Name clarification in obj importer.
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1d78f82053
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3115e77648
@ -1,30 +1,30 @@
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OV.ObjMeshData = class
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OV.ObjMeshConverter = class
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{
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constructor (mesh)
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{
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this.mesh = mesh;
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this.globalToCurrentVertices = new Map ();
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this.globalToCurrentNormals = new Map ();
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this.globalToCurrentUvs = new Map ();
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this.globalToMeshVertices = new Map ();
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this.globalToMeshNormals = new Map ();
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this.globalToMeshUvs = new Map ();
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}
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GetLocalVertexIndex (globalIndex, globalVertices)
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AddVertex (globalIndex, globalVertices)
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{
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return this.GetLocalIndex (globalIndex, globalVertices, this.globalToCurrentVertices, (val) => {
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return this.GetLocalIndex (globalIndex, globalVertices, this.globalToMeshVertices, (val) => {
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return this.mesh.AddVertex (new OV.Coord3D (val.x, val.y, val.z));
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});
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}
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GetLocalNormalIndex (globalIndex, globalNormals)
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AddNormal (globalIndex, globalNormals)
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{
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return this.GetLocalIndex (globalIndex, globalNormals, this.globalToCurrentNormals, (val) => {
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return this.GetLocalIndex (globalIndex, globalNormals, this.globalToMeshNormals, (val) => {
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return this.mesh.AddNormal (new OV.Coord3D (val.x, val.y, val.z));
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});
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}
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GetLocalUVIndex (globalIndex, globalUvs)
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AddUV (globalIndex, globalUvs)
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{
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return this.GetLocalIndex (globalIndex, globalUvs, this.globalToCurrentUvs, (val) => {
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return this.GetLocalIndex (globalIndex, globalUvs, this.globalToMeshUvs, (val) => {
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return this.mesh.AddTextureUV (new OV.Coord2D (val.x, val.y));
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});
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}
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@ -34,17 +34,17 @@ OV.ObjMeshData = class
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this.mesh.AddTriangle (triangle);
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}
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GetLocalIndex (globalIndex, globalValueArray, globalToCurrentIndices, valueAdderFunc)
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GetLocalIndex (globalIndex, globalValueArray, globalToMeshIndices, valueAdderFunc)
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{
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if (isNaN (globalIndex) || globalIndex < 0 || globalIndex >= globalValueArray.length) {
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return null;
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}
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if (globalToCurrentIndices.has (globalIndex)) {
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return globalToCurrentIndices.get (globalIndex);
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if (globalToMeshIndices.has (globalIndex)) {
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return globalToMeshIndices.get (globalIndex);
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} else {
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let globalValue = globalValueArray[globalIndex];
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let localIndex = valueAdderFunc (globalValue);
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globalToCurrentIndices.set (globalIndex, localIndex);
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globalToMeshIndices.set (globalIndex, localIndex);
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return localIndex;
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}
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}
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@ -73,11 +73,11 @@ OV.ImporterObj = class extends OV.ImporterBase
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this.globalNormals = null;
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this.globalUvs = null;
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this.currentMeshData = null;
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this.currentMeshConverter = null;
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this.currentMaterial = null;
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this.currentMaterialIndex = null;
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this.meshNameToMeshData = null;
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this.meshNameToConverter = null;
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this.materialNameToIndex = null;
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}
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@ -87,11 +87,11 @@ OV.ImporterObj = class extends OV.ImporterBase
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this.globalNormals = [];
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this.globalUvs = [];
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this.currentMeshData = null;
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this.currentMeshConverter = null;
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this.currentMaterial = null;
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this.currentMaterialIndex = null;
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this.meshNameToMeshData = new Map ();
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this.meshNameToConverter = new Map ();
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this.materialNameToIndex = new Map ();
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}
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@ -131,14 +131,14 @@ OV.ImporterObj = class extends OV.ImporterBase
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AddNewMesh (name)
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{
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if (this.meshNameToMeshData.has (name)) {
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this.currentMeshData = this.meshNameToMeshData.get (name);
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if (this.meshNameToConverter.has (name)) {
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this.currentMeshConverter = this.meshNameToConverter.get (name);
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} else {
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let mesh = new OV.Mesh ();
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mesh.SetName (name);
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this.model.AddMeshToRootNode (mesh);
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this.currentMeshData = new OV.ObjMeshData (mesh);
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this.meshNameToMeshData.set (name, this.currentMeshData);
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this.currentMeshConverter = new OV.ObjMeshConverter (mesh);
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this.meshNameToConverter.set (name, this.currentMeshConverter);
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}
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}
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@ -331,23 +331,23 @@ OV.ImporterObj = class extends OV.ImporterBase
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}
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}
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if (this.currentMeshData === null) {
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if (this.currentMeshConverter === null) {
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this.AddNewMesh ('');
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}
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for (let i = 0; i < vertices.length - 2; i++) {
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let v0 = this.currentMeshData.GetLocalVertexIndex (vertices[0], this.globalVertices);
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let v1 = this.currentMeshData.GetLocalVertexIndex (vertices[i + 1], this.globalVertices);
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let v2 = this.currentMeshData.GetLocalVertexIndex (vertices[i + 2], this.globalVertices);
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let v0 = this.currentMeshConverter.AddVertex (vertices[0], this.globalVertices);
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let v1 = this.currentMeshConverter.AddVertex (vertices[i + 1], this.globalVertices);
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let v2 = this.currentMeshConverter.AddVertex (vertices[i + 2], this.globalVertices);
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if (v0 === null || v1 === null || v2 === null) {
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this.SetError ('Invalid vertex index.');
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break;
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}
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let triangle = new OV.Triangle (v0, v1, v2);
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if (normals.length === vertices.length) {
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let n0 = this.currentMeshData.GetLocalNormalIndex (normals[0], this.globalNormals);
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let n1 = this.currentMeshData.GetLocalNormalIndex (normals[i + 1], this.globalNormals);
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let n2 = this.currentMeshData.GetLocalNormalIndex (normals[i + 2], this.globalNormals);
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let n0 = this.currentMeshConverter.AddNormal (normals[0], this.globalNormals);
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let n1 = this.currentMeshConverter.AddNormal (normals[i + 1], this.globalNormals);
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let n2 = this.currentMeshConverter.AddNormal (normals[i + 2], this.globalNormals);
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if (n0 === null || n1 === null || n2 === null) {
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this.SetError ('Invalid normal index.');
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break;
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@ -355,9 +355,9 @@ OV.ImporterObj = class extends OV.ImporterBase
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triangle.SetNormals (n0, n1, n2);
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}
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if (uvs.length === vertices.length) {
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let u0 = this.currentMeshData.GetLocalUVIndex (uvs[0], this.globalUvs);
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let u1 = this.currentMeshData.GetLocalUVIndex (uvs[i + 1], this.globalUvs);
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let u2 = this.currentMeshData.GetLocalUVIndex (uvs[i + 2], this.globalUvs);
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let u0 = this.currentMeshConverter.AddUV (uvs[0], this.globalUvs);
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let u1 = this.currentMeshConverter.AddUV (uvs[i + 1], this.globalUvs);
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let u2 = this.currentMeshConverter.AddUV (uvs[i + 2], this.globalUvs);
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if (u0 === null || u1 === null || u2 === null) {
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this.SetError ('Invalid uv index.');
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break;
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@ -367,7 +367,7 @@ OV.ImporterObj = class extends OV.ImporterBase
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if (this.currentMaterialIndex !== null) {
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triangle.mat = this.currentMaterialIndex;
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}
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this.currentMeshData.AddTriangle (triangle);
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this.currentMeshConverter.AddTriangle (triangle);
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}
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}
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};
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