Rename function.

This commit is contained in:
kovacsv 2023-10-17 19:08:32 +02:00
parent aa984afbdb
commit 2db8771317

View File

@ -22,28 +22,28 @@ class ObjMeshConverter
AddVertex (globalIndex, globalVertices)
{
return this.GetLocalIndex (globalIndex, globalVertices, this.globalToMeshVertices, (val) => {
return this.GetMeshIndex (globalIndex, globalVertices, this.globalToMeshVertices, (val) => {
return this.mesh.AddVertex (new Coord3D (val.x, val.y, val.z));
});
}
AddVertexColor (globalIndex, globalVertexColors)
{
return this.GetLocalIndex (globalIndex, globalVertexColors, this.globalToMeshVertexColors, (val) => {
return this.GetMeshIndex (globalIndex, globalVertexColors, this.globalToMeshVertexColors, (val) => {
return this.mesh.AddVertexColor (new RGBColor (val.r, val.g, val.b));
});
}
AddNormal (globalIndex, globalNormals)
{
return this.GetLocalIndex (globalIndex, globalNormals, this.globalToMeshNormals, (val) => {
return this.GetMeshIndex (globalIndex, globalNormals, this.globalToMeshNormals, (val) => {
return this.mesh.AddNormal (new Coord3D (val.x, val.y, val.z));
});
}
AddUV (globalIndex, globalUvs)
{
return this.GetLocalIndex (globalIndex, globalUvs, this.globalToMeshUvs, (val) => {
return this.GetMeshIndex (globalIndex, globalUvs, this.globalToMeshUvs, (val) => {
return this.mesh.AddTextureUV (new Coord2D (val.x, val.y));
});
}
@ -53,7 +53,7 @@ class ObjMeshConverter
this.mesh.AddTriangle (triangle);
}
GetLocalIndex (globalIndex, globalValueArray, globalToMeshIndices, valueAdderFunc)
GetMeshIndex (globalIndex, globalValueArray, globalToMeshIndices, valueAdderFunc)
{
if (isNaN (globalIndex) || globalIndex < 0 || globalIndex >= globalValueArray.length) {
return null;
@ -62,9 +62,9 @@ class ObjMeshConverter
return globalToMeshIndices.get (globalIndex);
} else {
let globalValue = globalValueArray[globalIndex];
let localIndex = valueAdderFunc (globalValue);
globalToMeshIndices.set (globalIndex, localIndex);
return localIndex;
let meshIndex = valueAdderFunc (globalValue);
globalToMeshIndices.set (globalIndex, meshIndex);
return meshIndex;
}
}
}