Contact shadow next try.
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3fd862367e
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@ -49,7 +49,7 @@
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camera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
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scene.add (camera);
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let box = new THREE.BoxGeometry (1.0, 1.0, 1.0);
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let box = new THREE.BoxGeometry (0.5, 1.6, 0.75);
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let boxMaterial = new THREE.MeshPhongMaterial ({
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color : 0xcc0000,
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side : THREE.DoubleSide
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@ -57,46 +57,50 @@
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let boxMesh = new THREE.Mesh (box, boxMaterial);
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scene.add (boxMesh);
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let shadowGroup = new THREE.Group ();
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let planeSizeX = 3.0;
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let planeSizeY = 3.0;
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let planeZ = -1.0;
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let shadowGroup = new THREE.Object3D ();
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scene.add (shadowGroup);
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let renderTarget = new THREE.WebGLRenderTarget (512, 512);
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renderTarget.texture.generateMipmaps = false;
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let shadowRenderTarget = new THREE.WebGLRenderTarget (512, 512);
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shadowRenderTarget.texture.generateMipmaps = false;
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let planeWidth = 2.0;
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let planeHeight = 2.0;
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let plane = new THREE.PlaneGeometry (planeWidth, planeHeight).translate (0.0, 0.0, -1.0);
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let planeMaterial = new THREE.MeshBasicMaterial ({
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map : renderTarget.texture,
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let shadowPlaneGeometry = new THREE.PlaneGeometry (planeSizeX, planeSizeY)
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shadowPlaneMaterial = new THREE.MeshBasicMaterial ({
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//color : 0x0000cc,
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map : shadowRenderTarget.texture,
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opacity : 1.0,
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transparent: true,
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depthWrite : false
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});
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let planeMesh = new THREE.Mesh (plane, planeMaterial);
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planeMesh.renderOrder = 1;
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planeMesh.scale.y = -1;
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shadowGroup.add (planeMesh);
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let shadowPlaneMesh = new THREE.Mesh (shadowPlaneGeometry, shadowPlaneMaterial);
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shadowPlaneMesh.position.z = planeZ;
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shadowPlaneMesh.scale.y = -1.0;
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shadowGroup.add (shadowPlaneMesh);
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let shadowCamera = new THREE.OrthographicCamera (
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-planeWidth / 2.0,
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planeWidth / 2.0,
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planeHeight / 2.0,
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-planeHeight / 2.0,
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-planeSizeX / 2.0,
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planeSizeX / 2.0,
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planeSizeY / 2.0,
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-planeSizeY / 2.0,
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0.0,
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2.0,
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);
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shadowCamera.rotation.x = Math.PI;
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shadowCamera.position.z = planeZ;
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shadowCamera.position.set (0.0, 0.0, -1.0);
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shadowCamera.up.set (0.0, -1.0, 0.0);
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shadowCamera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
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shadowGroup.add (shadowCamera);
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let depthMaterial = new THREE.MeshDepthMaterial ();
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depthMaterial.userData.darkness = { value: 1.0 };
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depthMaterial.depthTest = false;
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depthMaterial.depthWrite = false;
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depthMaterial.onBeforeCompile = function (shader) {
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shader.uniforms.darkness = depthMaterial.userData.darkness;
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let shadowMaterial = new THREE.MeshDepthMaterial ();
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shadowMaterial.depthTest = false;
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shadowMaterial.depthWrite = false;
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shadowMaterial.userData.darkness = { value: 1.0 };
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shadowMaterial.onBeforeCompile = (shader) => {
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shader.uniforms.darkness = shadowMaterial.userData.darkness;
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shader.fragmentShader = /* glsl */`
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uniform float darkness;
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${shader.fragmentShader.replace (
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@ -106,23 +110,56 @@
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`;
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};
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// let cameraHelper = new THREE.CameraHelper (shadowCamera);
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// shadowGroup.add (cameraHelper);
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let blurRenderTarget = new THREE.WebGLRenderTarget (512, 512);
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blurRenderTarget.texture.generateMipmaps = false;
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let blurPlaneMesh = new THREE.Mesh (shadowPlaneGeometry);
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blurPlaneMesh.visible = false;
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shadowGroup.add (blurPlaneMesh);
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horizontalBlurMaterial = new THREE.ShaderMaterial (THREE.HorizontalBlurShader);
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horizontalBlurMaterial.depthTest = false;
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verticalBlurMaterial = new THREE.ShaderMaterial (THREE.VerticalBlurShader);
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verticalBlurMaterial.depthTest = false;
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new THREE.OrbitControls (camera, renderer.domElement);
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//scene.background = new THREE.Color (0.0, 1.0, 0.0);
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scene.background = new THREE.Color (0.8, 0.8, 0.8);
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renderer.setAnimationLoop ((time) => {
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boxMesh.rotation.x = time / 3000;
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boxMesh.rotation.y = time / 3000;
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boxMesh.rotation.z = time / 3000;
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scene.overrideMaterial = depthMaterial;
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renderer.setRenderTarget (renderTarget);
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scene.overrideMaterial = shadowMaterial;
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renderer.setRenderTarget (shadowRenderTarget);
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renderer.render (scene, shadowCamera);
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scene.overrideMaterial = null;
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blurPlaneMesh.visible = true;
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let amount = 5.0;
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blurPlaneMesh.material = horizontalBlurMaterial;
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blurPlaneMesh.material.uniforms.tDiffuse.value = shadowRenderTarget.texture;
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horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
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renderer.setRenderTarget (blurRenderTarget);
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renderer.render (blurPlaneMesh, shadowCamera);
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blurPlaneMesh.material = verticalBlurMaterial;
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blurPlaneMesh.material.uniforms.tDiffuse.value = blurRenderTarget.texture;
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verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
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renderer.setRenderTarget (shadowRenderTarget);
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renderer.render (blurPlaneMesh, shadowCamera);
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blurPlaneMesh.visible = false;
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renderer.setRenderTarget (null);
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renderer.render (scene, camera);
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});
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}
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window.onload = function () {
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