Create shadow plane generator class.
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@ -18,6 +18,107 @@
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/shaders/VerticalBlurShader.js"></script>
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/controls/OrbitControls.js"></script>
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<script type='text/javascript'>
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class BlurEffect
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{
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constructor (parentGroup, renderTarget, sizeX, sizeY)
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{
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this.parentGroup = parentGroup;
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this.renderTarget = renderTarget;
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this.blurGroup = new THREE.Object3D ();
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this.parentGroup.add (this.blurGroup);
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this.blurPlaneGeometry = new THREE.PlaneGeometry (sizeX, sizeY);
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this.blurPlaneMesh = new THREE.Mesh (this.blurPlaneGeometry);
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this.blurPlaneMesh.visible = false;
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this.blurGroup.add (this.blurPlaneMesh);
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this.blurCamera = new THREE.OrthographicCamera (-sizeX / 2.0, sizeX / 2.0, sizeY / 2.0, -sizeY / 2.0, 0.0, 1.0);
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this.blurGroup.add (this.blurCamera);
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this.blurRenderTarget = new THREE.WebGLRenderTarget (renderTarget.width, renderTarget.height);
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this.blurRenderTarget.texture.generateMipmaps = false;
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this.horizontalBlurMaterial = new THREE.ShaderMaterial (THREE.HorizontalBlurShader);
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this.horizontalBlurMaterial.depthTest = false;
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this.verticalBlurMaterial = new THREE.ShaderMaterial (THREE.VerticalBlurShader);
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this.verticalBlurMaterial.depthTest = false;
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}
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Render (renderer, amount)
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{
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this.blurPlaneMesh.visible = true;
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this.blurPlaneMesh.material = this.horizontalBlurMaterial;
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this.blurPlaneMesh.material.uniforms.tDiffuse.value = this.renderTarget.texture;
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this.horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
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renderer.setRenderTarget (this.blurRenderTarget);
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renderer.render (this.blurPlaneMesh, this.blurCamera);
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this.blurPlaneMesh.material = this.verticalBlurMaterial;
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this.blurPlaneMesh.material.uniforms.tDiffuse.value = this.blurRenderTarget.texture;
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this.verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
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renderer.setRenderTarget (this.renderTarget);
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renderer.render (this.blurPlaneMesh, this.blurCamera);
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this.blurPlaneMesh.visible = false;
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}
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}
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class ShadowPlane
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{
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constructor (scene)
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{
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this.scene = scene;
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this.shadowGroup = new THREE.Object3D ();
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this.scene.add (this.shadowGroup);
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let sizeX = 5.0;
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let sizeY = 5.0;
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let planeZ = -1.0;
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this.shadowRenderTarget = new THREE.WebGLRenderTarget (512, 512);
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this.shadowRenderTarget.texture.generateMipmaps = false;
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this.shadowPlaneGeometry = new THREE.PlaneGeometry (sizeX, sizeY)
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this.shadowPlaneMaterial = new THREE.MeshBasicMaterial ({
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map : this.shadowRenderTarget.texture,
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depthWrite : false
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});
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this.shadowPlaneMesh = new THREE.Mesh (this.shadowPlaneGeometry, this.shadowPlaneMaterial);
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this.shadowPlaneMesh.position.z = planeZ;
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this.shadowPlaneMesh.scale.y = -1.0;
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this.shadowGroup.add (this.shadowPlaneMesh);
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this.shadowCamera = new THREE.OrthographicCamera (-sizeX / 2.0, sizeX / 2.0, sizeY / 2.0, -sizeY / 2.0, 0.0, 3.0);
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this.shadowCamera.rotation.x = Math.PI;
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this.shadowCamera.position.z = planeZ;
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this.shadowGroup.add (this.shadowCamera);
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this.shadowMaterial = new THREE.MeshBasicMaterial ({
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color : 0x888888
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});
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this.blur = new BlurEffect (this.shadowGroup, this.shadowRenderTarget, sizeX, sizeY);
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}
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Render (renderer)
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{
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this.scene.overrideMaterial = this.shadowMaterial;
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renderer.setRenderTarget (this.shadowRenderTarget);
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renderer.render (this.scene, this.shadowCamera);
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this.scene.overrideMaterial = null;
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let blurAmount = 5.0;
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this.blur.Render (renderer, blurAmount);
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this.blur.Render (renderer, blurAmount * 0.5);
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this.blur.Render (renderer, blurAmount * 0.2);
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}
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}
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function Sandbox3D ()
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{
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let canvas = document.getElementById ('canvas');
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@ -49,131 +150,32 @@
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camera.lookAt (new THREE.Vector3 (0.0, 0.0, 0.0));
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scene.add (camera);
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let box = new THREE.BoxGeometry (0.5, 1.6, 0.75);
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let meshes = new THREE.Object3D ();
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let box1 = new THREE.BoxGeometry (0.5, 2.5, 0.75);
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let box2 = new THREE.BoxGeometry (0.5, 0.75, 1.6);
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let boxMaterial = new THREE.MeshPhongMaterial ({
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color : 0xcc0000,
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side : THREE.DoubleSide
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});
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let boxMesh = new THREE.Mesh (box, boxMaterial);
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scene.add (boxMesh);
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let planeSizeX = 3.0;
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let planeSizeY = 3.0;
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let planeZ = -1.0;
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let shadowGroup = new THREE.Object3D ();
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scene.add (shadowGroup);
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let shadowRenderTarget = new THREE.WebGLRenderTarget (512, 512);
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shadowRenderTarget.texture.generateMipmaps = false;
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let shadowPlaneGeometry = new THREE.PlaneGeometry (planeSizeX, planeSizeY)
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shadowPlaneMaterial = new THREE.MeshBasicMaterial ({
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//color : 0x0000cc,
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map : shadowRenderTarget.texture,
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opacity : 1.0,
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transparent: true,
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depthWrite : false
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});
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let shadowPlaneMesh = new THREE.Mesh (shadowPlaneGeometry, shadowPlaneMaterial);
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shadowPlaneMesh.position.z = planeZ;
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shadowPlaneMesh.scale.y = -1.0;
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shadowGroup.add (shadowPlaneMesh);
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let shadowCamera = new THREE.OrthographicCamera (
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-planeSizeX / 2.0,
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planeSizeX / 2.0,
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planeSizeY / 2.0,
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-planeSizeY / 2.0,
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0.0,
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2.0,
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);
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shadowCamera.rotation.x = Math.PI;
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shadowCamera.position.z = planeZ;
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shadowGroup.add (shadowCamera);
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let shadowMaterial = new THREE.MeshDepthMaterial ();
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shadowMaterial.depthTest = false;
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shadowMaterial.depthWrite = false;
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shadowMaterial.userData.darkness = { value: 0.7 };
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shadowMaterial.onBeforeCompile = (shader) => {
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shader.uniforms.darkness = shadowMaterial.userData.darkness;
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shader.fragmentShader = /* glsl */`
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uniform float darkness;
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${shader.fragmentShader.replace (
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'gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );',
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'gl_FragColor = vec4( vec3( 0.0 ), ( 1.0 - fragCoordZ ) * darkness );'
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)}
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`;
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};
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// let cameraHelper = new THREE.CameraHelper (shadowCamera);
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// shadowGroup.add (cameraHelper);
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let blurPlaneGeometry = new THREE.PlaneGeometry (planeSizeX, planeSizeY)
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let blurRenderTarget = new THREE.WebGLRenderTarget (512, 512);
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blurRenderTarget.texture.generateMipmaps = false;
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let blurPlaneMesh = new THREE.Mesh (blurPlaneGeometry);
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blurPlaneMesh.visible = false;
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shadowGroup.add (blurPlaneMesh);
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let blurCamera = new THREE.OrthographicCamera (
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-planeSizeX / 2.0,
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planeSizeX / 2.0,
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planeSizeY / 2.0,
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-planeSizeY / 2.0,
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0.0,
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1.0,
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);
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shadowGroup.add (blurCamera);
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horizontalBlurMaterial = new THREE.ShaderMaterial (THREE.HorizontalBlurShader);
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horizontalBlurMaterial.depthTest = false;
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verticalBlurMaterial = new THREE.ShaderMaterial (THREE.VerticalBlurShader);
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verticalBlurMaterial.depthTest = false;
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let boxMesh1 = new THREE.Mesh (box1, boxMaterial);
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let boxMesh2 = new THREE.Mesh (box2, boxMaterial);
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boxMesh1.position.z = 1.0;
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boxMesh2.position.z = 0.3;
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meshes.add (boxMesh1);
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meshes.add (boxMesh2);
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scene.add (meshes);
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new THREE.OrbitControls (camera, renderer.domElement);
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let shadow = new ShadowPlane (scene);
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scene.background = new THREE.Color (0.8, 0.8, 0.8);
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renderer.setAnimationLoop ((time) => {
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boxMesh.rotation.x = time / 3000;
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boxMesh.rotation.y = time / 3000;
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boxMesh.rotation.z = time / 3000;
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scene.overrideMaterial = shadowMaterial;
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renderer.setRenderTarget (shadowRenderTarget);
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renderer.render (scene, shadowCamera);
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scene.overrideMaterial = null;
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blurPlaneMesh.visible = true;
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let amount = 5.0;
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for (let i = 0; i < 2; i++) {
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if (i == 2) {
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amount *= 1;
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}
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blurPlaneMesh.material = horizontalBlurMaterial;
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blurPlaneMesh.material.uniforms.tDiffuse.value = shadowRenderTarget.texture;
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horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
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renderer.setRenderTarget (blurRenderTarget);
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renderer.render (blurPlaneMesh, blurCamera);
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blurPlaneMesh.material = verticalBlurMaterial;
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blurPlaneMesh.material.uniforms.tDiffuse.value = blurRenderTarget.texture;
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verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
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renderer.setRenderTarget (shadowRenderTarget);
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renderer.render (blurPlaneMesh, blurCamera);
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}
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blurPlaneMesh.visible = false;
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meshes.rotation.x = time / 3000;
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meshes.rotation.y = time / 3000;
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meshes.rotation.z = time / 3000;
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shadow.Render (renderer);
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renderer.setRenderTarget (null);
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renderer.render (scene, camera);
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