Minor modifications.
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757703a889
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@ -271,7 +271,7 @@ export class ThreeMeshMaterialHandler
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this.groups[this.groups.length - 1].end = triangleCount - 1;
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}
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AddToGeometry (threeGeometry)
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AddGroups (threeGeometry)
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{
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for (let materialIndex = 0; materialIndex < this.groups.length; materialIndex++) {
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let group = this.groups[materialIndex];
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@ -300,7 +300,6 @@ export function ConvertModelToThreeObject (model, conversionParams, conversionOu
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return aTriangle.mat - bTriangle.mat;
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});
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let threeGeometry = new THREE.BufferGeometry ();
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let meshMaterialHandler = new ThreeMeshMaterialHandler (materialHandler);
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let vertices = [];
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@ -352,10 +351,9 @@ export function ConvertModelToThreeObject (model, conversionParams, conversionOu
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meshMaterialHandler.ProcessItem (i, triangle.mat);
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}
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meshMaterialHandler.Finalize (triangleCount);
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meshMaterialHandler.AddToGeometry (threeGeometry);
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let threeGeometry = new THREE.BufferGeometry ();
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threeGeometry.setAttribute ('position', new THREE.Float32BufferAttribute (vertices, 3));
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if (vertexColors.length !== 0) {
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threeGeometry.setAttribute ('color', new THREE.Float32BufferAttribute (vertexColors, 3));
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@ -364,6 +362,7 @@ export function ConvertModelToThreeObject (model, conversionParams, conversionOu
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if (uvs.length !== 0) {
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threeGeometry.setAttribute ('uv', new THREE.Float32BufferAttribute (uvs, 2));
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}
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meshMaterialHandler.AddGroups (threeGeometry);
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let threeMesh = new THREE.Mesh (threeGeometry, meshMaterialHandler.meshThreeMaterials);
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threeMesh.name = mesh.GetName ();
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@ -406,7 +405,7 @@ export function ConvertModelToThreeObject (model, conversionParams, conversionOu
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let threeGeometry = new THREE.BufferGeometry ();
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threeGeometry.setAttribute ('position', new THREE.Float32BufferAttribute (vertices, 3));
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const material = new THREE.LineBasicMaterial({
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const material = new THREE.LineBasicMaterial ({
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color: 0x0000ff
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});
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