feat: 新增环形毛料自由锻中心冲孔和块状毛料自由锻圆头零件的CAD绘图逻辑。
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@ -157,6 +157,20 @@ namespace CadParamPluging.Cad
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// This ensures the Big Arc starts curving exactly where the Side Frame vertical edge ends.
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DrawBlockRoundHeadOutline(ctx, ox, oy, visualTotalW, H, arcHeight, effectiveHeadR);
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// 绘制圆角的斜向标注(如果存在圆角):4-R<=*
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if (effectiveHeadR > 0)
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{
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// 左上角
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double yTop = oy + H;
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double cxLeft = xInnerLeft + effectiveHeadR;
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double cyLeft = yTop - effectiveHeadR;
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DrawHeadFilletRadiusLeader(ctx, cxLeft, cyLeft, effectiveHeadR, true);
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// 右上角
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double cxRight = xInnerRight - effectiveHeadR;
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DrawHeadFilletRadiusLeader(ctx, cxRight, cyLeft, effectiveHeadR, false);
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}
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// 3. 剖面填充 - 只在中间区域
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// 使用 sectionFilletR
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if (sectionFilletR > 0.01)
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@ -629,6 +643,89 @@ namespace CadParamPluging.Cad
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catch { }
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}
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private static void DrawHeadFilletRadiusLeader(FeatureDrivenDrawer.DrawingContext ctx, double cx, double cy, double r, bool isLeftSection)
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{
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try
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{
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var val = ctx.OriginalBag?.GetDoubleOrNull(FeatureDrivenDrawer.KeyBoxRoundHeadFilletRadiusMax);
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if (!val.HasValue || val.Value <= 0) return;
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// 左上角向左上(135),右上角向右上(45)
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double angleDeg = isLeftSection ? 135 : 45;
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double angleRad = angleDeg * Math.PI / 180.0;
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// 起点(外圆角,引线从圆弧表面引出)
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double px = cx + r * Math.Cos(angleRad);
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double py = cy + r * Math.Sin(angleRad);
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// 终点
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double ex = px + 25 * Math.Cos(angleRad);
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double ey = py + 25 * Math.Sin(angleRad);
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// 画直线
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var line = new Line(new Point3d(px, py, 0), new Point3d(ex, ey, 0));
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ctx.Style?.Apply(line, DrawingStyleManager.Role.Dimension);
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line.ColorIndex = 4; // Cyan
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ctx.Btr.AppendEntity(line);
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ctx.Tr.AddNewlyCreatedDBObject(line, true);
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// 绘制实心箭头
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double arrowLength = 5.0; // 箭头长度,加长
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double arrowWidth = 1.5; // 箭头宽度,加宽
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double baseX = px + arrowLength * Math.Cos(angleRad);
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double baseY = py + arrowLength * Math.Sin(angleRad);
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double perpAngle = angleRad + Math.PI / 2;
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double p1X = baseX + (arrowWidth / 2) * Math.Cos(perpAngle);
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double p1Y = baseY + (arrowWidth / 2) * Math.Sin(perpAngle);
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double p2X = baseX - (arrowWidth / 2) * Math.Cos(perpAngle);
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double p2Y = baseY - (arrowWidth / 2) * Math.Sin(perpAngle);
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var arrow = new Solid(new Point3d(px, py, 0), new Point3d(p1X, p1Y, 0), new Point3d(p2X, p2Y, 0));
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arrow.ColorIndex = 4;
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ctx.Btr.AppendEntity(arrow);
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ctx.Tr.AddNewlyCreatedDBObject(arrow, true);
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// 文字(与线对齐)
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var textStr = $"4-R\\U+2264{val.Value}";
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var text = new DBText();
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text.TextString = textStr;
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text.Height = 3.5;
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text.ColorIndex = 4; // Cyan
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// 倾斜文字角度
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double textRotation = angleRad;
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if (isLeftSection)
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{
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// 左侧角度是 135,文字应该 -45度(减去180)保证从左向右读
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textRotation = angleRad - Math.PI;
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}
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text.Rotation = textRotation;
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// 对齐设置
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text.HorizontalMode = TextHorizontalMode.TextCenter;
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text.VerticalMode = TextVerticalMode.TextBottom;
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// 计算文字放置点,紧贴在线端上方
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double offsetX = 2.0 * Math.Cos(textRotation + Math.PI / 2);
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double offsetY = 2.0 * Math.Sin(textRotation + Math.PI / 2);
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var tp = new Point3d(ex + offsetX, ey + offsetY, 0);
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text.AlignmentPoint = tp;
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text.Position = tp;
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ctx.Style?.Apply(text, DrawingStyleManager.Role.Text);
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text.ColorIndex = 4;
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ctx.Btr.AppendEntity(text);
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ctx.Tr.AddNewlyCreatedDBObject(text, true);
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}
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catch
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{
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// ignore
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}
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}
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private static void DrawSpecialHBLeaderToTop(FeatureDrivenDrawer.DrawingContext ctx, double xTarget, double yTarget, string textContent)
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{
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try
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@ -385,20 +385,33 @@ namespace CadParamPluging.Cad.Drawers
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double px = cx + r * Math.Cos(angleRad);
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double py = cy + r * Math.Sin(angleRad);
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// 终点(沿着同一角度延伸出去一定长度作为引出线,比如长 25)
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// 终点
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double ex = px + 25 * Math.Cos(angleRad);
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double ey = py + 25 * Math.Sin(angleRad);
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var leader = new Leader();
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leader.SetDatabaseDefaults();
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leader.AppendVertex(new Point3d(px, py, 0));
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leader.AppendVertex(new Point3d(ex, ey, 0));
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leader.HasArrowHead = true;
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ctx.Style?.Apply(leader, DrawingStyleManager.Role.Dimension);
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leader.ColorIndex = 4; // Cyan
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// 画线
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var line = new Line(new Point3d(px, py, 0), new Point3d(ex, ey, 0));
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ctx.Style?.Apply(line, DrawingStyleManager.Role.Dimension);
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line.ColorIndex = 4; // Cyan
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ctx.Btr.AppendEntity(line);
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ctx.Tr.AddNewlyCreatedDBObject(line, true);
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ctx.Btr.AppendEntity(leader);
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ctx.Tr.AddNewlyCreatedDBObject(leader, true);
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// 绘制实心剪头,调大尺寸
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double arrowLength = 5.0; // 箭头长度 (原为 3.0)
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double arrowWidth = 1.5; // 箭头宽度 (原为 1.0)
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double baseX = px + arrowLength * Math.Cos(angleRad);
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double baseY = py + arrowLength * Math.Sin(angleRad);
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double perpAngle = angleRad + Math.PI / 2;
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double p1X = baseX + (arrowWidth / 2) * Math.Cos(perpAngle);
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double p1Y = baseY + (arrowWidth / 2) * Math.Sin(perpAngle);
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double p2X = baseX - (arrowWidth / 2) * Math.Cos(perpAngle);
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double p2Y = baseY - (arrowWidth / 2) * Math.Sin(perpAngle);
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var arrow = new Solid(new Point3d(px, py, 0), new Point3d(p1X, p1Y, 0), new Point3d(p2X, p2Y, 0));
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arrow.ColorIndex = 4;
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ctx.Btr.AppendEntity(arrow);
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ctx.Tr.AddNewlyCreatedDBObject(arrow, true);
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// 文字(与线对齐同角度)
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var textStr = $"R\\U+2264{val.Value}";
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@ -412,7 +425,6 @@ namespace CadParamPluging.Cad.Drawers
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if (!isLeftSection)
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{
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// For the right side (135 degrees), we want the text to read left-to-right
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// So we subtract 180 degrees (PI) from the angle, which makes it -45 degrees
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textRotation = angleRad - Math.PI;
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}
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text.Rotation = textRotation;
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@ -421,8 +433,7 @@ namespace CadParamPluging.Cad.Drawers
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text.HorizontalMode = TextHorizontalMode.TextCenter;
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text.VerticalMode = TextVerticalMode.TextBottom;
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// 计算文字放置点,紧贴在结束点上方
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// 为了让文字准确地骑在线上,基于文字的旋转角度计算偏移
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// 计算文字放置点
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double offsetX = 2.0 * Math.Cos(textRotation + Math.PI / 2);
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double offsetY = 2.0 * Math.Sin(textRotation + Math.PI / 2);
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