) { - - const value = subNode.propertyList[ 0 ]; - - if ( Array.isArray( value ) ) { - - node[ subNode.name ] = subNode; - subNode.a = value; - - } else { - - node[ subNode.name ] = value; - - } - - } else if ( name === 'Connections' && subNode.name === 'C' ) { - - const array = []; - subNode.propertyList.forEach( function ( property, i ) { - - // first Connection is FBX type (OO, OP, etc.). We'll discard these - if ( i !== 0 ) array.push( property ); - - } ); - - if ( node.connections === undefined ) { - - node.connections = []; - - } - - node.connections.push( array ); - - } else if ( subNode.name === 'Properties70' ) { - - const keys = Object.keys( subNode ); - keys.forEach( function ( key ) { - - node[ key ] = subNode[ key ]; - - } ); - - } else if ( name === 'Properties70' && subNode.name === 'P' ) { - - let innerPropName = subNode.propertyList[ 0 ]; - let innerPropType1 = subNode.propertyList[ 1 ]; - const innerPropType2 = subNode.propertyList[ 2 ]; - const innerPropFlag = subNode.propertyList[ 3 ]; - let innerPropValue; - if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' ); - if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' ); - - if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) { - - innerPropValue = [ subNode.propertyList[ 4 ], subNode.propertyList[ 5 ], subNode.propertyList[ 6 ] ]; - - } else { - - innerPropValue = subNode.propertyList[ 4 ]; - - } // this will be copied to parent, see above - - - node[ innerPropName ] = { - 'type': innerPropType1, - 'type2': innerPropType2, - 'flag': innerPropFlag, - 'value': innerPropValue - }; - - } else if ( node[ subNode.name ] === undefined ) { - - if ( typeof subNode.id === 'number' ) { - - node[ subNode.name ] = {}; - node[ subNode.name ][ subNode.id ] = subNode; - - } else { - - node[ subNode.name ] = subNode; - - } - - } else { - - if ( subNode.name === 'PoseNode' ) { - - if ( ! Array.isArray( node[ subNode.name ] ) ) { - - node[ subNode.name ] = [ node[ subNode.name ] ]; - - } - - node[ subNode.name ].push( subNode ); - - } else if ( node[ subNode.name ][ subNode.id ] === undefined ) { - - node[ subNode.name ][ subNode.id ] = subNode; - - } - - } - - } - - parseProperty( reader ) { - - const type = reader.getString( 1 ); - let length; - - switch ( type ) { - - case 'C': - return reader.getBoolean(); - - case 'D': - return reader.getFloat64(); - - case 'F': - return reader.getFloat32(); - - case 'I': - return reader.getInt32(); - - case 'L': - return reader.getInt64(); - - case 'R': - length = reader.getUint32(); - return reader.getArrayBuffer( length ); - - case 'S': - length = reader.getUint32(); - return reader.getString( length ); - - case 'Y': - return reader.getInt16(); - - case 'b': - case 'c': - case 'd': - case 'f': - case 'i': - case 'l': - const arrayLength = reader.getUint32(); - const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed - - const compressedLength = reader.getUint32(); - - if ( encoding === 0 ) { - - switch ( type ) { - - case 'b': - case 'c': - return reader.getBooleanArray( arrayLength ); - - case 'd': - return reader.getFloat64Array( arrayLength ); - - case 'f': - return reader.getFloat32Array( arrayLength ); - - case 'i': - return reader.getInt32Array( arrayLength ); - - case 'l': - return reader.getInt64Array( arrayLength ); - - } - - } - - if ( typeof fflate === 'undefined' ) { - - console.error( 'THREE.FBXLoader: External library fflate.min.js required.' ); - - } - - const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef - - const reader2 = new BinaryReader( data.buffer ); - - switch ( type ) { - - case 'b': - case 'c': - return reader2.getBooleanArray( arrayLength ); - - case 'd': - return reader2.getFloat64Array( arrayLength ); - - case 'f': - return reader2.getFloat32Array( arrayLength ); - - case 'i': - return reader2.getInt32Array( arrayLength ); - - case 'l': - return reader2.getInt64Array( arrayLength ); - - } - - default: - throw new Error( 'THREE.FBXLoader: Unknown property type ' + type ); - - } - - } - - } - - class BinaryReader { - - constructor( buffer, littleEndian ) { - - this.dv = new DataView( buffer ); - this.offset = 0; - this.littleEndian = littleEndian !== undefined ? littleEndian : true; - - } - - getOffset() { - - return this.offset; - - } - - size() { - - return this.dv.buffer.byteLength; - - } - - skip( length ) { - - this.offset += length; - - } // seems like true/false representation depends on exporter. - // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) - // then sees LSB. - - - getBoolean() { - - return ( this.getUint8() & 1 ) === 1; - - } - - getBooleanArray( size ) { - - const a = []; - - for ( let i = 0; i < size; i ++ ) { - - a.push( this.getBoolean() ); - - } - - return a; - - } - - getUint8() { - - const value = this.dv.getUint8( this.offset ); - this.offset += 1; - return value; - - } - - getInt16() { - - const value = this.dv.getInt16( this.offset, this.littleEndian ); - this.offset += 2; - return value; - - } - - getInt32() { - - const value = this.dv.getInt32( this.offset, this.littleEndian ); - this.offset += 4; - return value; - - } - - getInt32Array( size ) { - - const a = []; - - for ( let i = 0; i < size; i ++ ) { - - a.push( this.getInt32() ); - - } - - return a; - - } - - getUint32() { - - const value = this.dv.getUint32( this.offset, this.littleEndian ); - this.offset += 4; - return value; - - } // JavaScript doesn't support 64-bit integer so calculate this here - // 1 << 32 will return 1 so using multiply operation instead here. - // There's a possibility that this method returns wrong value if the value - // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. - // TODO: safely handle 64-bit integer - - - getInt64() { - - let low, high; - - if ( this.littleEndian ) { - - low = this.getUint32(); - high = this.getUint32(); - - } else { - - high = this.getUint32(); - low = this.getUint32(); - - } // calculate negative value - - - if ( high & 0x80000000 ) { - - high = ~ high & 0xFFFFFFFF; - low = ~ low & 0xFFFFFFFF; - if ( low === 0xFFFFFFFF ) high = high + 1 & 0xFFFFFFFF; - low = low + 1 & 0xFFFFFFFF; - return - ( high * 0x100000000 + low ); - - } - - return high * 0x100000000 + low; - - } - - getInt64Array( size ) { - - const a = []; - - for ( let i = 0; i < size; i ++ ) { - - a.push( this.getInt64() ); - - } - - return a; - - } // Note: see getInt64() comment - - - getUint64() { - - let low, high; - - if ( this.littleEndian ) { - - low = this.getUint32(); - high = this.getUint32(); - - } else { - - high = this.getUint32(); - low = this.getUint32(); - - } - - return high * 0x100000000 + low; - - } - - getFloat32() { - - const value = this.dv.getFloat32( this.offset, this.littleEndian ); - this.offset += 4; - return value; - - } - - getFloat32Array( size ) { - - const a = []; - - for ( let i = 0; i < size; i ++ ) { - - a.push( this.getFloat32() ); - - } - - return a; - - } - - getFloat64() { - - const value = this.dv.getFloat64( this.offset, this.littleEndian ); - this.offset += 8; - return value; - - } - - getFloat64Array( size ) { - - const a = []; - - for ( let i = 0; i < size; i ++ ) { - - a.push( this.getFloat64() ); - - } - - return a; - - } - - getArrayBuffer( size ) { - - const value = this.dv.buffer.slice( this.offset, this.offset + size ); - this.offset += size; - return value; - - } - - getString( size ) { - - // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead - let a = []; - - for ( let i = 0; i < size; i ++ ) { - - a[ i ] = this.getUint8(); - - } - - const nullByte = a.indexOf( 0 ); - if ( nullByte >= 0 ) a = a.slice( 0, nullByte ); - return THREE.LoaderUtils.decodeText( new Uint8Array( a ) ); - - } - - } // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format) - // and BinaryParser( FBX Binary format) - - - class FBXTree { - - add( key, val ) { - - this[ key ] = val; - - } - - } // ************** UTILITY FUNCTIONS ************** - - - function isFbxFormatBinary( buffer ) { - - const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0'; - return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length ); - - } - - function isFbxFormatASCII( text ) { - - const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ]; - let cursor = 0; - - function read( offset ) { - - const result = text[ offset - 1 ]; - text = text.slice( cursor + offset ); - cursor ++; - return result; - - } - - for ( let i = 0; i < CORRECT.length; ++ i ) { - - const num = read( 1 ); - - if ( num === CORRECT[ i ] ) { - - return false; - - } - - } - - return true; - - } - - function getFbxVersion( text ) { - - const versionRegExp = /FBXVersion: (\d+)/; - const match = text.match( versionRegExp ); - - if ( match ) { - - const version = parseInt( match[ 1 ] ); - return version; - - } - - throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' ); - - } // Converts FBX ticks into real time seconds. - - - function convertFBXTimeToSeconds( time ) { - - return time / 46186158000; - - } - - const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type - - function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) { - - let index; - - switch ( infoObject.mappingType ) { - - case 'ByPolygonVertex': - index = polygonVertexIndex; - break; - - case 'ByPolygon': - index = polygonIndex; - break; - - case 'ByVertice': - index = vertexIndex; - break; - - case 'AllSame': - index = infoObject.indices[ 0 ]; - break; - - default: - console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType ); - - } - - if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ]; - const from = index * infoObject.dataSize; - const to = from + infoObject.dataSize; - return slice( dataArray, infoObject.buffer, from, to ); - - } - - const tempEuler = new THREE.Euler(); - const tempVec = new THREE.Vector3(); // generate transformation from FBX transform data - // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm - // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e - - function generateTransform( transformData ) { - - const lTranslationM = new THREE.Matrix4(); - const lPreRotationM = new THREE.Matrix4(); - const lRotationM = new THREE.Matrix4(); - const lPostRotationM = new THREE.Matrix4(); - const lScalingM = new THREE.Matrix4(); - const lScalingPivotM = new THREE.Matrix4(); - const lScalingOffsetM = new THREE.Matrix4(); - const lRotationOffsetM = new THREE.Matrix4(); - const lRotationPivotM = new THREE.Matrix4(); - const lParentGX = new THREE.Matrix4(); - const lParentLX = new THREE.Matrix4(); - const lGlobalT = new THREE.Matrix4(); - const inheritType = transformData.inheritType ? transformData.inheritType : 0; - if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) ); - - if ( transformData.preRotation ) { - - const array = transformData.preRotation.map( THREE.MathUtils.degToRad ); - array.push( transformData.eulerOrder ); - lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); - - } - - if ( transformData.rotation ) { - - const array = transformData.rotation.map( THREE.MathUtils.degToRad ); - array.push( transformData.eulerOrder ); - lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); - - } - - if ( transformData.postRotation ) { - - const array = transformData.postRotation.map( THREE.MathUtils.degToRad ); - array.push( transformData.eulerOrder ); - lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); - lPostRotationM.invert(); - - } - - if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) ); // Pivots and offsets - - if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) ); - if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) ); - if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) ); - if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) ); // parent transform - - if ( transformData.parentMatrixWorld ) { - - lParentLX.copy( transformData.parentMatrix ); - lParentGX.copy( transformData.parentMatrixWorld ); - - } - - const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM ); // Global Rotation - - const lParentGRM = new THREE.Matrix4(); - lParentGRM.extractRotation( lParentGX ); // Global Shear*Scaling - - const lParentTM = new THREE.Matrix4(); - lParentTM.copyPosition( lParentGX ); - const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX ); - const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM ); - const lLSM = lScalingM; - const lGlobalRS = new THREE.Matrix4(); - - if ( inheritType === 0 ) { - - lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM ); - - } else if ( inheritType === 1 ) { - - lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM ); - - } else { - - const lParentLSM = new THREE.Matrix4().scale( new THREE.Vector3().setFromMatrixScale( lParentLX ) ); - const lParentLSM_inv = lParentLSM.clone().invert(); - const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv ); - lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM ); - - } - - const lRotationPivotM_inv = lRotationPivotM.clone().invert(); - const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix - - let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv ); - const lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition( lTransform ); - const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo ); - lGlobalT.copyPosition( lGlobalTranslation ); - lTransform = lGlobalT.clone().multiply( lGlobalRS ); // from global to local - - lTransform.premultiply( lParentGX.invert() ); - return lTransform; - - } // Returns the three.js intrinsic THREE.Euler order corresponding to FBX extrinsic THREE.Euler order - // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html - - - function getEulerOrder( order ) { - - order = order || 0; - const enums = [ 'ZYX', // -> XYZ extrinsic - 'YZX', // -> XZY extrinsic - 'XZY', // -> YZX extrinsic - 'ZXY', // -> YXZ extrinsic - 'YXZ', // -> ZXY extrinsic - 'XYZ' // -> ZYX extrinsic - //'SphericXYZ', // not possible to support - ]; - - if ( order === 6 ) { - - console.warn( 'THREE.FBXLoader: unsupported THREE.Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' ); - return enums[ 0 ]; - - } - - return enums[ order ]; - - } // Parses comma separated list of numbers and returns them an array. - // Used internally by the TextParser - - - function parseNumberArray( value ) { - - const array = value.split( ',' ).map( function ( val ) { - - return parseFloat( val ); - - } ); - return array; - - } - - function convertArrayBufferToString( buffer, from, to ) { - - if ( from === undefined ) from = 0; - if ( to === undefined ) to = buffer.byteLength; - return THREE.LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) ); - - } - - function append( a, b ) { - - for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) { - - a[ j ] = b[ i ]; - - } - - } - - function slice( a, b, from, to ) { - - for ( let i = from, j = 0; i < to; i ++, j ++ ) { - - a[ j ] = b[ i ]; - - } - - return a; - - } // inject array a2 into array a1 at index - - - function inject( a1, index, a2 ) { - - return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) ); - - } - - THREE.FBXLoader = FBXLoader; - -} )(); diff --git a/libs/three_loaders/SVGLoader.js b/libs/three_loaders/SVGLoader.js deleted file mode 100644 index 9dfcbe0..0000000 --- a/libs/three_loaders/SVGLoader.js +++ /dev/null @@ -1,2654 +0,0 @@ -( function () { - - class SVGLoader extends THREE.Loader { - - constructor( manager ) { - - super( manager ); // Default dots per inch - - this.defaultDPI = 90; // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px' - - this.defaultUnit = 'px'; - - } - - load( url, onLoad, onProgress, onError ) { - - const scope = this; - const loader = new THREE.FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.setRequestHeader( scope.requestHeader ); - loader.setWithCredentials( scope.withCredentials ); - loader.load( url, function ( text ) { - - try { - - onLoad( scope.parse( text ) ); - - } catch ( e ) { - - if ( onError ) { - - onError( e ); - - } else { - - console.error( e ); - - } - - scope.manager.itemError( url ); - - } - - }, onProgress, onError ); - - } - - parse( text ) { - - const scope = this; - - function parseNode( node, style ) { - - if ( node.nodeType !== 1 ) return; - const transform = getNodeTransform( node ); - let isDefsNode = false; - let path = null; - - switch ( node.nodeName ) { - - case 'svg': - break; - - case 'style': - parseCSSStylesheet( node ); - break; - - case 'g': - style = parseStyle( node, style ); - break; - - case 'path': - style = parseStyle( node, style ); - if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node ); - break; - - case 'rect': - style = parseStyle( node, style ); - path = parseRectNode( node ); - break; - - case 'polygon': - style = parseStyle( node, style ); - path = parsePolygonNode( node ); - break; - - case 'polyline': - style = parseStyle( node, style ); - path = parsePolylineNode( node ); - break; - - case 'circle': - style = parseStyle( node, style ); - path = parseCircleNode( node ); - break; - - case 'ellipse': - style = parseStyle( node, style ); - path = parseEllipseNode( node ); - break; - - case 'line': - style = parseStyle( node, style ); - path = parseLineNode( node ); - break; - - case 'defs': - isDefsNode = true; - break; - - case 'use': - style = parseStyle( node, style ); - const href = node.getAttributeNS( 'http://www.w3.org/1999/xlink', 'href' ) || ''; - const usedNodeId = href.substring( 1 ); - const usedNode = node.viewportElement.getElementById( usedNodeId ); - - if ( usedNode ) { - - parseNode( usedNode, style ); - - } else { - - console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId ); - - } - - break; - - default: // console.log( node ); - - } - - if ( path ) { - - if ( style.fill !== undefined && style.fill !== 'none' ) { - - path.color.setStyle( style.fill ); - - } - - transformPath( path, currentTransform ); - paths.push( path ); - path.userData = { - node: node, - style: style - }; - - } - - const childNodes = node.childNodes; - - for ( let i = 0; i < childNodes.length; i ++ ) { - - const node = childNodes[ i ]; - - if ( isDefsNode && node.nodeName !== 'style' && node.nodeName !== 'defs' ) { - - // Ignore everything in defs except CSS style definitions - // and nested defs, because it is OK by the standard to have - // \n\n\n\n\n